Struct httpcodec::BodyEncoder
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pub struct BodyEncoder<E>(_);
Basic HTTP body encoder.
It is typically used for making a body encoder from a Encode
implementor.
If E::requiring_bytes()
returns ByteCount::Unknown
,
the chunked body transfer encoding will be used.
Methods
impl<E> BodyEncoder<E>
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Trait Implementations
impl<E: Debug> Debug for BodyEncoder<E>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<E: Default> Default for BodyEncoder<E>
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fn default() -> BodyEncoder<E>
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Returns the "default value" for a type. Read more
impl<E: Encode> Encode for BodyEncoder<E>
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type Item = E::Item
The type of items to be encoded.
fn encode(&mut self, buf: &mut [u8], eos: Eos) -> Result<usize>
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Encodes the items in the encoder and writes the encoded bytes to the given buffer. Read more
fn start_encoding(&mut self, item: Self::Item) -> Result<()>
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Tries to start encoding the given item. Read more
fn is_idle(&self) -> bool
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Returns true
if there are no items to be encoded in the encoder, otherwise false
. Read more
fn requiring_bytes(&self) -> ByteCount
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Returns the number of bytes required to encode all the items in the encoder. Read more
impl<E: Encode> BodyEncode for BodyEncoder<E>
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Auto Trait Implementations
impl<E> Send for BodyEncoder<E> where
E: Send,
E: Send,
impl<E> Sync for BodyEncoder<E> where
E: Sync,
E: Sync,