Crate hydrate_base

Source

Re-exports§

pub use built_artifact_metadata::ArtifactManifestData;
pub use built_artifact_metadata::BuiltArtifactHeaderData;
pub use built_artifact_metadata::DebugArtifactManifestDataJson;
pub use built_artifact_metadata::DebugManifestFileJson;
pub use handle::Handle;
pub use handle::LoadHandle;

Modules§

b3f
Basic Binary Block Format (B3F)
built_artifact_metadata
handle
hashing
lru_cache
uuid_path

Structs§

ArtifactId
ID of a built piece of data. A build job can produce any number of artifacts, usually reading import data and/or asset data. Different platforms may have different artifacts for the same conceptual piece of data
AssetId
ID for a user-edited piece of data. It may have import data associated with it. Assets can be thought of as a list of properties that follow a particular schema.
StringHash
Store a hash and optionally the string used to create it. The string may not be available if: