Module components

Module components 

Source
Expand description

Components are data that are used to update the simulation and interact with the external world

Re-exports§

pub use animation_controller::AnimationController;
pub use animation_target::AnimationTarget;
pub use collider::Collider;
pub use hand::Hand;
pub use info::Info;
pub use joint::Joint;
pub use material::Material;
pub use mesh::Mesh;
pub use panel::Panel;
pub use parent::Parent;
pub use pointer::Pointer;
pub use primitive::Primitive;
pub use rigid_body::RigidBody;
pub use root::Root;
pub use skin::Skin;
pub use sound_emitter::SoundEmitter;
pub use transform::Transform;
pub use transform_matrix::TransformMatrix;
pub use ui_panel::UIPanel;
pub use visible::Visible;

Modules§

animation_controller
animation_target
collider
hand
info
joint
material
mesh
panel
parent
pointer
primitive
rigid_body
root
skin
sound_emitter
transform
transform_matrix
ui_panel
visible