Struct iced::widget::button::Appearance

pub struct Appearance {
    pub shadow_offset: Vector<f32>,
    pub background: Option<Background>,
    pub border_radius: f32,
    pub border_width: f32,
    pub border_color: Color,
    pub text_color: Color,
}
Expand description

The appearance of a button.

Fields§

§shadow_offset: Vector<f32>

The amount of offset to apply to the shadow of the button.

§background: Option<Background>

The Background of the button.

§border_radius: f32

The border radius of the button.

§border_width: f32

The border width of the button.

§border_color: Color

The border Color of the button.

§text_color: Color

The text Color of the button.

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

Convert the source color to the destination color using the specified method
Convert the source color to the destination color using the bradford method by default
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Convert into T. The resulting color might be invalid in its color space Read more
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Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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The type returned in the event of a conversion error.
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Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more