[][src]Struct huelib::resource::scene::Creator

pub struct Creator {
    pub name: String,
    pub lights: Vec<String>,
    pub kind: Option<Kind>,
    pub app_data: Option<AppData>,
    pub light_states: Option<HashMap<String, StaticStateModifier>>,
}

Struct for creating a scene.

Fields

name: String

Sets the name of the scene.

lights: Vec<String>

Sets the light identifiers of the scene.

kind: Option<Kind>

Sets the type of the scene.

app_data: Option<AppData>

Sets the app data of the scene.

light_states: Option<HashMap<String, StaticStateModifier>>

Sets the state of specific lights.

Implementations

impl Creator[src]

pub fn with_kind(self, value: Kind) -> Self[src]

Sets the kind field of this struct.

pub fn with_app_data(self, value: AppData) -> Self[src]

Sets the app_data field of this struct.

pub fn with_light_states(
    self,
    value: HashMap<String, StaticStateModifier>
) -> Self
[src]

Sets the light_states field of this struct.

impl Creator[src]

pub fn new(name: String, lights: Vec<String>) -> Self[src]

Creates a new Creator.

Trait Implementations

impl Clone for Creator[src]

impl Creator for Creator[src]

impl Debug for Creator[src]

impl PartialEq<Creator> for Creator[src]

impl Serialize for Creator[src]

impl StructuralPartialEq for Creator[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.