Struct hobo::create::FeSpecularLighting
source · pub struct FeSpecularLighting(pub Entity);
Tuple Fields§
§0: Entity
Trait Implementations§
source§impl AsElement for FeSpecularLighting
impl AsElement for FeSpecularLighting
fn add_child<T: AsElement>(&self, child: T)
fn child(self, child: impl AsElement) -> Self
fn with_child<T: AsElement>(self, f: impl FnOnce(&Self) -> T) -> Self
fn add_children<Item: AsElement>( &self, children: impl IntoIterator<Item = Item> )
fn children<Item: AsElement>( self, children: impl IntoIterator<Item = Item> ) -> Self
fn leave_parent(self)
source§fn add_child_at<T: AsElement>(&self, at_index: usize, child: T)
fn add_child_at<T: AsElement>(&self, at_index: usize, child: T)
add a child at an index, useful to update tables without regenerating the whole container element
fn add_child_signal<S, E>(&self, signal: S)where E: AsElement, S: Signal<Item = E> + 'static,
fn child_signal<S, E>(self, signal: S) -> Selfwhere E: AsElement, S: Signal<Item = E> + 'static,
fn set_class_tagged<Tag: Hash + 'static>( &self, tag: Tag, style: impl Into<Style> )
fn set_class_typed<Type: 'static>(&self, style: impl Into<Style>)
fn set_class(&self, style: impl Into<Style>)
fn add_class(&self, style: impl Into<Style>)
fn class(self, style: impl Into<Style>) -> Self
fn class_tagged<Tag: Hash + 'static>( self, tag: Tag, style: impl Into<Style> ) -> Self
fn class_typed<Type: 'static>(self, style: impl Into<Style>) -> Self
fn set_class_signal<S, I>(&self, signal: S)where I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_signal<S, I>(self, signal: S) -> Selfwhere I: Into<Style>, S: Signal<Item = I> + 'static,
fn set_class_typed_signal<Type, S, I>(&self, signal: S)where Type: 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_typed_signal<Type, S, I>(self, signal: S) -> Selfwhere Type: 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn set_class_tagged_signal<Tag, S, I>(&self, tag: Tag, signal: S)where Tag: Hash + Copy + 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_tagged_signal<Tag, S, I>(self, tag: Tag, signal: S) -> Selfwhere Tag: Hash + Copy + 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn get_attr<'k>(&self, key: impl Into<Cow<'k, str>>) -> Option<String>
fn set_attr<'k, 'v>( &self, key: impl Into<Cow<'k, str>>, value: impl Into<Cow<'v, str>> )
fn attr<'k, 'v>( self, key: impl Into<Cow<'k, str>>, value: impl Into<Cow<'v, str>> ) -> Self
fn set_bool_attr<'k>(&self, key: impl Into<Cow<'k, str>>, value: bool)
fn bool_attr<'k>(self, key: impl Into<Cow<'k, str>>, value: bool) -> Self
fn remove_attr<'k>(&self, key: impl Into<Cow<'k, str>>)
fn set_attr_signal<'k, 'v, S, K, V>(&self, attr: K, signal: S)where K: Into<Cow<'k, str>>, V: Into<Cow<'v, str>>, S: Signal<Item = V> + 'static,
fn attr_signal<'k, 'v, S, K, V>(self, attr: K, signal: S) -> Selfwhere K: Into<Cow<'k, str>>, V: Into<Cow<'v, str>>, S: Signal<Item = V> + 'static,
fn set_bool_attr_signal<'k, S, K>(&self, attr: K, signal: S)where K: Into<Cow<'k, str>>, S: Signal<Item = bool> + 'static,
fn bool_attr_signal<'k, S, K>(self, attr: K, signal: S) -> Selfwhere K: Into<Cow<'k, str>>, S: Signal<Item = bool> + 'static,
fn set_text<'a>(&self, text: impl Into<Cow<'a, str>>)
fn text<'a>(self, x: impl Into<Cow<'a, str>>) -> Self
fn set_text_signal<'a, S, I>(&self, signal: S)where I: Into<Cow<'a, str>>, S: Signal<Item = I> + 'static,
fn text_signal<'a, S, I>(self, x: S) -> Selfwhere I: Into<Cow<'a, str>>, S: Signal<Item = I> + 'static,
fn set_style(&self, style: impl AppendProperty)
fn style(self, style: impl AppendProperty) -> Self
fn remove_style(&self)
fn set_style_signal<S, I>(&self, signal: S)where I: AppendProperty, S: Signal<Item = I> + 'static,
fn style_signal<S, I>(self, signal: S) -> Selfwhere I: AppendProperty, S: Signal<Item = I> + 'static,
fn mark<T: 'static>(self) -> Self
fn unmark<T: 'static>(self) -> Self
fn mark_signal<T: 'static, S>(self, signal: S) -> Selfwhere S: Signal<Item = bool> + 'static,
fn with_component<T: 'static>(self, f: impl FnOnce(&Self) -> T) -> Self
fn replace_with<T: AsElement>(&self, other: T) -> T
fn parent(&self) -> Element
fn as_element(&self) -> Element
source§impl AsEntity for FeSpecularLighting
impl AsEntity for FeSpecularLighting
fn as_entity(&self) -> Entity
fn try_get_cmp<'a, C: 'static>( &self ) -> Option<OwningRef<StorageGuard<C, StorageRef<'a, C>>, C>>where Self: Sized,
fn try_get_cmp_mut<'a, C: 'static>( &self ) -> Option<OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>>where Self: Sized,
fn get_cmp<'a, C: 'static>( &self ) -> OwningRef<StorageGuard<C, StorageRef<'a, C>>, C>
fn get_cmp_mut<'a, C: 'static>( &self ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn get_cmp_mut_or<'a, C: 'static>( &self, f: impl FnOnce() -> C ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn get_cmp_mut_or_default<'a, C: 'static + Default>( &self ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn remove_cmp<C: 'static>(&self)where Self: Sized,
fn find_in_ancestors<Q: Query>(&self) -> Vec<Q::Fetch>
fn try_find_first_in_ancestors<Q: Query>(&self) -> Option<Q::Fetch>
fn find_first_in_ancestors<Q: Query>(&self) -> Q::Fetch
fn find_in_descendants<Q: Query>(&self) -> Vec<Q::Fetch>
fn find_in_children<Q: Query>(&self) -> Vec<Q::Fetch>
fn try_find_first_in_descendants<Q: Query>(&self) -> Option<Q::Fetch>
fn try_find_first_in_children<Q: Query>(&self) -> Option<Q::Fetch>
fn find_first_in_descendants<Q: Query>(&self) -> Q::Fetch
fn find_first_in_children<Q: Query>(&self) -> Q::Fetch
fn remove(&self)
fn add_component<T: 'static>(&self, component: T)
fn component<T: 'static>(self, component: T) -> Selfwhere Self: Sized,
fn has_cmp<C: 'static>(&self) -> boolwhere Self: Sized,
fn is_dead(&self) -> bool
fn spawn(&self, f: impl Future<Output = ()> + 'static)
fn spawn_in<F: FnOnce(&Self) -> Fut, Fut: Future<Output = ()> + 'static>( self, f: F ) -> Selfwhere Self: Sized,
source§impl Clone for FeSpecularLighting
impl Clone for FeSpecularLighting
source§fn clone(&self) -> FeSpecularLighting
fn clone(&self) -> FeSpecularLighting
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FeSpecularLighting
impl Debug for FeSpecularLighting
source§impl Hash for FeSpecularLighting
impl Hash for FeSpecularLighting
source§impl PartialEq<FeSpecularLighting> for FeSpecularLighting
impl PartialEq<FeSpecularLighting> for FeSpecularLighting
source§fn eq(&self, other: &FeSpecularLighting) -> bool
fn eq(&self, other: &FeSpecularLighting) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for FeSpecularLighting
impl Eq for FeSpecularLighting
impl StructuralEq for FeSpecularLighting
impl StructuralPartialEq for FeSpecularLighting
Auto Trait Implementations§
impl RefUnwindSafe for FeSpecularLighting
impl Send for FeSpecularLighting
impl Sync for FeSpecularLighting
impl Unpin for FeSpecularLighting
impl UnwindSafe for FeSpecularLighting
Blanket Implementations§
source§impl<T> BasicAttrs for Twhere
T: AsElement,
impl<T> BasicAttrs for Twhere T: AsElement,
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more