pub enum ShardedGossipWire {
    Initiate(Initiate),
    Accept(Accept),
    Agents(Agents),
    MissingAgents(MissingAgents),
    OpBloom(OpBloom),
    OpRegions(OpRegions),
    MissingOpHashes(MissingOpHashes),
    OpBatchReceived(OpBatchReceived),
    Error(Error),
    Busy(Busy),
    NoAgents(NoAgents),
    AlreadyInProgress(AlreadyInProgress),
}
Expand description

ShardedGossip Wire Protocol Codec

Variants§

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Initiate(Initiate)

Initiate a round of gossip with a remote node

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Accept(Accept)

Accept an incoming round of gossip from a remote node

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Agents(Agents)

Send Agent Info Bloom

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MissingAgents(MissingAgents)

Any agents that were missing from the remote bloom.

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OpBloom(OpBloom)

Send Op Bloom filter

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OpRegions(OpRegions)

Send Op region hashes

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MissingOpHashes(MissingOpHashes)

Any ops that were missing from the remote bloom.

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OpBatchReceived(OpBatchReceived)

I have received a complete batch of missing ops and I am ready to receive the next batch.

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Error(Error)

The node you are gossiping with has hit an error condition and failed to respond to a request.

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Busy(Busy)

The node currently is gossiping with too many other nodes and is too busy to accept your initiate. Please try again later.

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NoAgents(NoAgents)

The node you are trying to gossip with has no agents anymore.

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AlreadyInProgress(AlreadyInProgress)

You have sent a stale initiate to a node that already has an active round with you.

Implementations§

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impl ShardedGossipWire

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pub fn initiate( intervals: Vec<DhtArcRange>, id: u32, agent_list: Vec<AgentInfoSigned> ) -> ShardedGossipWire

Variant constructor helper function.

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pub fn accept( intervals: Vec<DhtArcRange>, agent_list: Vec<AgentInfoSigned> ) -> ShardedGossipWire

Variant constructor helper function.

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pub fn agents(filter: PoolBuf) -> ShardedGossipWire

Variant constructor helper function.

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pub fn missing_agents(agents: Vec<Arc<AgentInfoSigned>>) -> ShardedGossipWire

Variant constructor helper function.

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pub fn op_bloom( missing_hashes: EncodedTimedBloomFilter, finished: bool ) -> ShardedGossipWire

Variant constructor helper function.

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pub fn op_regions(region_set: RegionSetLtcs) -> ShardedGossipWire

Variant constructor helper function.

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pub fn missing_op_hashes( ops: Vec<RoughSized<Arc<KitsuneOpHash>>>, finished: u8 ) -> ShardedGossipWire

Variant constructor helper function.

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pub fn op_batch_received() -> ShardedGossipWire

Variant constructor helper function.

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pub fn error(message: String) -> ShardedGossipWire

Variant constructor helper function.

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pub fn busy() -> ShardedGossipWire

Variant constructor helper function.

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pub fn no_agents() -> ShardedGossipWire

Variant constructor helper function.

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pub fn already_in_progress() -> ShardedGossipWire

Variant constructor helper function.

Trait Implementations§

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impl Clone for ShardedGossipWire

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fn clone(&self) -> ShardedGossipWire

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Codec for ShardedGossipWire

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fn variant_type(&self) -> &'static str

Variant identifier (for debugging or as a cheap discriminant).
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fn encode<W>(&self, w: &mut W) -> Result<(), Error>
where W: Write,

Encode this item to given writer. You may wish to first wrap your writer in a BufWriter.
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fn decode<R>(r: &mut R) -> Result<ShardedGossipWire, Error>
where R: Read,

Decode a reader into this item. You may wish to first wrap your reader in a BufReader.
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fn encode_vec(&self) -> Result<Vec<u8>, Error>

Encode this item to an owned vector of bytes. Uses encode() internally.
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fn decode_ref(r: &[u8]) -> Result<(u64, Self), Error>

Decode a range of bytes into this item. Will also return the byte count read. Uses decode() internally.
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impl Debug for ShardedGossipWire

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ShardedGossipWire

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fn eq(&self, other: &ShardedGossipWire) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ShardedGossipWire

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impl StructuralEq for ShardedGossipWire

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impl StructuralPartialEq for ShardedGossipWire

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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