pub struct Scene {
pub name: String,
pub type: String,
pub lights: Vec<String>,
pub owner: String,
pub recycle: bool,
pub locked: bool,
}
Fields§
§name: String
§type: String
§lights: Vec<String>
§owner: String
§recycle: bool
§locked: bool
Trait Implementations§
source§impl<'de> Deserialize<'de> for Scene
impl<'de> Deserialize<'de> for Scene
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more