pub trait Component {
    // Required methods
    fn visit_children_item(
        self: Pin<&Self>,
        _1: isize,
        _2: TraversalOrder,
        _3: VRefMut<'_, ItemVisitorVTable>
    ) -> VisitChildrenResult;
    fn get_item_ref(self: Pin<&Self>, _1: usize) -> Pin<VRef<'_, ItemVTable>>;
    fn get_subtree_range(self: Pin<&Self>, _1: usize) -> IndexRange;
    fn get_subtree_component(
        self: Pin<&Self>,
        _1: usize,
        _2: usize,
        _3: &mut VWeak<ComponentVTable, Dyn>
    );
    fn get_item_tree(self: Pin<&Self>) -> Slice<'_, ItemTreeNode>;
    fn parent_node(self: Pin<&Self>, _1: &mut ItemWeak);
    fn embed_component(
        self: Pin<&Self>,
        _1: &VWeak<ComponentVTable>,
        _2: usize
    ) -> bool;
    fn subtree_index(self: Pin<&Self>) -> usize;
    fn layout_info(self: Pin<&Self>, _1: Orientation) -> LayoutInfo;
    fn accessible_role(self: Pin<&Self>, _1: usize) -> AccessibleRole;
    fn accessible_string_property(
        self: Pin<&Self>,
        _1: usize,
        _2: AccessibleStringProperty,
        _3: &mut SharedString
    );
    fn window_adapter(
        self: Pin<&Self>,
        _1: bool,
        _2: &mut Option<WindowAdapterRc>
    );
}
Expand description

A Component is representing an unit that is allocated together Note: Was generated from the #[vtable] macro on ComponentVTable

Required Methods§

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fn visit_children_item( self: Pin<&Self>, _1: isize, _2: TraversalOrder, _3: VRefMut<'_, ItemVisitorVTable> ) -> VisitChildrenResult

Visit the children of the item at index index. Note that the root item is at index 0, so passing 0 would visit the item under root (the children of root). If you want to visit the root item, you need to pass -1 as an index.

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fn get_item_ref(self: Pin<&Self>, _1: usize) -> Pin<VRef<'_, ItemVTable>>

Return a reference to an item using the given index

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fn get_subtree_range(self: Pin<&Self>, _1: usize) -> IndexRange

Return the range of indices below the dynamic ItemTreeNode at index

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fn get_subtree_component( self: Pin<&Self>, _1: usize, _2: usize, _3: &mut VWeak<ComponentVTable, Dyn> )

Return the ComponentRc at subindex below the dynamic ItemTreeNode at index

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fn get_item_tree(self: Pin<&Self>) -> Slice<'_, ItemTreeNode>

Return the item tree that is defined by this Component. The return value is an item weak because it can be null if there is no parent. And the return value is passed by &mut because ItemWeak has a destructor

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fn parent_node(self: Pin<&Self>, _1: &mut ItemWeak)

Return the node this component is a part of in the parent component.

The return value is an item weak because it can be null if there is no parent. And the return value is passed by &mut because ItemWeak has a destructor Note that the returned value will typically point to a repeater node, which is strictly speaking not an Item at all!

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fn embed_component( self: Pin<&Self>, _1: &VWeak<ComponentVTable>, _2: usize ) -> bool

This embeds this component into the item tree of another component

Returns true if this component was embedded into the parent_component at parent_item_tree_index.

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fn subtree_index(self: Pin<&Self>) -> usize

Return the index of the current subtree or usize::MAX if this is not a subtree

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fn layout_info(self: Pin<&Self>, _1: Orientation) -> LayoutInfo

Returns the layout info for this component

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fn accessible_role(self: Pin<&Self>, _1: usize) -> AccessibleRole

Returns the accessible role for a given item

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fn accessible_string_property( self: Pin<&Self>, _1: usize, _2: AccessibleStringProperty, _3: &mut SharedString )

Returns the accessible property

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fn window_adapter(self: Pin<&Self>, _1: bool, _2: &mut Option<WindowAdapterRc>)

Returns a Window, creating a fresh one if do_create is true.

Implementors§