Crate i3_ipc

source ·
Expand description

i3-ipc

Subscribing to events is easy:

use i3_ipc::{
    event::{Event, Subscribe},
    I3Stream,
};
use std::io;

fn main() -> io::Result<()> {
    let mut i3 = I3Stream::conn_sub(&[Subscribe::Window, Subscribe::Workspace])?;
    for e in i3.listen() {
        match e? {
            Event::Workspace(ev) => println!("workspace change event {:?}", ev),
            Event::Window(ev) => println!("window event {:?}", ev),
            Event::Output(ev) => println!("output event {:?}", ev),
            Event::Mode(ev) => println!("mode event {:?}", ev),
            Event::BarConfig(ev) => println!("bar config update {:?}", ev),
            Event::Binding(ev) => println!("binding event {:?}", ev),
            Event::Shutdown(ev) => println!("shutdown event {:?}", ev),
            Event::Tick(ev) => println!("tick event {:?}", ev),
        }
    }
    Ok(())
}

Getting information is equally easy, use any get_* method or run_command to send a message to i3:

use i3_ipc::{Connect, I3};
use std::io;

fn main() -> io::Result<()> {
    let mut i3 = I3::connect()?;
    let workspaces = i3.get_workspaces()?;
    println!("{:?}", workspaces);
    Ok(())
}

Modules

For subscribing and receiving events, each struct matches a particular Subscribe variant. For instance, subscribing with Subscribe::Workspace will net Event::Workspace when workspace events are sent over the ipc.
For sending messages to i3
Contains structs for deserializing messages from i3

Structs

Our connection type, we implement Connect for this
I3 event iterator, after you’re subscribed to events (with the subscribe method). The iterator will advance each iteration on receiving an Event. These are decoded using serde_json and returned
I3Stream will hold the underlying UnixStream that communicates with i3
Instead of returning an enum, we’re returning a struct containing the Msg type and some body. An advantage to this over the enum method is that there is no minimum memory size that we must have. This is helpful when some variants are very large compared to others, as in the case of say reply::Node vs reply::Config

Constants

Traits

Types implementing this are provided a connect function and return a stream
Trait containing methods to encode and decode message from i3

Functions

Given an event type and payload this function will deserialize the proper struct
get socket path from i3