i_slint_core/api.rs
1// Copyright © SixtyFPS GmbH <info@slint.dev>
2// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
3
4/*!
5This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API.
6*/
7
8#![warn(missing_docs)]
9
10use crate::context::WindowEventDispatchResult;
11use crate::input::{InternalKeyEvent, KeyEventType, MouseEvent, TouchPhase};
12use crate::window::{WindowAdapter, WindowInner};
13use alloc::boxed::Box;
14use alloc::string::String;
15
16pub use crate::data_transfer::DataTransfer;
17#[cfg(target_has_atomic = "ptr")]
18pub use crate::future::*;
19pub use crate::graphics::{
20 Brush, Color, Image, LoadImageError, OklchColor, Rgb8Pixel, Rgba8Pixel, RgbaColor,
21 SharedPixelBuffer,
22};
23pub use crate::input::Keys;
24pub use crate::sharedvector::SharedVector;
25pub use crate::{format, string::SharedString, string::ToSharedString};
26
27impl From<crate::input::KeyEventResult> for WindowEventDispatchResult {
28 fn from(value: crate::input::KeyEventResult) -> Self {
29 match value {
30 crate::input::KeyEventResult::EventAccepted => Self::Accepted,
31 crate::input::KeyEventResult::EventIgnored => Self::Ignored,
32 }
33 }
34}
35
36impl From<Option<crate::window::MouseDispatchResult>> for WindowEventDispatchResult {
37 /// `None` (no component to dispatch to) and `accepted: false` both map to `Ignored`.
38 fn from(value: Option<crate::window::MouseDispatchResult>) -> Self {
39 if value.is_some_and(|r| r.accepted) { Self::Accepted } else { Self::Ignored }
40 }
41}
42
43/// A position represented in the coordinate space of logical pixels. That is the space before applying
44/// a display device specific scale factor.
45#[derive(Debug, Default, Copy, Clone, PartialEq)]
46#[repr(C)]
47#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
48pub struct LogicalPosition {
49 /// The x coordinate.
50 pub x: f32,
51 /// The y coordinate.
52 pub y: f32,
53}
54
55impl LogicalPosition {
56 /// Construct a new logical position from the given x and y coordinates, that are assumed to be
57 /// in the logical coordinate space.
58 pub const fn new(x: f32, y: f32) -> Self {
59 Self { x, y }
60 }
61
62 /// Convert a given physical position to a logical position by dividing the coordinates with the
63 /// specified scale factor.
64 pub fn from_physical(physical_pos: PhysicalPosition, scale_factor: f32) -> Self {
65 Self::new(physical_pos.x as f32 / scale_factor, physical_pos.y as f32 / scale_factor)
66 }
67
68 /// Convert this logical position to a physical position by multiplying the coordinates with the
69 /// specified scale factor.
70 pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
71 PhysicalPosition::from_logical(*self, scale_factor)
72 }
73
74 pub(crate) fn to_euclid(self) -> crate::lengths::LogicalPoint {
75 [self.x as _, self.y as _].into()
76 }
77 pub(crate) fn from_euclid(p: crate::lengths::LogicalPoint) -> Self {
78 Self::new(p.x as _, p.y as _)
79 }
80}
81
82/// A position represented in the coordinate space of physical device pixels. That is the space after applying
83/// a display device specific scale factor to pixels from the logical coordinate space.
84#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
85#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
86pub struct PhysicalPosition {
87 /// The x coordinate.
88 pub x: i32,
89 /// The y coordinate.
90 pub y: i32,
91}
92
93impl PhysicalPosition {
94 /// Construct a new physical position from the given x and y coordinates, that are assumed to be
95 /// in the physical coordinate space.
96 pub const fn new(x: i32, y: i32) -> Self {
97 Self { x, y }
98 }
99
100 /// Convert a given logical position to a physical position by multiplying the coordinates with the
101 /// specified scale factor.
102 pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self {
103 Self::new((logical_pos.x * scale_factor) as i32, (logical_pos.y * scale_factor) as i32)
104 }
105
106 /// Convert this physical position to a logical position by dividing the coordinates with the
107 /// specified scale factor.
108 pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition {
109 LogicalPosition::from_physical(*self, scale_factor)
110 }
111
112 #[cfg(feature = "ffi")]
113 pub(crate) fn to_euclid(self) -> crate::graphics::euclid::default::Point2D<i32> {
114 [self.x, self.y].into()
115 }
116
117 #[cfg(feature = "ffi")]
118 pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
119 Self::new(p.x as _, p.y as _)
120 }
121}
122
123/// The position of the window in either physical or logical pixels. This is used
124/// with [`Window::set_position`].
125#[derive(Clone, Debug, derive_more::From, PartialEq)]
126pub enum WindowPosition {
127 /// The position in physical pixels.
128 Physical(PhysicalPosition),
129 /// The position in logical pixels.
130 Logical(LogicalPosition),
131}
132
133impl WindowPosition {
134 /// Turn the `WindowPosition` into a `PhysicalPosition`.
135 pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
136 match self {
137 WindowPosition::Physical(pos) => *pos,
138 WindowPosition::Logical(pos) => pos.to_physical(scale_factor),
139 }
140 }
141}
142
143/// A size represented in the coordinate space of logical pixels. That is the space before applying
144/// a display device specific scale factor.
145#[repr(C)]
146#[derive(Debug, Default, Copy, Clone, PartialEq)]
147#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
148pub struct LogicalSize {
149 /// The width in logical pixels.
150 pub width: f32,
151 /// The height in logical.
152 pub height: f32,
153}
154
155impl LogicalSize {
156 /// Construct a new logical size from the given width and height values, that are assumed to be
157 /// in the logical coordinate space.
158 pub const fn new(width: f32, height: f32) -> Self {
159 Self { width, height }
160 }
161
162 /// Convert a given physical size to a logical size by dividing width and height by the
163 /// specified scale factor.
164 pub fn from_physical(physical_size: PhysicalSize, scale_factor: f32) -> Self {
165 Self::new(
166 physical_size.width as f32 / scale_factor,
167 physical_size.height as f32 / scale_factor,
168 )
169 }
170
171 /// Convert this logical size to a physical size by multiplying width and height with the
172 /// specified scale factor.
173 pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
174 PhysicalSize::from_logical(*self, scale_factor)
175 }
176
177 pub(crate) fn to_euclid(self) -> crate::lengths::LogicalSize {
178 [self.width as _, self.height as _].into()
179 }
180
181 pub(crate) fn from_euclid(p: crate::lengths::LogicalSize) -> Self {
182 Self::new(p.width as _, p.height as _)
183 }
184}
185
186/// A size represented in the coordinate space of physical device pixels. That is the space after applying
187/// a display device specific scale factor to pixels from the logical coordinate space.
188#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
189#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
190pub struct PhysicalSize {
191 /// The width in physical pixels.
192 pub width: u32,
193 /// The height in physical pixels;
194 pub height: u32,
195}
196
197impl PhysicalSize {
198 /// Construct a new physical size from the width and height values, that are assumed to be
199 /// in the physical coordinate space.
200 pub const fn new(width: u32, height: u32) -> Self {
201 Self { width, height }
202 }
203
204 /// Convert a given logical size to a physical size by multiplying width and height with the
205 /// specified scale factor.
206 pub fn from_logical(logical_size: LogicalSize, scale_factor: f32) -> Self {
207 Self::new(
208 (logical_size.width * scale_factor) as u32,
209 (logical_size.height * scale_factor) as u32,
210 )
211 }
212
213 /// Convert this physical size to a logical size by dividing width and height by the
214 /// specified scale factor.
215 pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
216 LogicalSize::from_physical(*self, scale_factor)
217 }
218
219 #[cfg(feature = "ffi")]
220 pub(crate) fn to_euclid(self) -> crate::graphics::euclid::default::Size2D<u32> {
221 [self.width, self.height].into()
222 }
223}
224
225/// The size of a window represented in either physical or logical pixels. This is used
226/// with [`Window::set_size`].
227#[derive(Clone, Debug, derive_more::From, PartialEq)]
228pub enum WindowSize {
229 /// The size in physical pixels.
230 Physical(PhysicalSize),
231 /// The size in logical screen pixels.
232 Logical(LogicalSize),
233}
234
235impl WindowSize {
236 /// Turn the `WindowSize` into a `PhysicalSize`.
237 pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
238 match self {
239 WindowSize::Physical(size) => *size,
240 WindowSize::Logical(size) => size.to_physical(scale_factor),
241 }
242 }
243
244 /// Turn the `WindowSize` into a `LogicalSize`.
245 pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
246 match self {
247 WindowSize::Physical(size) => size.to_logical(scale_factor),
248 WindowSize::Logical(size) => *size,
249 }
250 }
251}
252
253#[test]
254fn logical_physical_pos() {
255 use crate::graphics::euclid::approxeq::ApproxEq;
256
257 let phys = PhysicalPosition::new(100, 50);
258 let logical = phys.to_logical(2.);
259 assert!(logical.x.approx_eq(&50.));
260 assert!(logical.y.approx_eq(&25.));
261
262 assert_eq!(logical.to_physical(2.), phys);
263}
264
265#[test]
266fn logical_physical_size() {
267 use crate::graphics::euclid::approxeq::ApproxEq;
268
269 let phys = PhysicalSize::new(100, 50);
270 let logical = phys.to_logical(2.);
271 assert!(logical.width.approx_eq(&50.));
272 assert!(logical.height.approx_eq(&25.));
273
274 assert_eq!(logical.to_physical(2.), phys);
275}
276
277#[i_slint_core_macros::slint_doc]
278/// This enum describes a low-level access to specific graphics APIs used
279/// by the renderer.
280#[derive(Clone)]
281#[non_exhaustive]
282pub enum GraphicsAPI<'a> {
283 /// The rendering is done using OpenGL.
284 NativeOpenGL {
285 /// Use this function pointer to obtain access to the OpenGL implementation - similar to `eglGetProcAddress`.
286 get_proc_address: &'a dyn Fn(&core::ffi::CStr) -> *const core::ffi::c_void,
287 },
288 /// The rendering is done on a HTML Canvas element using WebGL.
289 WebGL {
290 /// The DOM element id of the HTML Canvas element used for rendering.
291 canvas_element_id: &'a str,
292 /// The drawing context type used on the HTML Canvas element for rendering. This is the argument to the
293 /// `getContext` function on the HTML Canvas element.
294 context_type: &'a str,
295 },
296 /// The rendering is based on WGPU 29.x. Use the provided fields to submit commits to the provided
297 /// WGPU command queue.
298 ///
299 /// *Note*: This function is behind the [`unstable-wgpu-28` feature flag](slint:rust:slint/docs/cargo_features/#backends)
300 /// and may be removed or changed in future minor releases, as new major WGPU releases become available.
301 ///
302 /// See also the [`slint::wgpu_28`](slint:rust:slint/wgpu_28) module.
303 #[cfg(feature = "unstable-wgpu-28")]
304 #[non_exhaustive]
305 WGPU28 {
306 /// The WGPU instance used for rendering.
307 instance: wgpu_28::Instance,
308 /// The WGPU device used for rendering.
309 device: wgpu_28::Device,
310 /// The WGPU queue for used for command submission.
311 queue: wgpu_28::Queue,
312 },
313 /// WGPU command queue.
314 ///
315 /// *Note*: This function is behind the [`unstable-wgpu-29` feature flag](slint:rust:slint/docs/cargo_features/#backends)
316 /// and may be removed or changed in future minor releases, as new major WGPU releases become available.
317 ///
318 /// See also the [`slint::wgpu_29`](slint:rust:slint/wgpu_29) module.
319 #[cfg(feature = "unstable-wgpu-29")]
320 #[non_exhaustive]
321 WGPU29 {
322 /// The WGPU instance used for rendering.
323 instance: wgpu_29::Instance,
324 /// The WGPU device used for rendering.
325 device: wgpu_29::Device,
326 /// The WGPU queue for used for command submission.
327 queue: wgpu_29::Queue,
328 },
329}
330
331impl core::fmt::Debug for GraphicsAPI<'_> {
332 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
333 match self {
334 GraphicsAPI::NativeOpenGL { .. } => write!(f, "GraphicsAPI::NativeOpenGL"),
335 GraphicsAPI::WebGL { context_type, .. } => {
336 write!(f, "GraphicsAPI::WebGL(context_type = {context_type})")
337 }
338 #[cfg(feature = "unstable-wgpu-28")]
339 GraphicsAPI::WGPU28 { .. } => write!(f, "GraphicsAPI::WGPU28"),
340 #[cfg(feature = "unstable-wgpu-29")]
341 GraphicsAPI::WGPU29 { .. } => write!(f, "GraphicsAPI::WGPU29"),
342 }
343 }
344}
345
346/// This enum describes the different rendering states, that will be provided
347/// to the parameter of the callback for `set_rendering_notifier` on the `slint::Window`.
348///
349/// When OpenGL is used for rendering, the context will be current.
350/// It's safe to call OpenGL functions, but it is crucial that the state of the context is
351/// preserved. So make sure to save and restore state such as `TEXTURE_BINDING_2D` or
352/// `ARRAY_BUFFER_BINDING` perfectly.
353#[derive(Debug, Clone)]
354#[repr(u8)]
355#[non_exhaustive]
356pub enum RenderingState {
357 /// The window has been created and the graphics adapter/context initialized.
358 RenderingSetup,
359 /// The scene of items is about to be rendered.
360 BeforeRendering,
361 /// The scene of items was rendered, but the back buffer was not sent for display presentation
362 /// yet (for example GL swap buffers).
363 AfterRendering,
364 /// The window will be destroyed and/or graphics resources need to be released due to other
365 /// constraints.
366 RenderingTeardown,
367}
368
369/// Internal trait that's used to map rendering state callbacks to either a Rust-API provided
370/// impl FnMut or a struct that invokes a C callback and implements Drop to release the closure
371/// on the C++ side.
372#[doc(hidden)]
373pub trait RenderingNotifier {
374 /// Called to notify that rendering has reached a certain state.
375 fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI);
376}
377
378impl<F: FnMut(RenderingState, &GraphicsAPI)> RenderingNotifier for F {
379 fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI) {
380 self(state, graphics_api)
381 }
382}
383
384/// This enum describes the different error scenarios that may occur when the application
385/// registers a rendering notifier on a `slint::Window`.
386#[derive(Debug, Clone)]
387#[repr(u8)]
388#[non_exhaustive]
389pub enum SetRenderingNotifierError {
390 /// The rendering backend does not support rendering notifiers.
391 Unsupported,
392 /// There is already a rendering notifier set, multiple notifiers are not supported.
393 AlreadySet,
394}
395
396impl core::fmt::Display for SetRenderingNotifierError {
397 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
398 match self {
399 Self::Unsupported => {
400 f.write_str("The rendering backend does not support rendering notifiers.")
401 }
402 Self::AlreadySet => f.write_str(
403 "There is already a rendering notifier set, multiple notifiers are not supported.",
404 ),
405 }
406 }
407}
408
409#[cfg(feature = "std")]
410impl std::error::Error for SetRenderingNotifierError {}
411
412#[cfg(feature = "raw-window-handle-06")]
413#[derive(Clone)]
414enum WindowHandleInner {
415 HandleByAdapter(alloc::rc::Rc<dyn WindowAdapter>),
416 #[cfg(feature = "std")]
417 HandleByRcRWH {
418 window_handle_provider: std::sync::Arc<dyn raw_window_handle_06::HasWindowHandle>,
419 display_handle_provider: std::sync::Arc<dyn raw_window_handle_06::HasDisplayHandle>,
420 },
421}
422
423/// This struct represents a persistent handle to a window and implements the
424/// [`raw_window_handle_06::HasWindowHandle`] and [`raw_window_handle_06::HasDisplayHandle`]
425/// traits for accessing exposing raw window and display handles.
426/// Obtain an instance of this by calling [`Window::window_handle()`].
427#[cfg(feature = "raw-window-handle-06")]
428#[derive(Clone)]
429pub struct WindowHandle {
430 inner: WindowHandleInner,
431}
432
433#[cfg(feature = "raw-window-handle-06")]
434impl raw_window_handle_06::HasWindowHandle for WindowHandle {
435 fn window_handle(
436 &self,
437 ) -> Result<raw_window_handle_06::WindowHandle<'_>, raw_window_handle_06::HandleError> {
438 match &self.inner {
439 WindowHandleInner::HandleByAdapter(adapter) => adapter.window_handle_06(),
440 #[cfg(feature = "std")]
441 WindowHandleInner::HandleByRcRWH { window_handle_provider, .. } => {
442 window_handle_provider.window_handle()
443 }
444 }
445 }
446}
447
448#[cfg(feature = "raw-window-handle-06")]
449impl raw_window_handle_06::HasDisplayHandle for WindowHandle {
450 fn display_handle(
451 &self,
452 ) -> Result<raw_window_handle_06::DisplayHandle<'_>, raw_window_handle_06::HandleError> {
453 match &self.inner {
454 WindowHandleInner::HandleByAdapter(adapter) => adapter.display_handle_06(),
455 #[cfg(feature = "std")]
456 WindowHandleInner::HandleByRcRWH { display_handle_provider, .. } => {
457 display_handle_provider.display_handle()
458 }
459 }
460 }
461}
462
463/// This type represents a window towards the windowing system, that's used to render the
464/// scene of a component. It provides API to control windowing system specific aspects such
465/// as the position on the screen.
466#[repr(transparent)]
467pub struct Window(pub(crate) WindowInner);
468
469/// This enum describes whether a Window is allowed to be hidden when the user tries to close the window.
470/// It is the return type of the callback provided to [Window::on_close_requested].
471#[derive(Copy, Clone, Debug, PartialEq, Default)]
472#[repr(u8)]
473pub enum CloseRequestResponse {
474 /// The Window will be hidden (default action)
475 #[default]
476 HideWindow = 0,
477 /// The close request is rejected and the window will be kept shown.
478 KeepWindowShown = 1,
479}
480
481impl Window {
482 /// Create a new window from a window adapter
483 ///
484 /// You only need to create the window yourself when you create a [`WindowAdapter`] from
485 /// [`Platform::create_window_adapter`](crate::platform::Platform::create_window_adapter)
486 ///
487 /// Since the window adapter must own the Window, this function is meant to be used with
488 /// [`Rc::new_cyclic`](alloc::rc::Rc::new_cyclic)
489 ///
490 /// # Example
491 /// ```rust
492 /// use std::rc::Rc;
493 /// use slint::platform::{WindowAdapter, Renderer};
494 /// use slint::{Window, PhysicalSize};
495 /// struct MyWindowAdapter {
496 /// window: Window,
497 /// //...
498 /// }
499 /// impl WindowAdapter for MyWindowAdapter {
500 /// fn window(&self) -> &Window { &self.window }
501 /// fn size(&self) -> PhysicalSize { unimplemented!() }
502 /// fn renderer(&self) -> &dyn Renderer { unimplemented!() }
503 /// }
504 ///
505 /// fn create_window_adapter() -> Rc<dyn WindowAdapter> {
506 /// Rc::<MyWindowAdapter>::new_cyclic(|weak| {
507 /// MyWindowAdapter {
508 /// window: Window::new(weak.clone()),
509 /// //...
510 /// }
511 /// })
512 /// }
513 /// ```
514 pub fn new(window_adapter_weak: alloc::rc::Weak<dyn WindowAdapter>) -> Self {
515 Self(WindowInner::new(window_adapter_weak))
516 }
517
518 /// Shows the window on the screen. An additional strong reference on the
519 /// associated component is maintained while the window is visible.
520 ///
521 /// Call [`Self::hide()`] to make the window invisible again, and drop the additional
522 /// strong reference.
523 pub fn show(&self) -> Result<(), PlatformError> {
524 self.0.show()
525 }
526
527 /// Hides the window, so that it is not visible anymore. The additional strong
528 /// reference on the associated component, that was created when [`Self::show()`] was called, is
529 /// dropped.
530 pub fn hide(&self) -> Result<(), PlatformError> {
531 self.0.hide()
532 }
533
534 /// This function allows registering a callback that's invoked during the different phases of
535 /// rendering. This allows custom rendering on top or below of the scene.
536 pub fn set_rendering_notifier(
537 &self,
538 callback: impl FnMut(RenderingState, &GraphicsAPI) + 'static,
539 ) -> Result<(), SetRenderingNotifierError> {
540 self.0.window_adapter().renderer().set_rendering_notifier(Box::new(callback))
541 }
542
543 /// This function allows registering a callback that's invoked when the user tries to close a window.
544 /// The callback has to return a [CloseRequestResponse].
545 pub fn on_close_requested(&self, callback: impl FnMut() -> CloseRequestResponse + 'static) {
546 self.0.on_close_requested(callback);
547 }
548
549 /// This function issues a request to the windowing system to redraw the contents of the window.
550 pub fn request_redraw(&self) {
551 self.0.window_adapter().request_redraw()
552 }
553
554 /// This function returns the scale factor that allows converting between logical and
555 /// physical pixels.
556 pub fn scale_factor(&self) -> f32 {
557 self.0.scale_factor()
558 }
559
560 /// Returns the position of the window on the screen, in physical screen coordinates and including
561 /// a window frame (if present).
562 pub fn position(&self) -> PhysicalPosition {
563 self.0.window_adapter().position().unwrap_or_default()
564 }
565
566 /// Sets the position of the window on the screen, in physical screen coordinates and including
567 /// a window frame (if present).
568 /// Note that on some windowing systems, such as Wayland, this functionality is not available.
569 pub fn set_position(&self, position: impl Into<WindowPosition>) {
570 let position = position.into();
571 self.0.window_adapter().set_position(position)
572 }
573
574 /// Returns the size of the window on the screen, in physical screen coordinates and excluding
575 /// a window frame (if present).
576 pub fn size(&self) -> PhysicalSize {
577 self.0.window_adapter().size()
578 }
579
580 /// Resizes the window to the specified size on the screen, in physical pixels and excluding
581 /// a window frame (if present).
582 pub fn set_size(&self, size: impl Into<WindowSize>) {
583 let size = size.into();
584 crate::window::WindowAdapter::set_size(&*self.0.window_adapter(), size);
585 }
586
587 /// Returns if the window is currently fullscreen
588 pub fn is_fullscreen(&self) -> bool {
589 self.0.is_fullscreen()
590 }
591
592 /// Set or unset the window to display fullscreen.
593 pub fn set_fullscreen(&self, fullscreen: bool) {
594 self.0.set_fullscreen(fullscreen);
595 }
596
597 /// Returns if the window is currently maximized
598 pub fn is_maximized(&self) -> bool {
599 self.0.is_maximized()
600 }
601
602 /// Maximize or unmaximize the window.
603 pub fn set_maximized(&self, maximized: bool) {
604 self.0.set_maximized(maximized);
605 }
606
607 /// Returns if the window is currently minimized
608 pub fn is_minimized(&self) -> bool {
609 self.0.is_minimized()
610 }
611
612 /// Minimize or unminimize the window.
613 pub fn set_minimized(&self, minimized: bool) {
614 self.0.set_minimized(minimized);
615 }
616
617 /// The area of the window covered by the software keyboard is changing (animated).
618 #[doc(hidden)]
619 pub fn set_virtual_keyboard(
620 &self,
621 origin: LogicalPosition,
622 size: LogicalSize,
623 _: crate::InternalToken,
624 ) {
625 self.0.set_window_item_virtual_keyboard(origin.to_euclid(), size.to_euclid());
626 }
627
628 #[doc(hidden)]
629 pub fn virtual_keyboard(
630 &self,
631 _: crate::InternalToken,
632 ) -> Option<(LogicalPosition, LogicalSize)> {
633 self.0.window_item_virtual_keyboard().map(|(origin, size)| {
634 (LogicalPosition::from_euclid(origin), LogicalSize::from_euclid(size))
635 })
636 }
637
638 /// Dispatch a window event to the scene.
639 ///
640 /// Use this when you're implementing your own backend and want to forward user input events.
641 ///
642 /// Any position fields in the event must be in the logical pixel coordinate system relative to
643 /// the top left corner of the window.
644 ///
645 /// This function panics if there is an error processing the event.
646 /// Use [`Self::try_dispatch_event()`] to handle the error.
647 #[track_caller]
648 pub fn dispatch_event(&self, event: crate::platform::WindowEvent) {
649 self.try_dispatch_event(event).unwrap()
650 }
651
652 /// Dispatch a window event to the scene.
653 ///
654 /// Use this when you're implementing your own backend and want to forward user input events.
655 ///
656 /// Any position fields in the event must be in the logical pixel coordinate system relative to
657 /// the top left corner of the window.
658 pub fn try_dispatch_event(
659 &self,
660 event: crate::platform::WindowEvent,
661 ) -> Result<(), PlatformError> {
662 // Only clone the event when a hook is installed to avoid allocation on the hot path.
663 let event_for_hook = self
664 .0
665 .try_context()
666 .and_then(|ctx| ctx.0.window_event_hook.borrow().is_some().then(|| event.clone()));
667 let dispatch_result = match event {
668 crate::platform::WindowEvent::PointerPressed { position, button } => self
669 .0
670 .process_mouse_input(MouseEvent::Pressed {
671 position: position.to_euclid().cast(),
672 button,
673 click_count: 0,
674 touch_finger_id: 0,
675 })
676 .into(),
677 crate::platform::WindowEvent::PointerReleased { position, button } => self
678 .0
679 .process_mouse_input(MouseEvent::Released {
680 position: position.to_euclid().cast(),
681 button,
682 click_count: 0,
683 touch_finger_id: 0,
684 })
685 .into(),
686 crate::platform::WindowEvent::PointerMoved { position } => self
687 .0
688 .process_mouse_input(MouseEvent::Moved {
689 position: position.to_euclid().cast(),
690 touch_finger_id: 0,
691 })
692 .into(),
693 crate::platform::WindowEvent::PointerScrolled { position, delta_x, delta_y } => self
694 .0
695 .process_mouse_input(MouseEvent::Wheel {
696 position: position.to_euclid().cast(),
697 delta_x: delta_x as _,
698 delta_y: delta_y as _,
699 phase: TouchPhase::Cancelled,
700 })
701 .into(),
702 crate::platform::WindowEvent::PointerExited => {
703 // Teardown event — the runtime always acts on it (clears hover/grab state
704 // and dispatches Exit to the item stack), so report Accepted unconditionally
705 // rather than asking the hit-test whether anything consumed it.
706 self.0.process_mouse_input(MouseEvent::Exit);
707 WindowEventDispatchResult::Accepted
708 }
709
710 crate::platform::WindowEvent::KeyPressed { text } => self
711 .0
712 .process_key_input(InternalKeyEvent {
713 event_type: KeyEventType::KeyPressed,
714 key_event: crate::input::KeyEvent { text, ..Default::default() },
715 ..Default::default()
716 })
717 .into(),
718 crate::platform::WindowEvent::KeyPressRepeated { text } => self
719 .0
720 .process_key_input(InternalKeyEvent {
721 event_type: KeyEventType::KeyPressed,
722 key_event: crate::input::KeyEvent { text, repeat: true, ..Default::default() },
723 ..Default::default()
724 })
725 .into(),
726 crate::platform::WindowEvent::KeyReleased { text } => self
727 .0
728 .process_key_input(InternalKeyEvent {
729 event_type: KeyEventType::KeyReleased,
730 key_event: crate::input::KeyEvent { text, ..Default::default() },
731 ..Default::default()
732 })
733 .into(),
734 crate::platform::WindowEvent::ScaleFactorChanged { scale_factor } => {
735 self.0.set_scale_factor(scale_factor);
736 WindowEventDispatchResult::Accepted
737 }
738 crate::platform::WindowEvent::Resized { size } => {
739 self.0.set_window_item_geometry(size.to_euclid());
740 self.0.window_adapter().renderer().resize(size.to_physical(self.scale_factor()))?;
741 if let Some(item_rc) = self.0.focus_item.borrow().upgrade() {
742 item_rc.try_scroll_into_visible();
743 }
744 WindowEventDispatchResult::Accepted
745 }
746 crate::platform::WindowEvent::CloseRequested => {
747 if self.0.request_close() {
748 self.hide()?;
749 WindowEventDispatchResult::Accepted
750 } else {
751 WindowEventDispatchResult::Rejected
752 }
753 }
754 crate::platform::WindowEvent::WindowActiveChanged(bool) => {
755 self.0.set_active(bool);
756 WindowEventDispatchResult::Accepted
757 }
758 };
759 if let Some(event_for_hook) = event_for_hook
760 && let Some(ctx) = self.0.try_context()
761 && let Some(hook) = ctx.0.window_event_hook.borrow().as_ref()
762 {
763 hook(&self.0.window_adapter(), &event_for_hook, dispatch_result);
764 }
765 Ok(())
766 }
767
768 /// Returns true if there is an animation currently active on any property in the Window; false otherwise.
769 pub fn has_active_animations(&self) -> bool {
770 // TODO make it really per window.
771 crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| driver.has_active_animations())
772 }
773
774 /// Returns the visibility state of the window. This function can return false even if you previously called show()
775 /// on it, for example if the user minimized the window.
776 pub fn is_visible(&self) -> bool {
777 self.0.is_visible()
778 }
779
780 /// Returns a struct that implements the raw window handle traits to access the windowing system specific window
781 /// and display handles.
782 ///
783 /// Note that the window handle may only become available after the window has been created by the window manager,
784 /// which typically occurs after at least one iteration of the event loop following a call to `show()`.
785 ///
786 /// Support for this function depends on the platform backend.
787 ///
788 /// This function is only accessible if you enable the `raw-window-handle-06` crate feature.
789 #[cfg(feature = "raw-window-handle-06")]
790 pub fn window_handle(&self) -> WindowHandle {
791 let adapter = self.0.window_adapter();
792 #[cfg(feature = "std")]
793 if let Some((window_handle_provider, display_handle_provider)) =
794 adapter.internal(crate::InternalToken).and_then(|internal| {
795 internal.window_handle_06_rc().ok().zip(internal.display_handle_06_rc().ok())
796 })
797 {
798 return WindowHandle {
799 inner: WindowHandleInner::HandleByRcRWH {
800 window_handle_provider,
801 display_handle_provider,
802 },
803 };
804 }
805
806 WindowHandle { inner: WindowHandleInner::HandleByAdapter(adapter) }
807 }
808
809 /// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
810 ///
811 /// Note that this function may be slow to call as it may need to re-render the scene.
812 pub fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
813 self.0.window_adapter().renderer().take_snapshot()
814 }
815}
816
817#[i_slint_core_macros::slint_doc]
818/// This trait is used to obtain references to global singletons exported in `.slint`
819/// markup. Alternatively, you can use [`ComponentHandle::global`] to obtain access.
820///
821/// This trait is implemented by the compiler for each global singleton that's exported.
822///
823/// # Example
824/// The following example of `.slint` markup defines a global singleton called `Palette`, exports
825/// it and modifies it from Rust code:
826/// ```rust
827/// # i_slint_backend_testing::init_no_event_loop();
828/// slint::slint!{
829/// export global Palette {
830/// in property<color> foreground-color;
831/// in property<color> background-color;
832/// }
833///
834/// export component App inherits Window {
835/// background: Palette.background-color;
836/// Text {
837/// text: "Hello";
838/// color: Palette.foreground-color;
839/// }
840/// // ...
841/// }
842/// }
843/// let app = App::new().unwrap();
844/// app.global::<Palette>().set_background_color(slint::Color::from_rgb_u8(0, 0, 0));
845///
846/// // alternate way to access the global singleton:
847/// Palette::get(&app).set_foreground_color(slint::Color::from_rgb_u8(255, 255, 255));
848/// ```
849///
850/// See also the [language documentation for global singletons](slint:globals) for more information.
851///
852/// **Note:** Only globals that are exported or re-exported from the main .slint file will
853/// be exposed in the API
854///
855/// # Storing References to Globals
856///
857/// Globals are strong references to the window they are attached to, unless stored in a `Weak`
858/// reference (see the [`StrongHandle`] trait).
859/// This means that if you store a reference to a global, it will keep the entire window alive
860/// and prevent it from being dropped.
861///
862/// To make this less error-prone, when accessing a global from a window, it is initially bound to
863/// the lifetime of the Window it belongs to.
864/// This prevents you from accidentally capturing the global in a callback closure, which
865/// would result in the window never being dropped.
866///
867/// To store references to a global in a callback or Rust struct, you can convert it into
868/// a weak reference using the [`Global::as_weak`] function.
869/// This will also extend the lifetime of the global to `'static`.
870///
871/// Once the window is dropped, upgrading the weak reference will return `None`.
872///
873/// ## Example
874///
875/// ```rust
876/// # i_slint_backend_testing::init_no_event_loop();
877/// slint::slint!{
878/// export global Palette {
879/// in property<color> foreground-color;
880/// in property<color> background-color;
881/// }
882///
883/// export component App inherits Window {
884/// background: Palette.background-color;
885/// // ...
886/// }
887/// }
888///
889/// struct PaletteBackend {
890/// global: slint::Weak<Palette<'static>>,
891/// }
892///
893/// impl PaletteBackend {
894/// fn global(&self) -> Palette<'static> {
895/// self.global.upgrade().expect("The window was dropped, the global is no longer available")
896/// }
897/// }
898///
899/// let app = App::new().unwrap();
900///
901/// let palette_backend = PaletteBackend { global: app.global::<Palette>().as_weak() };
902/// ```
903pub trait Global<'a, Component> {
904 /// The `Self` type, with a `'static` lifetime.
905 type StaticSelf: 'static + StrongHandle;
906
907 /// Returns a reference to the global.
908 fn get(component: &'a Component) -> Self;
909
910 /// Convert this Global reference into a weak reference.
911 ///
912 /// This will also extend the lifetime of this global to `'static`, to allow storing
913 /// the Weak reference in a struct that does not have a lifetime itself.
914 fn as_weak(&self) -> Weak<Self::StaticSelf>;
915}
916
917/// This trait marks types that hold a strong reference to a Slint component.
918///
919/// The Slint compiler automatically implements this trait for [generated components](index.html#generated-components) and the `'static` variant of [generated Globals](index.html#exported-global-singletons).
920/// Do not try to implement it manually.
921///
922/// All types that implement this trait can be used in a [`Weak`] reference.
923///
924/// > ⚠️ Strong references should not be captured by a lambda given to a callback,
925/// > as this would produce a reference loop and leak the component.
926/// > Instead, the callback function should capture a [`Weak`] reference.
927///
928/// **Example:**
929/// ```
930/// # i_slint_backend_testing::init_no_event_loop();
931/// slint::slint!{
932/// export component App inherits Window {
933/// in-out property <int> counter: 0;
934/// callback do_something;
935/// }
936/// }
937///
938/// let app = App::new().unwrap();
939/// // ⚠️ Incorrect: This will capture a strong reference to the app in the closure,
940/// // which will never be released and leak the app!
941/// app.on_do_something({
942/// let app = app.clone_strong();
943/// move || {
944/// app.set_counter(app.get_counter() + 1);
945/// }
946/// });
947///
948/// // Correct: Use a weak reference to the app, which will be released
949/// // when the app is dropped.
950/// app.on_do_something({
951/// let app = app.as_weak();
952/// move || {
953/// let Some(app) = app.upgrade() else {
954/// return;
955/// };
956/// app.set_counter(app.get_counter() + 1);
957/// }
958/// });
959/// ```
960///
961/// # Common issues
962///
963/// To use a global with a [`Weak`] reference, you need to use the `'static` variant of the Global.
964///
965/// **Example:**
966/// ```
967/// # i_slint_backend_testing::init_no_event_loop();
968/// slint::slint!{
969/// export global MyGlobal {}
970///
971/// export component App inherits Window {}
972/// }
973/// struct MyStruct {
974/// // Use the 'static variant of MyGlobal, which implements
975/// // StrongHandle and can be used in a Weak reference.
976/// global: slint::Weak<MyGlobal<'static>>,
977/// }
978///
979/// let app = App::new().unwrap();
980/// let my_global: MyGlobal = app.global();
981///
982/// let my_struct = MyStruct {
983/// // Calling as_weak() on the global automatically converts it to 'static
984/// global: my_global.as_weak()
985/// };
986/// ```
987///
988/// Otherwise you may encounter issues like this:
989///
990/// ```text
991/// error[E0106]: missing lifetime specifier
992/// --> /path/to/file.rs:10:19
993/// |
994/// 10 | global: Weak<MyGlobal>,
995/// | ^^^^^^^^ expected named lifetime parameter
996/// |
997/// help: consider introducing a named lifetime parameter
998/// |
999/// 9 ~ struct MyStruct<'a> {
1000/// 10 ~ global: Weak<MyGlobal<'a>>,
1001/// ```
1002///
1003/// The compiler suggests to introduce a lifetime parameter for the struct,
1004/// This is not correct - use a `'static` lifetime instead!
1005///
1006/// Otherwise you will run into the following error:
1007///
1008/// ```text
1009/// error: incompatible lifetime on type
1010/// --> /path/to/file.rs:9:10
1011/// |
1012/// 9 | global: slint::Weak<MyGlobal<'a>>,
1013/// | ^^^^^^^^^^^^^^^^^^^^^^^^^
1014/// |
1015///note: because this has an unmet lifetime requirement
1016/// --> slint/internal/core/api.rs:954:24
1017/// |
1018///954 | pub struct Weak<T: StrongHandle> {
1019/// | ^^^^^^^^^^^^ introduces a `'static` lifetime requirement
1020///note: the lifetime `'a` as defined here...
1021/// --> /path/to/file.rs:8:17
1022/// |
1023/// 8 | struct MyStruct<'a> {
1024/// | ^^
1025///note: ...does not necessarily outlive the static lifetime introduced by the compatible `impl`
1026/// --> /path/to/file.rs:246:6
1027/// |
1028///246 | impl slint :: StrongHandle for r#MyGlobal < 'static > {
1029/// ```
1030pub trait StrongHandle {
1031 /// The internal Inner type for `Weak<Self>::inner`.
1032 #[doc(hidden)]
1033 type WeakInner: Clone + Default;
1034
1035 /// Internal function used when upgrading a weak reference to a strong one.
1036 #[doc(hidden)]
1037 fn upgrade_from_weak_inner(_: &Self::WeakInner) -> Option<Self>
1038 where
1039 Self: Sized;
1040}
1041
1042/// This trait describes the common public API of a strongly referenced Slint component.
1043/// It allows creating strongly-referenced clones, a conversion into a weak pointer as well
1044/// as other convenience functions.
1045///
1046/// This trait is implemented by the [generated component](index.html#generated-components)
1047pub trait ComponentHandle: StrongHandle {
1048 /// Returns a new weak pointer.
1049 // Note: It would be great if we could move this function into the StrongHandle trait. But
1050 // that would be a backwards-incompatible change.
1051 fn as_weak(&self) -> Weak<Self>
1052 where
1053 Self: Sized;
1054
1055 /// Returns a clone of this handle that's a strong reference.
1056 #[must_use]
1057 fn clone_strong(&self) -> Self;
1058
1059 /// Convenience function for [`crate::Window::show()`](struct.Window.html#method.show).
1060 /// This shows the window on the screen and maintains an extra strong reference while
1061 /// the window is visible. To react to events from the windowing system, such as draw
1062 /// requests or mouse/touch input, it is still necessary to spin the event loop,
1063 /// using [`crate::run_event_loop`](fn.run_event_loop.html).
1064 fn show(&self) -> Result<(), PlatformError>;
1065
1066 /// Convenience function for [`crate::Window::hide()`](struct.Window.html#method.hide).
1067 /// Hides the window, so that it is not visible anymore. The additional strong reference
1068 /// on the associated component, that was created when show() was called, is dropped.
1069 fn hide(&self) -> Result<(), PlatformError>;
1070
1071 /// Returns the Window associated with this component. The window API can be used
1072 /// to control different aspects of the integration into the windowing system,
1073 /// such as the position on the screen.
1074 fn window(&self) -> &Window;
1075
1076 /// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`](fn.run_event_loop.html)
1077 /// and [`Self::hide`].
1078 fn run(&self) -> Result<(), PlatformError>;
1079
1080 /// This function provides access to instances of global singletons exported in `.slint`.
1081 /// See [`Global`] for an example how to export and access globals from `.slint` markup.
1082 fn global<'a, T: Global<'a, Self>>(&'a self) -> T
1083 where
1084 Self: Sized;
1085}
1086
1087mod weak_handle {
1088
1089 use super::*;
1090
1091 /// Struct that's used to hold weak references of a [Slint component or global](index.html#generated-components)
1092 ///
1093 /// In order to create a Weak, you should use [`ComponentHandle::as_weak`] or
1094 /// [`Global::as_weak`].
1095 ///
1096 /// Strong references should not be captured by the functions given to a lambda,
1097 /// as this would produce a reference loop and leak the component.
1098 /// Instead, the callback function should capture a weak component.
1099 ///
1100 /// The Weak component also implement `Send` and can be send to another thread.
1101 /// but the upgrade function will only return a valid component from the same thread
1102 /// as the one it has been created from.
1103 /// This is useful to use with [`invoke_from_event_loop()`] or [`Self::upgrade_in_event_loop()`].
1104 pub struct Weak<T: StrongHandle> {
1105 inner: T::WeakInner,
1106 #[cfg(feature = "std")]
1107 thread: std::thread::ThreadId,
1108 }
1109
1110 impl<T: StrongHandle> Default for Weak<T> {
1111 fn default() -> Self {
1112 Self {
1113 inner: T::WeakInner::default(),
1114 #[cfg(feature = "std")]
1115 thread: std::thread::current().id(),
1116 }
1117 }
1118 }
1119
1120 impl<T: StrongHandle> Clone for Weak<T> {
1121 fn clone(&self) -> Self {
1122 Self {
1123 inner: self.inner.clone(),
1124 #[cfg(feature = "std")]
1125 thread: self.thread,
1126 }
1127 }
1128 }
1129
1130 impl<T: StrongHandle> Weak<T> {
1131 #[doc(hidden)]
1132 pub fn new(inner: T::WeakInner) -> Self {
1133 Self {
1134 inner,
1135 #[cfg(feature = "std")]
1136 thread: std::thread::current().id(),
1137 }
1138 }
1139
1140 /// Returns a new strongly referenced component if some other instance still
1141 /// holds a strong reference. Otherwise, returns None.
1142 ///
1143 /// This also returns None if the current thread is not the thread that created
1144 /// the component
1145 pub fn upgrade(&self) -> Option<T> {
1146 #[cfg(feature = "std")]
1147 if std::thread::current().id() != self.thread {
1148 return None;
1149 }
1150 T::upgrade_from_weak_inner(&self.inner)
1151 }
1152
1153 /// Convenience function that returns a new strongly referenced component if
1154 /// some other instance still holds a strong reference and the current thread
1155 /// is the thread that created this component.
1156 /// Otherwise, this function panics.
1157 #[track_caller]
1158 pub fn unwrap(&self) -> T {
1159 #[cfg(feature = "std")]
1160 if std::thread::current().id() != self.thread {
1161 panic!(
1162 "Trying to upgrade a Weak from a different thread than the one it belongs to"
1163 );
1164 }
1165 T::upgrade_from_weak_inner(&self.inner)
1166 .expect("The Weak doesn't hold a valid component")
1167 }
1168
1169 /// A helper function to allow creation on `component_factory::Component` from
1170 /// a `ComponentHandle`
1171 pub(crate) fn inner(&self) -> T::WeakInner {
1172 self.inner.clone()
1173 }
1174
1175 /// Convenience function that combines [`invoke_from_event_loop()`] with [`Self::upgrade()`]
1176 ///
1177 /// The given functor will be added to an internal queue and will wake the event loop.
1178 /// On the next iteration of the event loop, the functor will be executed with a `T` as an argument.
1179 ///
1180 /// If the component was dropped because there are no more strong reference to the component,
1181 /// the functor will not be called.
1182 ///
1183 /// # Example
1184 /// ```rust
1185 /// # i_slint_backend_testing::init_no_event_loop();
1186 /// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
1187 /// let handle = MyApp::new().unwrap();
1188 /// let handle_weak = handle.as_weak();
1189 /// let thread = std::thread::spawn(move || {
1190 /// // ... Do some computation in the thread
1191 /// let foo = 42;
1192 /// # assert!(handle_weak.upgrade().is_none()); // note that upgrade fails in a thread
1193 /// # return; // don't upgrade_in_event_loop in our examples
1194 /// // now forward the data to the main thread using upgrade_in_event_loop
1195 /// handle_weak.upgrade_in_event_loop(move |handle| handle.set_foo(foo));
1196 /// });
1197 /// # thread.join().unwrap(); return; // don't run the event loop in examples
1198 /// handle.run().unwrap();
1199 /// ```
1200 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
1201 pub fn upgrade_in_event_loop(
1202 &self,
1203 func: impl FnOnce(T) + Send + 'static,
1204 ) -> Result<(), EventLoopError>
1205 where
1206 T: 'static,
1207 {
1208 let weak_handle = self.clone();
1209 super::invoke_from_event_loop(move || {
1210 if let Some(h) = weak_handle.upgrade() {
1211 func(h);
1212 }
1213 })
1214 }
1215 }
1216
1217 // Safety: we make sure in upgrade that the thread is the proper one,
1218 // and the VWeak only use atomic pointer so it is safe to clone and drop in another thread
1219 #[allow(unsafe_code)]
1220 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
1221 unsafe impl<T: StrongHandle> Send for Weak<T> {}
1222 #[allow(unsafe_code)]
1223 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
1224 unsafe impl<T: StrongHandle> Sync for Weak<T> {}
1225}
1226
1227pub use weak_handle::*;
1228
1229/// Adds the specified function to an internal queue, notifies the event loop to wake up.
1230/// Once woken up, any queued up functions will be invoked.
1231///
1232/// This function is thread-safe and can be called from any thread, including the one
1233/// running the event loop. The provided functions will only be invoked from the thread
1234/// that started the event loop.
1235///
1236/// You can use this to set properties or use any other Slint APIs from other threads,
1237/// by collecting the code in a functor and queuing it up for invocation within the event loop.
1238///
1239/// If you want to capture non-Send types to run in the next event loop iteration,
1240/// you can use the `slint::spawn_local` function instead.
1241///
1242/// See also [`Weak::upgrade_in_event_loop`].
1243///
1244/// # Example
1245/// ```rust
1246/// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
1247/// # i_slint_backend_testing::init_no_event_loop();
1248/// let handle = MyApp::new().unwrap();
1249/// let handle_weak = handle.as_weak();
1250/// # return; // don't run the event loop in examples
1251/// let thread = std::thread::spawn(move || {
1252/// // ... Do some computation in the thread
1253/// let foo = 42;
1254/// // now forward the data to the main thread using invoke_from_event_loop
1255/// let handle_copy = handle_weak.clone();
1256/// slint::invoke_from_event_loop(move || handle_copy.unwrap().set_foo(foo));
1257/// });
1258/// handle.run().unwrap();
1259/// ```
1260pub fn invoke_from_event_loop(func: impl FnOnce() + Send + 'static) -> Result<(), EventLoopError> {
1261 crate::platform::with_event_loop_proxy(|proxy| {
1262 proxy
1263 .ok_or(EventLoopError::NoEventLoopProvider)?
1264 .invoke_from_event_loop(alloc::boxed::Box::new(func))
1265 })
1266}
1267
1268/// Schedules the main event loop for termination. This function is meant
1269/// to be called from callbacks triggered by the UI. After calling the function,
1270/// it will return immediately and once control is passed back to the event loop,
1271/// the initial call to `slint::run_event_loop()` will return.
1272///
1273/// This function can be called from any thread
1274///
1275/// Any previously queued events may or may not be processed before the loop terminates.
1276/// This is platform dependent behavior.
1277pub fn quit_event_loop() -> Result<(), EventLoopError> {
1278 crate::platform::with_event_loop_proxy(|proxy| {
1279 proxy.ok_or(EventLoopError::NoEventLoopProvider)?.quit_event_loop()
1280 })
1281}
1282
1283#[derive(Debug, Clone, Eq, PartialEq)]
1284#[non_exhaustive]
1285/// Error returned from the [`invoke_from_event_loop()`] and [`quit_event_loop()`] function
1286pub enum EventLoopError {
1287 /// The event could not be sent because the event loop was terminated already
1288 EventLoopTerminated,
1289 /// The event could not be sent because the Slint platform abstraction was not yet initialized,
1290 /// or the platform does not support event loop.
1291 NoEventLoopProvider,
1292}
1293
1294impl core::fmt::Display for EventLoopError {
1295 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1296 match self {
1297 EventLoopError::EventLoopTerminated => {
1298 f.write_str("The event loop was already terminated")
1299 }
1300 EventLoopError::NoEventLoopProvider => {
1301 f.write_str("The Slint platform does not provide an event loop")
1302 }
1303 }
1304 }
1305}
1306
1307#[cfg(feature = "std")]
1308impl std::error::Error for EventLoopError {}
1309
1310/// The platform encountered a fatal error.
1311///
1312/// This error typically indicates an issue with initialization or connecting to the windowing system.
1313///
1314/// This can be constructed from a `String`:
1315/// ```rust
1316/// use slint::platform::PlatformError;
1317/// PlatformError::from(format!("Could not load resource {}", 1234));
1318/// ```
1319#[non_exhaustive]
1320pub enum PlatformError {
1321 /// No default platform was selected, or no platform could be initialized.
1322 ///
1323 /// If you encounter this error, make sure to either selected trough the `backend-*` cargo features flags,
1324 /// or call [`platform::set_platform()`](crate::platform::set_platform)
1325 /// before running the event loop
1326 NoPlatform,
1327
1328 /// The Slint Platform does not provide an event loop.
1329 ///
1330 /// The [`Platform::run_event_loop`](crate::platform::Platform::run_event_loop)
1331 /// is not implemented for the current platform.
1332 NoEventLoopProvider,
1333
1334 /// There is already a platform set from another thread.
1335 SetPlatformError(crate::platform::SetPlatformError),
1336
1337 /// The operation is not supported by the current platform.
1338 Unsupported,
1339
1340 /// Another platform-specific error occurred
1341 Other(String),
1342
1343 /// Another platform-specific error occurred.
1344 OtherError(Box<dyn core::error::Error + Send + Sync>),
1345}
1346
1347#[cfg(target_arch = "wasm32")]
1348impl From<PlatformError> for wasm_bindgen::JsValue {
1349 fn from(err: PlatformError) -> wasm_bindgen::JsValue {
1350 wasm_bindgen::JsError::from(err).into()
1351 }
1352}
1353
1354impl core::fmt::Debug for PlatformError {
1355 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1356 core::fmt::Display::fmt(self, f)
1357 }
1358}
1359
1360impl core::fmt::Display for PlatformError {
1361 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1362 match self {
1363 PlatformError::NoPlatform => f.write_str(
1364 "No default Slint platform was selected, and no Slint platform was initialized",
1365 ),
1366 PlatformError::NoEventLoopProvider => {
1367 f.write_str("The Slint platform does not provide an event loop")
1368 }
1369 PlatformError::SetPlatformError(_) => {
1370 f.write_str("The Slint platform was initialized in another thread")
1371 }
1372 PlatformError::Unsupported => {
1373 f.write_str("The operation is not supported by the current platform")
1374 }
1375 PlatformError::Other(str) => f.write_str(str),
1376 PlatformError::OtherError(error) => error.fmt(f),
1377 }
1378 }
1379}
1380
1381impl From<String> for PlatformError {
1382 fn from(value: String) -> Self {
1383 Self::Other(value)
1384 }
1385}
1386impl From<&str> for PlatformError {
1387 fn from(value: &str) -> Self {
1388 Self::Other(value.into())
1389 }
1390}
1391
1392#[cfg(feature = "std")]
1393impl From<Box<dyn std::error::Error + Send + Sync>> for PlatformError {
1394 fn from(error: Box<dyn std::error::Error + Send + Sync>) -> Self {
1395 Self::OtherError(error)
1396 }
1397}
1398
1399#[cfg(feature = "std")]
1400impl std::error::Error for PlatformError {
1401 fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
1402 match self {
1403 PlatformError::OtherError(err) => Some(err.as_ref()),
1404 _ => None,
1405 }
1406 }
1407}
1408
1409#[test]
1410#[cfg(feature = "std")]
1411fn error_is_send() {
1412 let _: Box<dyn std::error::Error + Send + Sync + 'static> = PlatformError::NoPlatform.into();
1413}
1414
1415/// Sets the application id for use on Wayland or X11 with [xdg](https://specifications.freedesktop.org/desktop-entry-spec/latest/)
1416/// compliant window managers. This must be set before the window is shown, and has only an effect on Wayland or X11.
1417pub fn set_xdg_app_id(app_id: impl Into<SharedString>) -> Result<(), PlatformError> {
1418 crate::context::with_global_context(
1419 || Err(crate::platform::PlatformError::NoPlatform),
1420 |ctx| ctx.set_xdg_app_id(app_id.into()),
1421 )
1422}