i_slint_core/
api.rs

1// Copyright © SixtyFPS GmbH <info@slint.dev>
2// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
3
4/*!
5This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API.
6*/
7
8#![warn(missing_docs)]
9
10#[cfg(target_has_atomic = "ptr")]
11pub use crate::future::*;
12use crate::graphics::{Rgba8Pixel, SharedPixelBuffer};
13use crate::input::{KeyEventType, MouseEvent};
14use crate::item_tree::ItemTreeVTable;
15use crate::window::{WindowAdapter, WindowInner};
16use alloc::boxed::Box;
17use alloc::string::String;
18
19/// A position represented in the coordinate space of logical pixels. That is the space before applying
20/// a display device specific scale factor.
21#[derive(Debug, Default, Copy, Clone, PartialEq)]
22#[repr(C)]
23#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
24pub struct LogicalPosition {
25    /// The x coordinate.
26    pub x: f32,
27    /// The y coordinate.
28    pub y: f32,
29}
30
31impl LogicalPosition {
32    /// Construct a new logical position from the given x and y coordinates, that are assumed to be
33    /// in the logical coordinate space.
34    pub const fn new(x: f32, y: f32) -> Self {
35        Self { x, y }
36    }
37
38    /// Convert a given physical position to a logical position by dividing the coordinates with the
39    /// specified scale factor.
40    pub fn from_physical(physical_pos: PhysicalPosition, scale_factor: f32) -> Self {
41        Self::new(physical_pos.x as f32 / scale_factor, physical_pos.y as f32 / scale_factor)
42    }
43
44    /// Convert this logical position to a physical position by multiplying the coordinates with the
45    /// specified scale factor.
46    pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
47        PhysicalPosition::from_logical(*self, scale_factor)
48    }
49
50    pub(crate) fn to_euclid(self) -> crate::lengths::LogicalPoint {
51        [self.x as _, self.y as _].into()
52    }
53    pub(crate) fn from_euclid(p: crate::lengths::LogicalPoint) -> Self {
54        Self::new(p.x as _, p.y as _)
55    }
56}
57
58/// A position represented in the coordinate space of physical device pixels. That is the space after applying
59/// a display device specific scale factor to pixels from the logical coordinate space.
60#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
61#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
62pub struct PhysicalPosition {
63    /// The x coordinate.
64    pub x: i32,
65    /// The y coordinate.
66    pub y: i32,
67}
68
69impl PhysicalPosition {
70    /// Construct a new physical position from the given x and y coordinates, that are assumed to be
71    /// in the physical coordinate space.
72    pub const fn new(x: i32, y: i32) -> Self {
73        Self { x, y }
74    }
75
76    /// Convert a given logical position to a physical position by multiplying the coordinates with the
77    /// specified scale factor.
78    pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self {
79        Self::new((logical_pos.x * scale_factor) as i32, (logical_pos.y * scale_factor) as i32)
80    }
81
82    /// Convert this physical position to a logical position by dividing the coordinates with the
83    /// specified scale factor.
84    pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition {
85        LogicalPosition::from_physical(*self, scale_factor)
86    }
87
88    #[cfg(feature = "ffi")]
89    pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> {
90        [self.x, self.y].into()
91    }
92
93    #[cfg(feature = "ffi")]
94    pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
95        Self::new(p.x as _, p.y as _)
96    }
97}
98
99/// The position of the window in either physical or logical pixels. This is used
100/// with [`Window::set_position`].
101#[derive(Clone, Debug, derive_more::From, PartialEq)]
102pub enum WindowPosition {
103    /// The position in physical pixels.
104    Physical(PhysicalPosition),
105    /// The position in logical pixels.
106    Logical(LogicalPosition),
107}
108
109impl WindowPosition {
110    /// Turn the `WindowPosition` into a `PhysicalPosition`.
111    pub fn to_physical(&self, scale_factor: f32) -> PhysicalPosition {
112        match self {
113            WindowPosition::Physical(pos) => *pos,
114            WindowPosition::Logical(pos) => pos.to_physical(scale_factor),
115        }
116    }
117}
118
119/// A size represented in the coordinate space of logical pixels. That is the space before applying
120/// a display device specific scale factor.
121#[repr(C)]
122#[derive(Debug, Default, Copy, Clone, PartialEq)]
123#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
124pub struct LogicalSize {
125    /// The width in logical pixels.
126    pub width: f32,
127    /// The height in logical.
128    pub height: f32,
129}
130
131impl LogicalSize {
132    /// Construct a new logical size from the given width and height values, that are assumed to be
133    /// in the logical coordinate space.
134    pub const fn new(width: f32, height: f32) -> Self {
135        Self { width, height }
136    }
137
138    /// Convert a given physical size to a logical size by dividing width and height by the
139    /// specified scale factor.
140    pub fn from_physical(physical_size: PhysicalSize, scale_factor: f32) -> Self {
141        Self::new(
142            physical_size.width as f32 / scale_factor,
143            physical_size.height as f32 / scale_factor,
144        )
145    }
146
147    /// Convert this logical size to a physical size by multiplying width and height with the
148    /// specified scale factor.
149    pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
150        PhysicalSize::from_logical(*self, scale_factor)
151    }
152
153    pub(crate) fn to_euclid(self) -> crate::lengths::LogicalSize {
154        [self.width as _, self.height as _].into()
155    }
156
157    pub(crate) fn from_euclid(p: crate::lengths::LogicalSize) -> Self {
158        Self::new(p.width as _, p.height as _)
159    }
160}
161
162/// A size represented in the coordinate space of physical device pixels. That is the space after applying
163/// a display device specific scale factor to pixels from the logical coordinate space.
164#[derive(Debug, Default, Copy, Clone, Eq, PartialEq)]
165#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
166pub struct PhysicalSize {
167    /// The width in physical pixels.
168    pub width: u32,
169    /// The height in physical pixels;
170    pub height: u32,
171}
172
173impl PhysicalSize {
174    /// Construct a new physical size from the width and height values, that are assumed to be
175    /// in the physical coordinate space.
176    pub const fn new(width: u32, height: u32) -> Self {
177        Self { width, height }
178    }
179
180    /// Convert a given logical size to a physical size by multiplying width and height with the
181    /// specified scale factor.
182    pub fn from_logical(logical_size: LogicalSize, scale_factor: f32) -> Self {
183        Self::new(
184            (logical_size.width * scale_factor) as u32,
185            (logical_size.height * scale_factor) as u32,
186        )
187    }
188
189    /// Convert this physical size to a logical size by dividing width and height by the
190    /// specified scale factor.
191    pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
192        LogicalSize::from_physical(*self, scale_factor)
193    }
194
195    #[cfg(feature = "ffi")]
196    pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Size2D<u32> {
197        [self.width, self.height].into()
198    }
199}
200
201/// The size of a window represented in either physical or logical pixels. This is used
202/// with [`Window::set_size`].
203#[derive(Clone, Debug, derive_more::From, PartialEq)]
204pub enum WindowSize {
205    /// The size in physical pixels.
206    Physical(PhysicalSize),
207    /// The size in logical screen pixels.
208    Logical(LogicalSize),
209}
210
211impl WindowSize {
212    /// Turn the `WindowSize` into a `PhysicalSize`.
213    pub fn to_physical(&self, scale_factor: f32) -> PhysicalSize {
214        match self {
215            WindowSize::Physical(size) => *size,
216            WindowSize::Logical(size) => size.to_physical(scale_factor),
217        }
218    }
219
220    /// Turn the `WindowSize` into a `LogicalSize`.
221    pub fn to_logical(&self, scale_factor: f32) -> LogicalSize {
222        match self {
223            WindowSize::Physical(size) => size.to_logical(scale_factor),
224            WindowSize::Logical(size) => *size,
225        }
226    }
227}
228
229#[test]
230fn logical_physical_pos() {
231    use crate::graphics::euclid::approxeq::ApproxEq;
232
233    let phys = PhysicalPosition::new(100, 50);
234    let logical = phys.to_logical(2.);
235    assert!(logical.x.approx_eq(&50.));
236    assert!(logical.y.approx_eq(&25.));
237
238    assert_eq!(logical.to_physical(2.), phys);
239}
240
241#[test]
242fn logical_physical_size() {
243    use crate::graphics::euclid::approxeq::ApproxEq;
244
245    let phys = PhysicalSize::new(100, 50);
246    let logical = phys.to_logical(2.);
247    assert!(logical.width.approx_eq(&50.));
248    assert!(logical.height.approx_eq(&25.));
249
250    assert_eq!(logical.to_physical(2.), phys);
251}
252
253/// This enum describes a low-level access to specific graphics APIs used
254/// by the renderer.
255#[derive(Clone)]
256#[non_exhaustive]
257pub enum GraphicsAPI<'a> {
258    /// The rendering is done using OpenGL.
259    NativeOpenGL {
260        /// Use this function pointer to obtain access to the OpenGL implementation - similar to `eglGetProcAddress`.
261        get_proc_address: &'a dyn Fn(&core::ffi::CStr) -> *const core::ffi::c_void,
262    },
263    /// The rendering is done on a HTML Canvas element using WebGL.
264    WebGL {
265        /// The DOM element id of the HTML Canvas element used for rendering.
266        canvas_element_id: &'a str,
267        /// The drawing context type used on the HTML Canvas element for rendering. This is the argument to the
268        /// `getContext` function on the HTML Canvas element.
269        context_type: &'a str,
270    },
271}
272
273impl core::fmt::Debug for GraphicsAPI<'_> {
274    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
275        match self {
276            GraphicsAPI::NativeOpenGL { .. } => write!(f, "GraphicsAPI::NativeOpenGL"),
277            GraphicsAPI::WebGL { context_type, .. } => {
278                write!(f, "GraphicsAPI::WebGL(context_type = {context_type})")
279            }
280        }
281    }
282}
283
284/// This enum describes the different rendering states, that will be provided
285/// to the parameter of the callback for `set_rendering_notifier` on the `slint::Window`.
286#[derive(Debug, Clone)]
287#[repr(u8)]
288#[non_exhaustive]
289pub enum RenderingState {
290    /// The window has been created and the graphics adapter/context initialized. When OpenGL
291    /// is used for rendering, the context will be current.
292    RenderingSetup,
293    /// The scene of items is about to be rendered.  When OpenGL
294    /// is used for rendering, the context will be current.
295    BeforeRendering,
296    /// The scene of items was rendered, but the back buffer was not sent for display presentation
297    /// yet (for example GL swap buffers). When OpenGL is used for rendering, the context will be current.
298    AfterRendering,
299    /// The window will be destroyed and/or graphics resources need to be released due to other
300    /// constraints.
301    RenderingTeardown,
302}
303
304/// Internal trait that's used to map rendering state callbacks to either a Rust-API provided
305/// impl FnMut or a struct that invokes a C callback and implements Drop to release the closure
306/// on the C++ side.
307#[doc(hidden)]
308pub trait RenderingNotifier {
309    /// Called to notify that rendering has reached a certain state.
310    fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI);
311}
312
313impl<F: FnMut(RenderingState, &GraphicsAPI)> RenderingNotifier for F {
314    fn notify(&mut self, state: RenderingState, graphics_api: &GraphicsAPI) {
315        self(state, graphics_api)
316    }
317}
318
319/// This enum describes the different error scenarios that may occur when the application
320/// registers a rendering notifier on a `slint::Window`.
321#[derive(Debug, Clone)]
322#[repr(u8)]
323#[non_exhaustive]
324pub enum SetRenderingNotifierError {
325    /// The rendering backend does not support rendering notifiers.
326    Unsupported,
327    /// There is already a rendering notifier set, multiple notifiers are not supported.
328    AlreadySet,
329}
330
331impl core::fmt::Display for SetRenderingNotifierError {
332    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
333        match self {
334            Self::Unsupported => {
335                f.write_str("The rendering backend does not support rendering notifiers.")
336            }
337            Self::AlreadySet => f.write_str(
338                "There is already a rendering notifier set, multiple notifiers are not supported.",
339            ),
340        }
341    }
342}
343
344#[cfg(feature = "std")]
345impl std::error::Error for SetRenderingNotifierError {}
346
347#[cfg(feature = "raw-window-handle-06")]
348#[derive(Clone)]
349enum WindowHandleInner {
350    HandleByAdapter(alloc::rc::Rc<dyn WindowAdapter>),
351    HandleByRcRWH {
352        window_handle_provider: alloc::rc::Rc<dyn raw_window_handle_06::HasWindowHandle>,
353        display_handle_provider: alloc::rc::Rc<dyn raw_window_handle_06::HasDisplayHandle>,
354    },
355}
356
357/// This struct represents a persistent handle to a window and implements the
358/// [`raw_window_handle_06::HasWindowHandle`] and [`raw_window_handle_06::HasDisplayHandle`]
359/// traits for accessing exposing raw window and display handles.
360/// Obtain an instance of this by calling [`Window::window_handle()`].
361#[cfg(feature = "raw-window-handle-06")]
362#[derive(Clone)]
363pub struct WindowHandle {
364    inner: WindowHandleInner,
365}
366
367#[cfg(feature = "raw-window-handle-06")]
368impl raw_window_handle_06::HasWindowHandle for WindowHandle {
369    fn window_handle(
370        &self,
371    ) -> Result<raw_window_handle_06::WindowHandle<'_>, raw_window_handle_06::HandleError> {
372        match &self.inner {
373            WindowHandleInner::HandleByAdapter(adapter) => adapter.window_handle_06(),
374            WindowHandleInner::HandleByRcRWH { window_handle_provider, .. } => {
375                window_handle_provider.window_handle()
376            }
377        }
378    }
379}
380
381#[cfg(feature = "raw-window-handle-06")]
382impl raw_window_handle_06::HasDisplayHandle for WindowHandle {
383    fn display_handle(
384        &self,
385    ) -> Result<raw_window_handle_06::DisplayHandle<'_>, raw_window_handle_06::HandleError> {
386        match &self.inner {
387            WindowHandleInner::HandleByAdapter(adapter) => adapter.display_handle_06(),
388            WindowHandleInner::HandleByRcRWH { display_handle_provider, .. } => {
389                display_handle_provider.display_handle()
390            }
391        }
392    }
393}
394
395/// This type represents a window towards the windowing system, that's used to render the
396/// scene of a component. It provides API to control windowing system specific aspects such
397/// as the position on the screen.
398#[repr(transparent)]
399pub struct Window(pub(crate) WindowInner);
400
401/// This enum describes whether a Window is allowed to be hidden when the user tries to close the window.
402/// It is the return type of the callback provided to [Window::on_close_requested].
403#[derive(Copy, Clone, Debug, PartialEq, Default)]
404#[repr(u8)]
405pub enum CloseRequestResponse {
406    /// The Window will be hidden (default action)
407    #[default]
408    HideWindow = 0,
409    /// The close request is rejected and the window will be kept shown.
410    KeepWindowShown = 1,
411}
412
413impl Window {
414    /// Create a new window from a window adapter
415    ///
416    /// You only need to create the window yourself when you create a [`WindowAdapter`] from
417    /// [`Platform::create_window_adapter`](crate::platform::Platform::create_window_adapter)
418    ///
419    /// Since the window adapter must own the Window, this function is meant to be used with
420    /// [`Rc::new_cyclic`](alloc::rc::Rc::new_cyclic)
421    ///
422    /// # Example
423    /// ```rust
424    /// use std::rc::Rc;
425    /// use slint::platform::{WindowAdapter, Renderer};
426    /// use slint::{Window, PhysicalSize};
427    /// struct MyWindowAdapter {
428    ///     window: Window,
429    ///     //...
430    /// }
431    /// impl WindowAdapter for MyWindowAdapter {
432    ///    fn window(&self) -> &Window { &self.window }
433    ///    fn size(&self) -> PhysicalSize { unimplemented!() }
434    ///    fn renderer(&self) -> &dyn Renderer { unimplemented!() }
435    /// }
436    ///
437    /// fn create_window_adapter() -> Rc<dyn WindowAdapter> {
438    ///    Rc::<MyWindowAdapter>::new_cyclic(|weak| {
439    ///        MyWindowAdapter {
440    ///           window: Window::new(weak.clone()),
441    ///           //...
442    ///        }
443    ///    })
444    /// }
445    /// ```
446    pub fn new(window_adapter_weak: alloc::rc::Weak<dyn WindowAdapter>) -> Self {
447        Self(WindowInner::new(window_adapter_weak))
448    }
449
450    /// Shows the window on the screen. An additional strong reference on the
451    /// associated component is maintained while the window is visible.
452    ///
453    /// Call [`Self::hide()`] to make the window invisible again, and drop the additional
454    /// strong reference.
455    pub fn show(&self) -> Result<(), PlatformError> {
456        self.0.show()
457    }
458
459    /// Hides the window, so that it is not visible anymore. The additional strong
460    /// reference on the associated component, that was created when [`Self::show()`] was called, is
461    /// dropped.
462    pub fn hide(&self) -> Result<(), PlatformError> {
463        self.0.hide()
464    }
465
466    /// This function allows registering a callback that's invoked during the different phases of
467    /// rendering. This allows custom rendering on top or below of the scene.
468    pub fn set_rendering_notifier(
469        &self,
470        callback: impl FnMut(RenderingState, &GraphicsAPI) + 'static,
471    ) -> Result<(), SetRenderingNotifierError> {
472        self.0.window_adapter().renderer().set_rendering_notifier(Box::new(callback))
473    }
474
475    /// This function allows registering a callback that's invoked when the user tries to close a window.
476    /// The callback has to return a [CloseRequestResponse].
477    pub fn on_close_requested(&self, callback: impl FnMut() -> CloseRequestResponse + 'static) {
478        self.0.on_close_requested(callback);
479    }
480
481    /// This function issues a request to the windowing system to redraw the contents of the window.
482    pub fn request_redraw(&self) {
483        self.0.window_adapter().request_redraw()
484    }
485
486    /// This function returns the scale factor that allows converting between logical and
487    /// physical pixels.
488    pub fn scale_factor(&self) -> f32 {
489        self.0.scale_factor()
490    }
491
492    /// Returns the position of the window on the screen, in physical screen coordinates and including
493    /// a window frame (if present).
494    pub fn position(&self) -> PhysicalPosition {
495        self.0.window_adapter().position().unwrap_or_default()
496    }
497
498    /// Sets the position of the window on the screen, in physical screen coordinates and including
499    /// a window frame (if present).
500    /// Note that on some windowing systems, such as Wayland, this functionality is not available.
501    pub fn set_position(&self, position: impl Into<WindowPosition>) {
502        let position = position.into();
503        self.0.window_adapter().set_position(position)
504    }
505
506    /// Returns the size of the window on the screen, in physical screen coordinates and excluding
507    /// a window frame (if present).
508    pub fn size(&self) -> PhysicalSize {
509        self.0.window_adapter().size()
510    }
511
512    /// Resizes the window to the specified size on the screen, in physical pixels and excluding
513    /// a window frame (if present).
514    pub fn set_size(&self, size: impl Into<WindowSize>) {
515        let size = size.into();
516        crate::window::WindowAdapter::set_size(&*self.0.window_adapter(), size);
517    }
518
519    /// Returns if the window is currently fullscreen
520    pub fn is_fullscreen(&self) -> bool {
521        self.0.is_fullscreen()
522    }
523
524    /// Set or unset the window to display fullscreen.
525    pub fn set_fullscreen(&self, fullscreen: bool) {
526        self.0.set_fullscreen(fullscreen);
527    }
528
529    /// Returns if the window is currently maximized
530    pub fn is_maximized(&self) -> bool {
531        self.0.is_maximized()
532    }
533
534    /// Maximize or unmaximize the window.
535    pub fn set_maximized(&self, maximized: bool) {
536        self.0.set_maximized(maximized);
537    }
538
539    /// Returns if the window is currently minimized
540    pub fn is_minimized(&self) -> bool {
541        self.0.is_minimized()
542    }
543
544    /// Minimize or unminimze the window.
545    pub fn set_minimized(&self, minimized: bool) {
546        self.0.set_minimized(minimized);
547    }
548
549    /// Dispatch a window event to the scene.
550    ///
551    /// Use this when you're implementing your own backend and want to forward user input events.
552    ///
553    /// Any position fields in the event must be in the logical pixel coordinate system relative to
554    /// the top left corner of the window.
555    ///
556    /// This function panics if there is an error processing the event.
557    /// Use [`Self::try_dispatch_event()`] to handle the error.
558    #[track_caller]
559    pub fn dispatch_event(&self, event: crate::platform::WindowEvent) {
560        self.try_dispatch_event(event).unwrap()
561    }
562
563    /// Dispatch a window event to the scene.
564    ///
565    /// Use this when you're implementing your own backend and want to forward user input events.
566    ///
567    /// Any position fields in the event must be in the logical pixel coordinate system relative to
568    /// the top left corner of the window.
569    pub fn try_dispatch_event(
570        &self,
571        event: crate::platform::WindowEvent,
572    ) -> Result<(), PlatformError> {
573        match event {
574            crate::platform::WindowEvent::PointerPressed { position, button } => {
575                self.0.process_mouse_input(MouseEvent::Pressed {
576                    position: position.to_euclid().cast(),
577                    button,
578                    click_count: 0,
579                });
580            }
581            crate::platform::WindowEvent::PointerReleased { position, button } => {
582                self.0.process_mouse_input(MouseEvent::Released {
583                    position: position.to_euclid().cast(),
584                    button,
585                    click_count: 0,
586                });
587            }
588            crate::platform::WindowEvent::PointerMoved { position } => {
589                self.0.process_mouse_input(MouseEvent::Moved {
590                    position: position.to_euclid().cast(),
591                });
592            }
593            crate::platform::WindowEvent::PointerScrolled { position, delta_x, delta_y } => {
594                self.0.process_mouse_input(MouseEvent::Wheel {
595                    position: position.to_euclid().cast(),
596                    delta_x: delta_x as _,
597                    delta_y: delta_y as _,
598                });
599            }
600            crate::platform::WindowEvent::PointerExited => {
601                self.0.process_mouse_input(MouseEvent::Exit)
602            }
603
604            crate::platform::WindowEvent::KeyPressed { text } => {
605                self.0.process_key_input(crate::input::KeyEvent {
606                    text,
607                    repeat: false,
608                    event_type: KeyEventType::KeyPressed,
609                    ..Default::default()
610                })
611            }
612            crate::platform::WindowEvent::KeyPressRepeated { text } => {
613                self.0.process_key_input(crate::input::KeyEvent {
614                    text,
615                    repeat: true,
616                    event_type: KeyEventType::KeyPressed,
617                    ..Default::default()
618                })
619            }
620            crate::platform::WindowEvent::KeyReleased { text } => {
621                self.0.process_key_input(crate::input::KeyEvent {
622                    text,
623                    event_type: KeyEventType::KeyReleased,
624                    ..Default::default()
625                })
626            }
627            crate::platform::WindowEvent::ScaleFactorChanged { scale_factor } => {
628                self.0.set_scale_factor(scale_factor);
629            }
630            crate::platform::WindowEvent::Resized { size } => {
631                self.0.set_window_item_geometry(size.to_euclid());
632                self.0.window_adapter().renderer().resize(size.to_physical(self.scale_factor()))?;
633            }
634            crate::platform::WindowEvent::CloseRequested => {
635                if self.0.request_close() {
636                    self.hide()?;
637                }
638            }
639            crate::platform::WindowEvent::WindowActiveChanged(bool) => self.0.set_active(bool),
640        };
641        Ok(())
642    }
643
644    /// Returns true if there is an animation currently active on any property in the Window; false otherwise.
645    pub fn has_active_animations(&self) -> bool {
646        // TODO make it really per window.
647        crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| driver.has_active_animations())
648    }
649
650    /// Returns the visibility state of the window. This function can return false even if you previously called show()
651    /// on it, for example if the user minimized the window.
652    pub fn is_visible(&self) -> bool {
653        self.0.is_visible()
654    }
655
656    /// Returns a struct that implements the raw window handle traits to access the windowing system specific window
657    /// and display handles. This function is only accessible if you enable the `raw-window-handle-06` crate feature.
658    #[cfg(feature = "raw-window-handle-06")]
659    pub fn window_handle(&self) -> WindowHandle {
660        let adapter = self.0.window_adapter();
661        if let Some((window_handle_provider, display_handle_provider)) =
662            adapter.internal(crate::InternalToken).and_then(|internal| {
663                internal.window_handle_06_rc().ok().zip(internal.display_handle_06_rc().ok())
664            })
665        {
666            WindowHandle {
667                inner: WindowHandleInner::HandleByRcRWH {
668                    window_handle_provider,
669                    display_handle_provider,
670                },
671            }
672        } else {
673            WindowHandle { inner: WindowHandleInner::HandleByAdapter(adapter) }
674        }
675    }
676
677    /// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
678    ///
679    /// Note that this function may be slow to call as it may need to re-render the scene.
680    pub fn take_snapshot(&self) -> Result<SharedPixelBuffer<Rgba8Pixel>, PlatformError> {
681        self.0.window_adapter().renderer().take_snapshot()
682    }
683}
684
685pub use crate::SharedString;
686
687#[i_slint_core_macros::slint_doc]
688/// This trait is used to obtain references to global singletons exported in `.slint`
689/// markup. Alternatively, you can use [`ComponentHandle::global`] to obtain access.
690///
691/// This trait is implemented by the compiler for each global singleton that's exported.
692///
693/// # Example
694/// The following example of `.slint` markup defines a global singleton called `Palette`, exports
695/// it and modifies it from Rust code:
696/// ```rust
697/// # i_slint_backend_testing::init_no_event_loop();
698/// slint::slint!{
699/// export global Palette {
700///     in property<color> foreground-color;
701///     in property<color> background-color;
702/// }
703///
704/// export component App inherits Window {
705///    background: Palette.background-color;
706///    Text {
707///       text: "Hello";
708///       color: Palette.foreground-color;
709///    }
710///    // ...
711/// }
712/// }
713/// let app = App::new().unwrap();
714/// app.global::<Palette>().set_background_color(slint::Color::from_rgb_u8(0, 0, 0));
715///
716/// // alternate way to access the global singleton:
717/// Palette::get(&app).set_foreground_color(slint::Color::from_rgb_u8(255, 255, 255));
718/// ```
719///
720/// See also the [language documentation for global singletons](slint:globals) for more information.
721///
722/// **Note:** Only globals that are exported or re-exported from the main .slint file will
723/// be exposed in the API
724pub trait Global<'a, Component> {
725    /// Returns a reference that's tied to the life time of the provided component.
726    fn get(component: &'a Component) -> Self;
727}
728
729/// This trait describes the common public API of a strongly referenced Slint component.
730/// It allows creating strongly-referenced clones, a conversion into/ a weak pointer as well
731/// as other convenience functions.
732///
733/// This trait is implemented by the [generated component](index.html#generated-components)
734pub trait ComponentHandle {
735    /// The type of the generated component.
736    #[doc(hidden)]
737    type Inner;
738    /// Returns a new weak pointer.
739    fn as_weak(&self) -> Weak<Self>
740    where
741        Self: Sized;
742
743    /// Returns a clone of this handle that's a strong reference.
744    #[must_use]
745    fn clone_strong(&self) -> Self;
746
747    /// Internal function used when upgrading a weak reference to a strong one.
748    #[doc(hidden)]
749    fn from_inner(_: vtable::VRc<ItemTreeVTable, Self::Inner>) -> Self;
750
751    /// Convenience function for [`crate::Window::show()`](struct.Window.html#method.show).
752    /// This shows the window on the screen and maintains an extra strong reference while
753    /// the window is visible. To react to events from the windowing system, such as draw
754    /// requests or mouse/touch input, it is still necessary to spin the event loop,
755    /// using [`crate::run_event_loop`](fn.run_event_loop.html).
756    fn show(&self) -> Result<(), PlatformError>;
757
758    /// Convenience function for [`crate::Window::hide()`](struct.Window.html#method.hide).
759    /// Hides the window, so that it is not visible anymore. The additional strong reference
760    /// on the associated component, that was created when show() was called, is dropped.
761    fn hide(&self) -> Result<(), PlatformError>;
762
763    /// Returns the Window associated with this component. The window API can be used
764    /// to control different aspects of the integration into the windowing system,
765    /// such as the position on the screen.
766    fn window(&self) -> &Window;
767
768    /// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`](fn.run_event_loop.html)
769    /// and [`Self::hide`].
770    fn run(&self) -> Result<(), PlatformError>;
771
772    /// This function provides access to instances of global singletons exported in `.slint`.
773    /// See [`Global`] for an example how to export and access globals from `.slint` markup.
774    fn global<'a, T: Global<'a, Self>>(&'a self) -> T
775    where
776        Self: Sized;
777}
778
779mod weak_handle {
780
781    use super::*;
782
783    /// Struct that's used to hold weak references of a [Slint component](index.html#generated-components)
784    ///
785    /// In order to create a Weak, you should use [`ComponentHandle::as_weak`].
786    ///
787    /// Strong references should not be captured by the functions given to a lambda,
788    /// as this would produce a reference loop and leak the component.
789    /// Instead, the callback function should capture a weak component.
790    ///
791    /// The Weak component also implement `Send` and can be send to another thread.
792    /// but the upgrade function will only return a valid component from the same thread
793    /// as the one it has been created from.
794    /// This is useful to use with [`invoke_from_event_loop()`] or [`Self::upgrade_in_event_loop()`].
795    pub struct Weak<T: ComponentHandle> {
796        inner: vtable::VWeak<ItemTreeVTable, T::Inner>,
797        #[cfg(feature = "std")]
798        thread: std::thread::ThreadId,
799    }
800
801    impl<T: ComponentHandle> Default for Weak<T> {
802        fn default() -> Self {
803            Self {
804                inner: vtable::VWeak::default(),
805                #[cfg(feature = "std")]
806                thread: std::thread::current().id(),
807            }
808        }
809    }
810
811    impl<T: ComponentHandle> Clone for Weak<T> {
812        fn clone(&self) -> Self {
813            Self {
814                inner: self.inner.clone(),
815                #[cfg(feature = "std")]
816                thread: self.thread,
817            }
818        }
819    }
820
821    impl<T: ComponentHandle> Weak<T> {
822        #[doc(hidden)]
823        pub fn new(rc: &vtable::VRc<ItemTreeVTable, T::Inner>) -> Self {
824            Self {
825                inner: vtable::VRc::downgrade(rc),
826                #[cfg(feature = "std")]
827                thread: std::thread::current().id(),
828            }
829        }
830
831        /// Returns a new strongly referenced component if some other instance still
832        /// holds a strong reference. Otherwise, returns None.
833        ///
834        /// This also returns None if the current thread is not the thread that created
835        /// the component
836        pub fn upgrade(&self) -> Option<T>
837        where
838            T: ComponentHandle,
839        {
840            #[cfg(feature = "std")]
841            if std::thread::current().id() != self.thread {
842                return None;
843            }
844            self.inner.upgrade().map(T::from_inner)
845        }
846
847        /// Convenience function that returns a new strongly referenced component if
848        /// some other instance still holds a strong reference and the current thread
849        /// is the thread that created this component.
850        /// Otherwise, this function panics.
851        #[track_caller]
852        pub fn unwrap(&self) -> T {
853            #[cfg(feature = "std")]
854            if std::thread::current().id() != self.thread {
855                panic!(
856                    "Trying to upgrade a Weak from a different thread than the one it belongs to"
857                );
858            }
859            T::from_inner(self.inner.upgrade().expect("The Weak doesn't hold a valid component"))
860        }
861
862        /// A helper function to allow creation on `component_factory::Component` from
863        /// a `ComponentHandle`
864        pub(crate) fn inner(&self) -> vtable::VWeak<ItemTreeVTable, T::Inner> {
865            self.inner.clone()
866        }
867
868        /// Convenience function that combines [`invoke_from_event_loop()`] with [`Self::upgrade()`]
869        ///
870        /// The given functor will be added to an internal queue and will wake the event loop.
871        /// On the next iteration of the event loop, the functor will be executed with a `T` as an argument.
872        ///
873        /// If the component was dropped because there are no more strong reference to the component,
874        /// the functor will not be called.
875        ///
876        /// # Example
877        /// ```rust
878        /// # i_slint_backend_testing::init_no_event_loop();
879        /// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
880        /// let handle = MyApp::new().unwrap();
881        /// let handle_weak = handle.as_weak();
882        /// let thread = std::thread::spawn(move || {
883        ///     // ... Do some computation in the thread
884        ///     let foo = 42;
885        ///     # assert!(handle_weak.upgrade().is_none()); // note that upgrade fails in a thread
886        ///     # return; // don't upgrade_in_event_loop in our examples
887        ///     // now forward the data to the main thread using upgrade_in_event_loop
888        ///     handle_weak.upgrade_in_event_loop(move |handle| handle.set_foo(foo));
889        /// });
890        /// # thread.join().unwrap(); return; // don't run the event loop in examples
891        /// handle.run().unwrap();
892        /// ```
893        #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
894        pub fn upgrade_in_event_loop(
895            &self,
896            func: impl FnOnce(T) + Send + 'static,
897        ) -> Result<(), EventLoopError>
898        where
899            T: 'static,
900        {
901            let weak_handle = self.clone();
902            super::invoke_from_event_loop(move || {
903                if let Some(h) = weak_handle.upgrade() {
904                    func(h);
905                }
906            })
907        }
908    }
909
910    // Safety: we make sure in upgrade that the thread is the proper one,
911    // and the VWeak only use atomic pointer so it is safe to clone and drop in another thread
912    #[allow(unsafe_code)]
913    #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
914    unsafe impl<T: ComponentHandle> Send for Weak<T> {}
915    #[allow(unsafe_code)]
916    #[cfg(any(feature = "std", feature = "unsafe-single-threaded"))]
917    unsafe impl<T: ComponentHandle> Sync for Weak<T> {}
918}
919
920pub use weak_handle::*;
921
922/// Adds the specified function to an internal queue, notifies the event loop to wake up.
923/// Once woken up, any queued up functors will be invoked.
924///
925/// This function is thread-safe and can be called from any thread, including the one
926/// running the event loop. The provided functors will only be invoked from the thread
927/// that started the event loop.
928///
929/// You can use this to set properties or use any other Slint APIs from other threads,
930/// by collecting the code in a functor and queuing it up for invocation within the event loop.
931///
932/// If you want to capture non-Send types to run in the next event loop iteration,
933/// you can use the `slint::spawn_local` function instead.
934///
935/// See also [`Weak::upgrade_in_event_loop`].
936///
937/// # Example
938/// ```rust
939/// slint::slint! { export component MyApp inherits Window { in property <int> foo; /* ... */ } }
940/// # i_slint_backend_testing::init_no_event_loop();
941/// let handle = MyApp::new().unwrap();
942/// let handle_weak = handle.as_weak();
943/// # return; // don't run the event loop in examples
944/// let thread = std::thread::spawn(move || {
945///     // ... Do some computation in the thread
946///     let foo = 42;
947///      // now forward the data to the main thread using invoke_from_event_loop
948///     let handle_copy = handle_weak.clone();
949///     slint::invoke_from_event_loop(move || handle_copy.unwrap().set_foo(foo));
950/// });
951/// handle.run().unwrap();
952/// ```
953pub fn invoke_from_event_loop(func: impl FnOnce() + Send + 'static) -> Result<(), EventLoopError> {
954    crate::platform::with_event_loop_proxy(|proxy| {
955        proxy
956            .ok_or(EventLoopError::NoEventLoopProvider)?
957            .invoke_from_event_loop(alloc::boxed::Box::new(func))
958    })
959}
960
961/// Schedules the main event loop for termination. This function is meant
962/// to be called from callbacks triggered by the UI. After calling the function,
963/// it will return immediately and once control is passed back to the event loop,
964/// the initial call to `slint::run_event_loop()` will return.
965///
966/// This function can be called from any thread
967pub fn quit_event_loop() -> Result<(), EventLoopError> {
968    crate::platform::with_event_loop_proxy(|proxy| {
969        proxy.ok_or(EventLoopError::NoEventLoopProvider)?.quit_event_loop()
970    })
971}
972
973#[derive(Debug, Clone, Eq, PartialEq)]
974#[non_exhaustive]
975/// Error returned from the [`invoke_from_event_loop()`] and [`quit_event_loop()`] function
976pub enum EventLoopError {
977    /// The event could not be sent because the event loop was terminated already
978    EventLoopTerminated,
979    /// The event could not be sent because the Slint platform abstraction was not yet initialized,
980    /// or the platform does not support event loop.
981    NoEventLoopProvider,
982}
983
984impl core::fmt::Display for EventLoopError {
985    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
986        match self {
987            EventLoopError::EventLoopTerminated => {
988                f.write_str("The event loop was already terminated")
989            }
990            EventLoopError::NoEventLoopProvider => {
991                f.write_str("The Slint platform does not provide an event loop")
992            }
993        }
994    }
995}
996
997#[cfg(feature = "std")]
998impl std::error::Error for EventLoopError {}
999
1000/// The platform encountered a fatal error.
1001///
1002/// This error typically indicates an issue with initialization or connecting to the windowing system.
1003///
1004/// This can be constructed from a `String`:
1005/// ```rust
1006/// use slint::platform::PlatformError;
1007/// PlatformError::from(format!("Could not load resource {}", 1234));
1008/// ```
1009#[derive(Debug)]
1010#[non_exhaustive]
1011pub enum PlatformError {
1012    /// No default platform was selected, or no platform could be initialized.
1013    ///
1014    /// If you encounter this error, make sure to either selected trough the `backend-*` cargo features flags,
1015    /// or call [`platform::set_platform()`](crate::platform::set_platform)
1016    /// before running the event loop
1017    NoPlatform,
1018    /// The Slint Platform does not provide an event loop.
1019    ///
1020    /// The [`Platform::run_event_loop`](crate::platform::Platform::run_event_loop)
1021    /// is not implemented for the current platform.
1022    NoEventLoopProvider,
1023
1024    /// There is already a platform set from another thread.
1025    SetPlatformError(crate::platform::SetPlatformError),
1026
1027    /// Another platform-specific error occurred
1028    Other(String),
1029    /// Another platform-specific error occurred.
1030    #[cfg(feature = "std")]
1031    OtherError(Box<dyn std::error::Error + Send + Sync>),
1032}
1033
1034impl core::fmt::Display for PlatformError {
1035    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
1036        match self {
1037            PlatformError::NoPlatform => f.write_str(
1038                "No default Slint platform was selected, and no Slint platform was initialized",
1039            ),
1040            PlatformError::NoEventLoopProvider => {
1041                f.write_str("The Slint platform does not provide an event loop")
1042            }
1043            PlatformError::SetPlatformError(_) => {
1044                f.write_str("The Slint platform was initialized in another thread")
1045            }
1046            PlatformError::Other(str) => f.write_str(str),
1047            #[cfg(feature = "std")]
1048            PlatformError::OtherError(error) => error.fmt(f),
1049        }
1050    }
1051}
1052
1053impl From<String> for PlatformError {
1054    fn from(value: String) -> Self {
1055        Self::Other(value)
1056    }
1057}
1058impl From<&str> for PlatformError {
1059    fn from(value: &str) -> Self {
1060        Self::Other(value.into())
1061    }
1062}
1063
1064#[cfg(feature = "std")]
1065impl From<Box<dyn std::error::Error + Send + Sync>> for PlatformError {
1066    fn from(error: Box<dyn std::error::Error + Send + Sync>) -> Self {
1067        Self::OtherError(error)
1068    }
1069}
1070
1071#[cfg(feature = "std")]
1072impl std::error::Error for PlatformError {
1073    fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
1074        match self {
1075            PlatformError::OtherError(err) => Some(err.as_ref()),
1076            _ => None,
1077        }
1078    }
1079}
1080
1081#[test]
1082#[cfg(feature = "std")]
1083fn error_is_send() {
1084    let _: Box<dyn std::error::Error + Send + Sync + 'static> = PlatformError::NoPlatform.into();
1085}
1086
1087/// Sets the application id for use on Wayland or X11 with [xdg](https://specifications.freedesktop.org/desktop-entry-spec/latest/)
1088/// compliant window managers. This must be set before the window is shown, and has only an effect on Wayland or X11.
1089pub fn set_xdg_app_id(app_id: impl Into<SharedString>) -> Result<(), PlatformError> {
1090    crate::context::with_global_context(
1091        || Err(crate::platform::PlatformError::NoPlatform),
1092        |ctx| ctx.set_xdg_app_id(app_id.into()),
1093    )
1094}