#[repr(C)]
pub struct NativeSpinBox { pub enabled: Property<bool>, pub has_focus: Property<bool>, pub value: Property<i32>, pub minimum: Property<i32>, pub maximum: Property<i32>, pub cached_rendering_data: CachedRenderingData, pub edited: Callback<(i32,)>, /* private fields */ }

Fields§

§enabled: Property<bool>§has_focus: Property<bool>§value: Property<i32>§minimum: Property<i32>§maximum: Property<i32>§cached_rendering_data: CachedRenderingData§edited: Callback<(i32,)>

Implementations§

source§

impl NativeSpinBox

source

pub const FIELD_OFFSETS: NativeSpinBoxFieldsOffsets = _

Return a struct containing the offset of for the fields of this struct

source§

impl NativeSpinBox

source

pub fn enabled(self: Pin<&Self>) -> bool

source

pub fn has_focus(self: Pin<&Self>) -> bool

source

pub fn value(self: Pin<&Self>) -> i32

source

pub fn minimum(self: Pin<&Self>) -> i32

source

pub fn maximum(self: Pin<&Self>) -> i32

Trait Implementations§

source§

impl Default for NativeSpinBox

source§

fn default() -> NativeSpinBox

Returns the “default value” for a type. Read more
source§

impl HasStaticVTable<ItemVTable> for NativeSpinBox

source§

fn static_vtable() -> &'static ItemVTable

Safety: must be a valid VTable for Self
source§

impl Item for NativeSpinBox

source§

fn init(self: Pin<&Self>, _self_rc: &ItemRc)

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set.
source§

fn layout_info( self: Pin<&Self>, orientation: Orientation, _window_adapter: &Rc<dyn WindowAdapter> ) -> LayoutInfo

We would need max/min/preferred size, and all layout info
source§

fn input_event_filter_before_children( self: Pin<&Self>, _: MouseEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> InputEventFilterResult

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again.
source§

fn input_event( self: Pin<&Self>, event: MouseEvent, window_adapter: &Rc<dyn WindowAdapter>, self_rc: &ItemRc ) -> InputEventResult

Handle input event for mouse and touch event
source§

fn key_event( self: Pin<&Self>, event: &KeyEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> KeyEventResult

source§

fn focus_event( self: Pin<&Self>, event: &FocusEvent, _window_adapter: &Rc<dyn WindowAdapter>, _self_rc: &ItemRc ) -> FocusEventResult

source§

fn render( self: Pin<&Self>, backend: &mut &mut dyn ItemRenderer, item_rc: &ItemRc, size: LogicalSize ) -> RenderingResult

source§

impl ItemConsts for NativeSpinBox

source§

const cached_rendering_data_offset: FieldOffset<Self, CachedRenderingData> = _

offset in bytes from the *const ItemImpl. isize::MAX means None
source§

impl<'__dummy_lifetime> Unpin for NativeSpinBox
where __MustNotImplUnpin<'__dummy_lifetime>: Unpin,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.