i_slint_core/api.rs
1// Copyright © SixtyFPS GmbH <info@slint.dev>
2// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
3
4/*!
5This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API.
6*/
7
8#![warn(missing_docs)]
9
10#[cfg(target_has_atomic = "ptr")]
11pub use crate::future::*;
12use crate::graphics::{Rgba8Pixel, SharedPixelBuffer};
13use crate::input::{KeyEventType, MouseEvent};
14use crate::item_tree::ItemTreeVTable;
15use crate::window::{WindowAdapter, WindowInner};
16use alloc::boxed::Box;
17use alloc::string::String;
18
19/// A position represented in the coordinate space of logical pixels. That is the space before applying
20/// a display device specific scale factor.
21#[derive(Debug, Default, Copy, Clone, PartialEq)]
22#[repr(C)]
23#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
24pub struct LogicalPosition {
25 /// The x coordinate.
26 pub x: f32,
27 /// The y coordinate.
28 pub y: f32,
29}
30
31impl LogicalPosition {
32 /// Construct a new logical position from the given x and y coordinates, that are assumed to be
33 /// in the logical coordinate space.
34 pub const fn new(x: f32, y: f32) -> Self {
35 Self { x, y }
36 }
37
38 /// Convert a given physical position to a logical position by dividing the coordinates with the
39 /// specified scale factor.
40 pub fn from_physical(physical_pos: PhysicalPosition, scale_factor: f32) -> Self {
41 Self::new(physical_pos.x as f32 / scale_factor, physical_pos.y as f32 / scale_factor)
42 }
43
44 /// Convert this logical position to a physical position by multiplying the coordinates with the
45 /// specified scale factor.
46 pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
47 PhysicalPosition::from_logical(*self, scale_factor)
48 }
49
50 pub(crate) fn to_euclid(self) -> crate::lengths::LogicalPoint {
51 [self.x as _, self.y as _].into()
52 }
53 pub(crate) fn from_euclid(p: crate::lengths::LogicalPoint) -> Self {
54 Self::new(p.x as _, p.y as _)
55 }
56}
57
58/// A position represented in the coordinate space of physical device pixels. That is the space after applying
59/// a display device specific scale factor to pixels from the logical coordinate space.
60#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
61#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
62pub struct PhysicalPosition {
63 /// The x coordinate.
64 pub x: i32,
65 /// The y coordinate.
66 pub y: i32,
67}
68
69impl PhysicalPosition {
70 /// Construct a new physical position from the given x and y coordinates, that are assumed to be
71 /// in the physical coordinate space.
72 pub const fn new(x: i32, y: i32) -> Self {
73 Self { x, y }
74 }
75
76 /// Convert a given logical position to a physical position by multiplying the coordinates with the
77 /// specified scale factor.
78 pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self {
79 Self::new((logical_pos.x * scale_factor) as i32, (logical_pos.y * scale_factor) as i32)
80 }
81
82 /// Convert this physical position to a logical position by dividing the coordinates with the
83 /// specified scale factor.
84 pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition {
85 LogicalPosition::from_physical(*self, scale_factor)
86 }
87
88 #[cfg(feature = "ffi")]
89 pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> {
90 [self.x, self.y].into()
91 }
92
93 #[cfg(feature = "ffi")]
94 pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
95 Self::new(p.x as _, p.y as _)
96 }
97}
98
99/// The position of the window in either physical or logical pixels. This is used
100/// with [`Window::set_position`].
101#[derive(Clone, Debug, derive_more::From, PartialEq)]
102pub enum WindowPosition {
103 /// The position in physical pixels.
104 Physical(PhysicalPosition),
105 /// The position in logical pixels.
106 Logical(LogicalPosition),
107}
108
109impl WindowPosition {
110 /// Turn the `WindowPosition` into a `PhysicalPosition`.
111 pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
112 match self {
113 WindowPosition::Physical(pos) => *pos,
114 WindowPosition::Logical(pos) => pos.to_physical(scale_factor),
115 }
116 }
117}
118
119/// A size represented in the coordinate space of logical pixels. That is the space before applying
120/// a display device specific scale factor.
121#[repr(C)]
122#[derive(Debug, Default, Copy, Clone, PartialEq)]
123#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
124pub struct LogicalSize {
125 /// The width in logical pixels.
126 pub width: f32,
127 /// The height in logical.
128 pub height: f32,
129}
130
131impl LogicalSize {
132 /// Construct a new logical size from the given width and height values, that are assumed to be
133 /// in the logical coordinate space.
134 pub const fn new(width: f32, height: f32) -> Self {
135 Self { width, height }
136 }
137
138 /// Convert a given physical size to a logical size by dividing width and height by the
139 /// specified scale factor.
140 pub fn from_physical(physical_size: PhysicalSize, scale_factor: f32) -> Self {
141 Self::new(
142 physical_size.width as f32 / scale_factor,
143 physical_size.height as f32 / scale_factor,
144 )
145 }
146
147 /// Convert this logical size to a physical size by multiplying width and height with the
148 /// specified scale factor.
149 pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
150 PhysicalSize::from_logical(*self, scale_factor)
151 }
152
153 pub(crate) fn to_euclid(self) -> crate::lengths::LogicalSize {
154 [self.width as _, self.height as _].into()
155 }
156
157 pub(crate) fn from_euclid(p: crate::lengths::LogicalSize) -> Self {
158 Self::new(p.width as _, p.height as _)
159 }
160}
161
162/// A size represented in the coordinate space of physical device pixels. That is the space after applying
163/// a display device specific scale factor to pixels from the logical coordinate space.
164#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
165#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
166pub struct PhysicalSize {
167 /// The width in physical pixels.
168 pub width: u32,
169 /// The height in physical pixels;
170 pub height: u32,
171}
172
173impl PhysicalSize {
174 /// Construct a new physical size from the width and height values, that are assumed to be
175 /// in the physical coordinate space.
176 pub const fn new(width: u32, height: u32) -> Self {
177 Self { width, height }
178 }
179
180 /// Convert a given logical size to a physical size by multiplying width and height with the
181 /// specified scale factor.
182 pub fn from_logical(logical_size: LogicalSize, scale_factor: f32) -> Self {
183 Self::new(
184 (logical_size.width * scale_factor) as u32,
185 (logical_size.height * scale_factor) as u32,
186 )
187 }
188
189 /// Convert this physical size to a logical size by dividing width and height by the
190 /// specified scale factor.
191 pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
192 LogicalSize::from_physical(*self, scale_factor)
193 }
194
195 #[cfg(feature = "ffi")]
196 pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Size2D<u32> {
197 [self.width, self.height].into()
198 }
199}
200
201/// The size of a window represented in either physical or logical pixels. This is used
202/// with [`Window::set_size`].
203#[derive(Clone, Debug, derive_more::From, PartialEq)]
204pub enum WindowSize {
205 /// The size in physical pixels.
206 Physical(PhysicalSize),
207 /// The size in logical screen pixels.
208 Logical(LogicalSize),
209}
210
211impl WindowSize {
212 /// Turn the `WindowSize` into a `PhysicalSize`.
213 pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
214 match self {
215 WindowSize::Physical(size) => *size,
216 WindowSize::Logical(size) => size.to_physical(scale_factor),
217 }
218 }
219
220 /// Turn the `WindowSize` into a `LogicalSize`.
221 pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
222 match self {
223 WindowSize::Physical(size) => size.to_logical(scale_factor),
224 WindowSize::Logical(size) => *size,
225 }
226 }
227}
228
229#[test]
230fn logical_physical_pos() {
231 use crate::graphics::euclid::approxeq::ApproxEq;
232
233 let phys = PhysicalPosition::new(100, 50);
234 let logical = phys.to_logical(2.);
235 assert!(logical.x.approx_eq(&50.));
236 assert!(logical.y.approx_eq(&25.));
237
238 assert_eq!(logical.to_physical(2.), phys);
239}
240
241#[test]
242fn logical_physical_size() {
243 use crate::graphics::euclid::approxeq::ApproxEq;
244
245 let phys = PhysicalSize::new(100, 50);
246 let logical = phys.to_logical(2.);
247 assert!(logical.width.approx_eq(&50.));
248 assert!(logical.height.approx_eq(&25.));
249
250 assert_eq!(logical.to_physical(2.), phys);
251}
252
253#[i_slint_core_macros::slint_doc]
254/// This enum describes a low-level access to specific graphics APIs used
255/// by the renderer.
256#[derive(Clone)]
257#[non_exhaustive]
258pub enum GraphicsAPI<'a> {
259 /// The rendering is done using OpenGL.
260 NativeOpenGL {
261 /// Use this function pointer to obtain access to the OpenGL implementation - similar to `eglGetProcAddress`.
262 get_proc_address: &'a dyn Fn(&core::ffi::CStr) -> *const core::ffi::c_void,
263 },
264 /// The rendering is done on a HTML Canvas element using WebGL.
265 WebGL {
266 /// The DOM element id of the HTML Canvas element used for rendering.
267 canvas_element_id: &'a str,
268 /// The drawing context type used on the HTML Canvas element for rendering. This is the argument to the
269 /// `getContext` function on the HTML Canvas element.
270 context_type: &'a str,
271 },
272 /// The rendering is based on WGPU 24.x. Use the provided fields to submit commits to the provided
273 /// WGPU command queue.
274 ///
275 /// *Note*: This function is behind the [`unstable-wgpu-24` feature flag](slint:rust:slint/docs/cargo_features/#backends)
276 /// and may be removed or changed in future minor releases, as new major WGPU releases become available.
277 ///
278 /// See also the [`slint::wgpu_24`](slint:rust:slint/wgpu_24) module.
279 #[cfg(feature = "unstable-wgpu-24")]
280 #[non_exhaustive]
281 WGPU24 {
282 /// The WGPU instance used for rendering.
283 instance: wgpu_24::Instance,
284 /// The WGPU device used for rendering.
285 device: wgpu_24::Device,
286 /// The WGPU queue for used for command submission.
287 queue: wgpu_24::Queue,
288 },
289}
290
291impl core::fmt::Debug for GraphicsAPI<'_> {
292 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
293 match self {
294 GraphicsAPI::NativeOpenGL { .. } => write!(f, "GraphicsAPI::NativeOpenGL"),
295 GraphicsAPI::WebGL { context_type, .. } => {
296 write!(f, "GraphicsAPI::WebGL(context_type = {context_type})")
297 }
298 #[cfg(feature = "unstable-wgpu-24")]
299 GraphicsAPI::WGPU24 { .. } => write!(f, "GraphicsAPI::WGPU24"),
300 }
301 }
302}
303
304/// This enum describes the different rendering states, that will be provided
305/// to the parameter of the callback for `set_rendering_notifier` on the `slint::Window`.
306///
307/// When OpenGL is used for rendering, the context will be current.
308/// It's safe to call OpenGL functions, but it is crucial that the state of the context is
309/// preserved. So make sure to save and restore state such as `TEXTURE_BINDING_2D` or
310/// `ARRAY_BUFFER_BINDING` perfectly.
311#[derive(Debug, Clone)]
312#[repr(u8)]
313#[non_exhaustive]
314pub enum RenderingState {
315 /// The window has been created and the graphics adapter/context initialized.
316 RenderingSetup,
317 /// The scene of items is about to be rendered.
318 BeforeRendering,
319 /// The scene of items was rendered, but the back buffer was not sent for display presentation
320 /// yet (for example GL swap buffers).
321 AfterRendering,
322 /// The window will be destroyed and/or graphics resources need to be released due to other
323 /// constraints.
324 RenderingTeardown,
325}
326
327/// Internal trait that's used to map rendering state callbacks to either a Rust-API provided
328/// impl FnMut or a struct that invokes a C callback and implements Drop to release the closure
329/// on the C++ side.
330#[doc(hidden)]
331pub trait RenderingNotifier {
332 /// Called to notify that rendering has reached a certain state.
333 fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI);
334}
335
336impl<F: FnMut(RenderingState, &GraphicsAPI)> RenderingNotifier for F {
337 fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI) {
338 self(state, graphics_api)
339 }
340}
341
342/// This enum describes the different error scenarios that may occur when the application
343/// registers a rendering notifier on a `slint::Window`.
344#[derive(Debug, Clone)]
345#[repr(u8)]
346#[non_exhaustive]
347pub enum SetRenderingNotifierError {
348 /// The rendering backend does not support rendering notifiers.
349 Unsupported,
350 /// There is already a rendering notifier set, multiple notifiers are not supported.
351 AlreadySet,
352}
353
354impl core::fmt::Display for SetRenderingNotifierError {
355 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
356 match self {
357 Self::Unsupported => {
358 f.write_str("The rendering backend does not support rendering notifiers.")
359 }
360 Self::AlreadySet => f.write_str(
361 "There is already a rendering notifier set, multiple notifiers are not supported.",
362 ),
363 }
364 }
365}
366
367#[cfg(feature = "std")]
368impl std::error::Error for SetRenderingNotifierError {}
369
370#[cfg(feature = "raw-window-handle-06")]
371#[derive(Clone)]
372enum WindowHandleInner {
373 HandleByAdapter(alloc::rc::Rc<dyn WindowAdapter>),
374 #[cfg(feature = "std")]
375 HandleByRcRWH {
376 window_handle_provider: std::sync::Arc<dyn raw_window_handle_06::HasWindowHandle>,
377 display_handle_provider: std::sync::Arc<dyn raw_window_handle_06::HasDisplayHandle>,
378 },
379}
380
381/// This struct represents a persistent handle to a window and implements the
382/// [`raw_window_handle_06::HasWindowHandle`] and [`raw_window_handle_06::HasDisplayHandle`]
383/// traits for accessing exposing raw window and display handles.
384/// Obtain an instance of this by calling [`Window::window_handle()`].
385#[cfg(feature = "raw-window-handle-06")]
386#[derive(Clone)]
387pub struct WindowHandle {
388 inner: WindowHandleInner,
389}
390
391#[cfg(feature = "raw-window-handle-06")]
392impl raw_window_handle_06::HasWindowHandle for WindowHandle {
393 fn window_handle(
394 &self,
395 ) -> Result<raw_window_handle_06::WindowHandle<'_>, raw_window_handle_06::HandleError> {
396 match &self.inner {
397 WindowHandleInner::HandleByAdapter(adapter) => adapter.window_handle_06(),
398 #[cfg(feature = "std")]
399 WindowHandleInner::HandleByRcRWH { window_handle_provider, .. } => {
400 window_handle_provider.window_handle()
401 }
402 }
403 }
404}
405
406#[cfg(feature = "raw-window-handle-06")]
407impl raw_window_handle_06::HasDisplayHandle for WindowHandle {
408 fn display_handle(
409 &self,
410 ) -> Result<raw_window_handle_06::DisplayHandle<'_>, raw_window_handle_06::HandleError> {
411 match &self.inner {
412 WindowHandleInner::HandleByAdapter(adapter) => adapter.display_handle_06(),
413 #[cfg(feature = "std")]
414 WindowHandleInner::HandleByRcRWH { display_handle_provider, .. } => {
415 display_handle_provider.display_handle()
416 }
417 }
418 }
419}
420
421/// This type represents a window towards the windowing system, that's used to render the
422/// scene of a component. It provides API to control windowing system specific aspects such
423/// as the position on the screen.
424#[repr(transparent)]
425pub struct Window(pub(crate) WindowInner);
426
427/// This enum describes whether a Window is allowed to be hidden when the user tries to close the window.
428/// It is the return type of the callback provided to [Window::on_close_requested].
429#[derive(Copy, Clone, Debug, PartialEq, Default)]
430#[repr(u8)]
431pub enum CloseRequestResponse {
432 /// The Window will be hidden (default action)
433 #[default]
434 HideWindow = 0,
435 /// The close request is rejected and the window will be kept shown.
436 KeepWindowShown = 1,
437}
438
439impl Window {
440 /// Create a new window from a window adapter
441 ///
442 /// You only need to create the window yourself when you create a [`WindowAdapter`] from
443 /// [`Platform::create_window_adapter`](crate::platform::Platform::create_window_adapter)
444 ///
445 /// Since the window adapter must own the Window, this function is meant to be used with
446 /// [`Rc::new_cyclic`](alloc::rc::Rc::new_cyclic)
447 ///
448 /// # Example
449 /// ```rust
450 /// use std::rc::Rc;
451 /// use slint::platform::{WindowAdapter, Renderer};
452 /// use slint::{Window, PhysicalSize};
453 /// struct MyWindowAdapter {
454 /// window: Window,
455 /// //...
456 /// }
457 /// impl WindowAdapter for MyWindowAdapter {
458 /// fn window(&self) -> &Window { &self.window }
459 /// fn size(&self) -> PhysicalSize { unimplemented!() }
460 /// fn renderer(&self) -> &dyn Renderer { unimplemented!() }
461 /// }
462 ///
463 /// fn create_window_adapter() -> Rc<dyn WindowAdapter> {
464 /// Rc::<MyWindowAdapter>::new_cyclic(|weak| {
465 /// MyWindowAdapter {
466 /// window: Window::new(weak.clone()),
467 /// //...
468 /// }
469 /// })
470 /// }
471 /// ```
472 pub fn new(window_adapter_weak: alloc::rc::Weak<dyn WindowAdapter>) -> Self {
473 Self(WindowInner::new(window_adapter_weak))
474 }
475
476 /// Shows the window on the screen. An additional strong reference on the
477 /// associated component is maintained while the window is visible.
478 ///
479 /// Call [`Self::hide()`] to make the window invisible again, and drop the additional
480 /// strong reference.
481 pub fn show(&self) -> Result<(), PlatformError> {
482 self.0.show()
483 }
484
485 /// Hides the window, so that it is not visible anymore. The additional strong
486 /// reference on the associated component, that was created when [`Self::show()`] was called, is
487 /// dropped.
488 pub fn hide(&self) -> Result<(), PlatformError> {
489 self.0.hide()
490 }
491
492 /// This function allows registering a callback that's invoked during the different phases of
493 /// rendering. This allows custom rendering on top or below of the scene.
494 pub fn set_rendering_notifier(
495 &self,
496 callback: impl FnMut(RenderingState, &GraphicsAPI) + 'static,
497 ) -> Result<(), SetRenderingNotifierError> {
498 self.0.window_adapter().renderer().set_rendering_notifier(Box::new(callback))
499 }
500
501 /// This function allows registering a callback that's invoked when the user tries to close a window.
502 /// The callback has to return a [CloseRequestResponse].
503 pub fn on_close_requested(&self, callback: impl FnMut() -> CloseRequestResponse + 'static) {
504 self.0.on_close_requested(callback);
505 }
506
507 /// This function issues a request to the windowing system to redraw the contents of the window.
508 pub fn request_redraw(&self) {
509 self.0.window_adapter().request_redraw()
510 }
511
512 /// This function returns the scale factor that allows converting between logical and
513 /// physical pixels.
514 pub fn scale_factor(&self) -> f32 {
515 self.0.scale_factor()
516 }
517
518 /// Returns the position of the window on the screen, in physical screen coordinates and including
519 /// a window frame (if present).
520 pub fn position(&self) -> PhysicalPosition {
521 self.0.window_adapter().position().unwrap_or_default()
522 }
523
524 /// Sets the position of the window on the screen, in physical screen coordinates and including
525 /// a window frame (if present).
526 /// Note that on some windowing systems, such as Wayland, this functionality is not available.
527 pub fn set_position(&self, position: impl Into<WindowPosition>) {
528 let position = position.into();
529 self.0.window_adapter().set_position(position)
530 }
531
532 /// Returns the size of the window on the screen, in physical screen coordinates and excluding
533 /// a window frame (if present).
534 pub fn size(&self) -> PhysicalSize {
535 self.0.window_adapter().size()
536 }
537
538 /// Resizes the window to the specified size on the screen, in physical pixels and excluding
539 /// a window frame (if present).
540 pub fn set_size(&self, size: impl Into<WindowSize>) {
541 let size = size.into();
542 crate::window::WindowAdapter::set_size(&*self.0.window_adapter(), size);
543 }
544
545 /// Returns if the window is currently fullscreen
546 pub fn is_fullscreen(&self) -> bool {
547 self.0.is_fullscreen()
548 }
549
550 /// Set or unset the window to display fullscreen.
551 pub fn set_fullscreen(&self, fullscreen: bool) {
552 self.0.set_fullscreen(fullscreen);
553 }
554
555 /// Returns if the window is currently maximized
556 pub fn is_maximized(&self) -> bool {
557 self.0.is_maximized()
558 }
559
560 /// Maximize or unmaximize the window.
561 pub fn set_maximized(&self, maximized: bool) {
562 self.0.set_maximized(maximized);
563 }
564
565 /// Returns if the window is currently minimized
566 pub fn is_minimized(&self) -> bool {
567 self.0.is_minimized()
568 }
569
570 /// Minimize or unminimze the window.
571 pub fn set_minimized(&self, minimized: bool) {
572 self.0.set_minimized(minimized);
573 }
574
575 /// Dispatch a window event to the scene.
576 ///
577 /// Use this when you're implementing your own backend and want to forward user input events.
578 ///
579 /// Any position fields in the event must be in the logical pixel coordinate system relative to
580 /// the top left corner of the window.
581 ///
582 /// This function panics if there is an error processing the event.
583 /// Use [`Self::try_dispatch_event()`] to handle the error.
584 #[track_caller]
585 pub fn dispatch_event(&self, event: crate::platform::WindowEvent) {
586 self.try_dispatch_event(event).unwrap()
587 }
588
589 /// Dispatch a window event to the scene.
590 ///
591 /// Use this when you're implementing your own backend and want to forward user input events.
592 ///
593 /// Any position fields in the event must be in the logical pixel coordinate system relative to
594 /// the top left corner of the window.
595 pub fn try_dispatch_event(
596 &self,
597 event: crate::platform::WindowEvent,
598 ) -> Result<(), PlatformError> {
599 match event {
600 crate::platform::WindowEvent::PointerPressed { position, button } => {
601 self.0.process_mouse_input(MouseEvent::Pressed {
602 position: position.to_euclid().cast(),
603 button,
604 click_count: 0,
605 });
606 }
607 crate::platform::WindowEvent::PointerReleased { position, button } => {
608 self.0.process_mouse_input(MouseEvent::Released {
609 position: position.to_euclid().cast(),
610 button,
611 click_count: 0,
612 });
613 }
614 crate::platform::WindowEvent::PointerMoved { position } => {
615 self.0.process_mouse_input(MouseEvent::Moved {
616 position: position.to_euclid().cast(),
617 });
618 }
619 crate::platform::WindowEvent::PointerScrolled { position, delta_x, delta_y } => {
620 self.0.process_mouse_input(MouseEvent::Wheel {
621 position: position.to_euclid().cast(),
622 delta_x: delta_x as _,
623 delta_y: delta_y as _,
624 });
625 }
626 crate::platform::WindowEvent::PointerExited => {
627 self.0.process_mouse_input(MouseEvent::Exit)
628 }
629
630 crate::platform::WindowEvent::KeyPressed { text } => {
631 self.0.process_key_input(crate::input::KeyEvent {
632 text,
633 repeat: false,
634 event_type: KeyEventType::KeyPressed,
635 ..Default::default()
636 })
637 }
638 crate::platform::WindowEvent::KeyPressRepeated { text } => {
639 self.0.process_key_input(crate::input::KeyEvent {
640 text,
641 repeat: true,
642 event_type: KeyEventType::KeyPressed,
643 ..Default::default()
644 })
645 }
646 crate::platform::WindowEvent::KeyReleased { text } => {
647 self.0.process_key_input(crate::input::KeyEvent {
648 text,
649 event_type: KeyEventType::KeyReleased,
650 ..Default::default()
651 })
652 }
653 crate::platform::WindowEvent::ScaleFactorChanged { scale_factor } => {
654 self.0.set_scale_factor(scale_factor);
655 }
656 crate::platform::WindowEvent::Resized { size } => {
657 self.0.set_window_item_geometry(size.to_euclid());
658 self.0.window_adapter().renderer().resize(size.to_physical(self.scale_factor()))?;
659 }
660 crate::platform::WindowEvent::CloseRequested => {
661 if self.0.request_close() {
662 self.hide()?;
663 }
664 }
665 crate::platform::WindowEvent::WindowActiveChanged(bool) => self.0.set_active(bool),
666 };
667 Ok(())
668 }
669
670 /// Returns true if there is an animation currently active on any property in the Window; false otherwise.
671 pub fn has_active_animations(&self) -> bool {
672 // TODO make it really per window.
673 crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| driver.has_active_animations())
674 }
675
676 /// Returns the visibility state of the window. This function can return false even if you previously called show()
677 /// on it, for example if the user minimized the window.
678 pub fn is_visible(&self) -> bool {
679 self.0.is_visible()
680 }
681
682 /// Returns a struct that implements the raw window handle traits to access the windowing system specific window
683 /// and display handles. This function is only accessible if you enable the `raw-window-handle-06` crate feature.
684 #[cfg(feature = "raw-window-handle-06")]
685 pub fn window_handle(&self) -> WindowHandle {
686 let adapter = self.0.window_adapter();
687 #[cfg(feature = "std")]
688 if let Some((window_handle_provider, display_handle_provider)) =
689 adapter.internal(crate::InternalToken).and_then(|internal| {
690 internal.window_handle_06_rc().ok().zip(internal.display_handle_06_rc().ok())
691 })
692 {
693 return WindowHandle {
694 inner: WindowHandleInner::HandleByRcRWH {
695 window_handle_provider,
696 display_handle_provider,
697 },
698 };
699 }
700
701 WindowHandle { inner: WindowHandleInner::HandleByAdapter(adapter) }
702 }
703
704 /// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
705 ///
706 /// Note that this function may be slow to call as it may need to re-render the scene.
707 pub fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
708 self.0.window_adapter().renderer().take_snapshot()
709 }
710}
711
712pub use crate::SharedString;
713
714#[i_slint_core_macros::slint_doc]
715/// This trait is used to obtain references to global singletons exported in `.slint`
716/// markup. Alternatively, you can use [`ComponentHandle::global`] to obtain access.
717///
718/// This trait is implemented by the compiler for each global singleton that's exported.
719///
720/// # Example
721/// The following example of `.slint` markup defines a global singleton called `Palette`, exports
722/// it and modifies it from Rust code:
723/// ```rust
724/// # i_slint_backend_testing::init_no_event_loop();
725/// slint::slint!{
726/// export global Palette {
727/// in property<color> foreground-color;
728/// in property<color> background-color;
729/// }
730///
731/// export component App inherits Window {
732/// background: Palette.background-color;
733/// Text {
734/// text: "Hello";
735/// color: Palette.foreground-color;
736/// }
737/// // ...
738/// }
739/// }
740/// let app = App::new().unwrap();
741/// app.global::<Palette>().set_background_color(slint::Color::from_rgb_u8(0, 0, 0));
742///
743/// // alternate way to access the global singleton:
744/// Palette::get(&app).set_foreground_color(slint::Color::from_rgb_u8(255, 255, 255));
745/// ```
746///
747/// See also the [language documentation for global singletons](slint:globals) for more information.
748///
749/// **Note:** Only globals that are exported or re-exported from the main .slint file will
750/// be exposed in the API
751pub trait Global<'a, Component> {
752 /// Returns a reference that's tied to the life time of the provided component.
753 fn get(component: &'a Component) -> Self;
754}
755
756/// This trait describes the common public API of a strongly referenced Slint component.
757/// It allows creating strongly-referenced clones, a conversion into/ a weak pointer as well
758/// as other convenience functions.
759///
760/// This trait is implemented by the [generated component](index.html#generated-components)
761pub trait ComponentHandle {
762 /// The type of the generated component.
763 #[doc(hidden)]
764 type Inner;
765 /// Returns a new weak pointer.
766 fn as_weak(&self) -> Weak<Self>
767 where
768 Self: Sized;
769
770 /// Returns a clone of this handle that's a strong reference.
771 #[must_use]
772 fn clone_strong(&self) -> Self;
773
774 /// Internal function used when upgrading a weak reference to a strong one.
775 #[doc(hidden)]
776 fn from_inner(_: vtable::VRc<ItemTreeVTable, Self::Inner>) -> Self;
777
778 /// Convenience function for [`crate::Window::show()`](struct.Window.html#method.show).
779 /// This shows the window on the screen and maintains an extra strong reference while
780 /// the window is visible. To react to events from the windowing system, such as draw
781 /// requests or mouse/touch input, it is still necessary to spin the event loop,
782 /// using [`crate::run_event_loop`](fn.run_event_loop.html).
783 fn show(&self) -> Result<(), PlatformError>;
784
785 /// Convenience function for [`crate::Window::hide()`](struct.Window.html#method.hide).
786 /// Hides the window, so that it is not visible anymore. The additional strong reference
787 /// on the associated component, that was created when show() was called, is dropped.
788 fn hide(&self) -> Result<(), PlatformError>;
789
790 /// Returns the Window associated with this component. The window API can be used
791 /// to control different aspects of the integration into the windowing system,
792 /// such as the position on the screen.
793 fn window(&self) -> &Window;
794
795 /// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`](fn.run_event_loop.html)
796 /// and [`Self::hide`].
797 fn run(&self) -> Result<(), PlatformError>;
798
799 /// This function provides access to instances of global singletons exported in `.slint`.
800 /// See [`Global`] for an example how to export and access globals from `.slint` markup.
801 fn global<'a, T: Global<'a, Self>>(&'a self) -> T
802 where
803 Self: Sized;
804}
805
806mod weak_handle {
807
808 use super::*;
809
810 /// Struct that's used to hold weak references of a [Slint component](index.html#generated-components)
811 ///
812 /// In order to create a Weak, you should use [`ComponentHandle::as_weak`].
813 ///
814 /// Strong references should not be captured by the functions given to a lambda,
815 /// as this would produce a reference loop and leak the component.
816 /// Instead, the callback function should capture a weak component.
817 ///
818 /// The Weak component also implement `Send` and can be send to another thread.
819 /// but the upgrade function will only return a valid component from the same thread
820 /// as the one it has been created from.
821 /// This is useful to use with [`invoke_from_event_loop()`] or [`Self::upgrade_in_event_loop()`].
822 pub struct Weak<T: ComponentHandle> {
823 inner: vtable::VWeak<ItemTreeVTable, T::Inner>,
824 #[cfg(feature = "std")]
825 thread: std::thread::ThreadId,
826 }
827
828 impl<T: ComponentHandle> Default for Weak<T> {
829 fn default() -> Self {
830 Self {
831 inner: vtable::VWeak::default(),
832 #[cfg(feature = "std")]
833 thread: std::thread::current().id(),
834 }
835 }
836 }
837
838 impl<T: ComponentHandle> Clone for Weak<T> {
839 fn clone(&self) -> Self {
840 Self {
841 inner: self.inner.clone(),
842 #[cfg(feature = "std")]
843 thread: self.thread,
844 }
845 }
846 }
847
848 impl<T: ComponentHandle> Weak<T> {
849 #[doc(hidden)]
850 pub fn new(rc: &vtable::VRc<ItemTreeVTable, T::Inner>) -> Self {
851 Self {
852 inner: vtable::VRc::downgrade(rc),
853 #[cfg(feature = "std")]
854 thread: std::thread::current().id(),
855 }
856 }
857
858 /// Returns a new strongly referenced component if some other instance still
859 /// holds a strong reference. Otherwise, returns None.
860 ///
861 /// This also returns None if the current thread is not the thread that created
862 /// the component
863 pub fn upgrade(&self) -> Option<T>
864 where
865 T: ComponentHandle,
866 {
867 #[cfg(feature = "std")]
868 if std::thread::current().id() != self.thread {
869 return None;
870 }
871 self.inner.upgrade().map(T::from_inner)
872 }
873
874 /// Convenience function that returns a new strongly referenced component if
875 /// some other instance still holds a strong reference and the current thread
876 /// is the thread that created this component.
877 /// Otherwise, this function panics.
878 #[track_caller]
879 pub fn unwrap(&self) -> T {
880 #[cfg(feature = "std")]
881 if std::thread::current().id() != self.thread {
882 panic!(
883 "Trying to upgrade a Weak from a different thread than the one it belongs to"
884 );
885 }
886 T::from_inner(self.inner.upgrade().expect("The Weak doesn't hold a valid component"))
887 }
888
889 /// A helper function to allow creation on `component_factory::Component` from
890 /// a `ComponentHandle`
891 pub(crate) fn inner(&self) -> vtable::VWeak<ItemTreeVTable, T::Inner> {
892 self.inner.clone()
893 }
894
895 /// Convenience function that combines [`invoke_from_event_loop()`] with [`Self::upgrade()`]
896 ///
897 /// The given functor will be added to an internal queue and will wake the event loop.
898 /// On the next iteration of the event loop, the functor will be executed with a `T` as an argument.
899 ///
900 /// If the component was dropped because there are no more strong reference to the component,
901 /// the functor will not be called.
902 ///
903 /// # Example
904 /// ```rust
905 /// # i_slint_backend_testing::init_no_event_loop();
906 /// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
907 /// let handle = MyApp::new().unwrap();
908 /// let handle_weak = handle.as_weak();
909 /// let thread = std::thread::spawn(move || {
910 /// // ... Do some computation in the thread
911 /// let foo = 42;
912 /// # assert!(handle_weak.upgrade().is_none()); // note that upgrade fails in a thread
913 /// # return; // don't upgrade_in_event_loop in our examples
914 /// // now forward the data to the main thread using upgrade_in_event_loop
915 /// handle_weak.upgrade_in_event_loop(move |handle| handle.set_foo(foo));
916 /// });
917 /// # thread.join().unwrap(); return; // don't run the event loop in examples
918 /// handle.run().unwrap();
919 /// ```
920 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
921 pub fn upgrade_in_event_loop(
922 &self,
923 func: impl FnOnce(T) + Send + 'static,
924 ) -> Result<(), EventLoopError>
925 where
926 T: 'static,
927 {
928 let weak_handle = self.clone();
929 super::invoke_from_event_loop(move || {
930 if let Some(h) = weak_handle.upgrade() {
931 func(h);
932 }
933 })
934 }
935 }
936
937 // Safety: we make sure in upgrade that the thread is the proper one,
938 // and the VWeak only use atomic pointer so it is safe to clone and drop in another thread
939 #[allow(unsafe_code)]
940 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
941 unsafe impl<T: ComponentHandle> Send for Weak<T> {}
942 #[allow(unsafe_code)]
943 #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
944 unsafe impl<T: ComponentHandle> Sync for Weak<T> {}
945}
946
947pub use weak_handle::*;
948
949/// Adds the specified function to an internal queue, notifies the event loop to wake up.
950/// Once woken up, any queued up functors will be invoked.
951///
952/// This function is thread-safe and can be called from any thread, including the one
953/// running the event loop. The provided functors will only be invoked from the thread
954/// that started the event loop.
955///
956/// You can use this to set properties or use any other Slint APIs from other threads,
957/// by collecting the code in a functor and queuing it up for invocation within the event loop.
958///
959/// If you want to capture non-Send types to run in the next event loop iteration,
960/// you can use the `slint::spawn_local` function instead.
961///
962/// See also [`Weak::upgrade_in_event_loop`].
963///
964/// # Example
965/// ```rust
966/// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
967/// # i_slint_backend_testing::init_no_event_loop();
968/// let handle = MyApp::new().unwrap();
969/// let handle_weak = handle.as_weak();
970/// # return; // don't run the event loop in examples
971/// let thread = std::thread::spawn(move || {
972/// // ... Do some computation in the thread
973/// let foo = 42;
974/// // now forward the data to the main thread using invoke_from_event_loop
975/// let handle_copy = handle_weak.clone();
976/// slint::invoke_from_event_loop(move || handle_copy.unwrap().set_foo(foo));
977/// });
978/// handle.run().unwrap();
979/// ```
980pub fn invoke_from_event_loop(func: impl FnOnce() + Send + 'static) -> Result<(), EventLoopError> {
981 crate::platform::with_event_loop_proxy(|proxy| {
982 proxy
983 .ok_or(EventLoopError::NoEventLoopProvider)?
984 .invoke_from_event_loop(alloc::boxed::Box::new(func))
985 })
986}
987
988/// Schedules the main event loop for termination. This function is meant
989/// to be called from callbacks triggered by the UI. After calling the function,
990/// it will return immediately and once control is passed back to the event loop,
991/// the initial call to `slint::run_event_loop()` will return.
992///
993/// This function can be called from any thread
994///
995/// Any previously queued events may or may not be processed before the loop terminates.
996/// This is platform dependent behaviour.
997pub fn quit_event_loop() -> Result<(), EventLoopError> {
998 crate::platform::with_event_loop_proxy(|proxy| {
999 proxy.ok_or(EventLoopError::NoEventLoopProvider)?.quit_event_loop()
1000 })
1001}
1002
1003#[derive(Debug, Clone, Eq, PartialEq)]
1004#[non_exhaustive]
1005/// Error returned from the [`invoke_from_event_loop()`] and [`quit_event_loop()`] function
1006pub enum EventLoopError {
1007 /// The event could not be sent because the event loop was terminated already
1008 EventLoopTerminated,
1009 /// The event could not be sent because the Slint platform abstraction was not yet initialized,
1010 /// or the platform does not support event loop.
1011 NoEventLoopProvider,
1012}
1013
1014impl core::fmt::Display for EventLoopError {
1015 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1016 match self {
1017 EventLoopError::EventLoopTerminated => {
1018 f.write_str("The event loop was already terminated")
1019 }
1020 EventLoopError::NoEventLoopProvider => {
1021 f.write_str("The Slint platform does not provide an event loop")
1022 }
1023 }
1024 }
1025}
1026
1027#[cfg(feature = "std")]
1028impl std::error::Error for EventLoopError {}
1029
1030/// The platform encountered a fatal error.
1031///
1032/// This error typically indicates an issue with initialization or connecting to the windowing system.
1033///
1034/// This can be constructed from a `String`:
1035/// ```rust
1036/// use slint::platform::PlatformError;
1037/// PlatformError::from(format!("Could not load resource {}", 1234));
1038/// ```
1039#[non_exhaustive]
1040pub enum PlatformError {
1041 /// No default platform was selected, or no platform could be initialized.
1042 ///
1043 /// If you encounter this error, make sure to either selected trough the `backend-*` cargo features flags,
1044 /// or call [`platform::set_platform()`](crate::platform::set_platform)
1045 /// before running the event loop
1046 NoPlatform,
1047 /// The Slint Platform does not provide an event loop.
1048 ///
1049 /// The [`Platform::run_event_loop`](crate::platform::Platform::run_event_loop)
1050 /// is not implemented for the current platform.
1051 NoEventLoopProvider,
1052
1053 /// There is already a platform set from another thread.
1054 SetPlatformError(crate::platform::SetPlatformError),
1055
1056 /// Another platform-specific error occurred
1057 Other(String),
1058 /// Another platform-specific error occurred.
1059 #[cfg(feature = "std")]
1060 OtherError(Box<dyn std::error::Error + Send + Sync>),
1061}
1062
1063#[cfg(target_arch = "wasm32")]
1064impl From<PlatformError> for wasm_bindgen::JsValue {
1065 fn from(err: PlatformError) -> wasm_bindgen::JsValue {
1066 wasm_bindgen::JsError::from(err).into()
1067 }
1068}
1069
1070impl core::fmt::Debug for PlatformError {
1071 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1072 core::fmt::Display::fmt(self, f)
1073 }
1074}
1075
1076impl core::fmt::Display for PlatformError {
1077 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1078 match self {
1079 PlatformError::NoPlatform => f.write_str(
1080 "No default Slint platform was selected, and no Slint platform was initialized",
1081 ),
1082 PlatformError::NoEventLoopProvider => {
1083 f.write_str("The Slint platform does not provide an event loop")
1084 }
1085 PlatformError::SetPlatformError(_) => {
1086 f.write_str("The Slint platform was initialized in another thread")
1087 }
1088 PlatformError::Other(str) => f.write_str(str),
1089 #[cfg(feature = "std")]
1090 PlatformError::OtherError(error) => error.fmt(f),
1091 }
1092 }
1093}
1094
1095impl From<String> for PlatformError {
1096 fn from(value: String) -> Self {
1097 Self::Other(value)
1098 }
1099}
1100impl From<&str> for PlatformError {
1101 fn from(value: &str) -> Self {
1102 Self::Other(value.into())
1103 }
1104}
1105
1106#[cfg(feature = "std")]
1107impl From<Box<dyn std::error::Error + Send + Sync>> for PlatformError {
1108 fn from(error: Box<dyn std::error::Error + Send + Sync>) -> Self {
1109 Self::OtherError(error)
1110 }
1111}
1112
1113#[cfg(feature = "std")]
1114impl std::error::Error for PlatformError {
1115 fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
1116 match self {
1117 PlatformError::OtherError(err) => Some(err.as_ref()),
1118 _ => None,
1119 }
1120 }
1121}
1122
1123#[test]
1124#[cfg(feature = "std")]
1125fn error_is_send() {
1126 let _: Box<dyn std::error::Error + Send + Sync + 'static> = PlatformError::NoPlatform.into();
1127}
1128
1129/// Sets the application id for use on Wayland or X11 with [xdg](https://specifications.freedesktop.org/desktop-entry-spec/latest/)
1130/// compliant window managers. This must be set before the window is shown, and has only an effect on Wayland or X11.
1131pub fn set_xdg_app_id(app_id: impl Into<SharedString>) -> Result<(), PlatformError> {
1132 crate::context::with_global_context(
1133 || Err(crate::platform::PlatformError::NoPlatform),
1134 |ctx| ctx.set_xdg_app_id(app_id.into()),
1135 )
1136}