pub fn set_embed_anchor<T>(
id: Id,
embed_id: u64,
anchor: u32,
margin_top: i32,
margin_right: i32,
margin_bottom: i32,
margin_left: i32,
width: i32,
height: i32,
) -> Task<T>Expand description
Set anchor-based positioning for an embedded surface.
Instead of specifying absolute (x, y) coordinates, this allows positioning relative to the parent window edges. The geometry is automatically recalculated by the compositor when the parent window resizes.
§Arguments
id- The parent window IDembed_id- The embedded surface IDanchor- Bitflags indicating which edges to anchor to:- 0: none (use absolute positioning)
- 1: top
- 2: bottom
- 4: left
- 8: right
- Combinations like 9 (top | right) are valid
margin_top- Margin from top edge (when anchored to top)margin_right- Margin from right edge (when anchored to right)margin_bottom- Margin from bottom edge (when anchored to bottom)margin_left- Margin from left edge (when anchored to left)width- Width of embed region (0 to stretch between left/right anchors)height- Height of embed region (0 to stretch between top/bottom anchors)
§Platform-specific
- COSMIC/Wayland: Uses
zcosmic_surface_embed_manager_v1protocol. - Other platforms: No-op.