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pub struct Layer<'a> {
    pub bounds: Rectangle,
    pub quads: Vec<Quad>,
    pub meshes: Vec<Mesh<'a>>,
    pub text: Vec<Text<'a>>,
    pub images: Vec<Image>,
}
Expand description

A group of primitives that should be clipped together.

Fields

bounds: Rectangle

The clipping bounds of the Layer.

quads: Vec<Quad>

The quads of the Layer.

meshes: Vec<Mesh<'a>>

The triangle meshes of the Layer.

text: Vec<Text<'a>>

The text of the Layer.

images: Vec<Image>

The images of the Layer.

Implementations

Creates a new Layer with the given clipping bounds.

Creates a new Layer for the provided overlay text.

This can be useful for displaying debug information.

Distributes the given Primitive and generates a list of layers based on its contents.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.