Struct hobo::create::AnimateMotion
source · pub struct AnimateMotion(pub Entity);
Tuple Fields§
§0: Entity
Trait Implementations§
source§impl AsElement for AnimateMotion
impl AsElement for AnimateMotion
fn add_child<T: AsElement>(&self, child: T)
fn child(self, child: impl AsElement) -> Self
fn with_child<T: AsElement>(self, f: impl FnOnce(&Self) -> T) -> Self
fn add_children<Item: AsElement>( &self, children: impl IntoIterator<Item = Item> )
fn children<Item: AsElement>( self, children: impl IntoIterator<Item = Item> ) -> Self
fn leave_parent(self)
source§fn add_child_at<T: AsElement>(&self, at_index: usize, child: T)
fn add_child_at<T: AsElement>(&self, at_index: usize, child: T)
add a child at an index, useful to update tables without regenerating the whole container element
fn add_child_signal<S, E>(&self, signal: S)where E: AsElement, S: Signal<Item = E> + 'static,
fn child_signal<S, E>(self, signal: S) -> Selfwhere E: AsElement, S: Signal<Item = E> + 'static,
fn set_class_tagged<Tag: Hash + 'static>( &self, tag: Tag, style: impl Into<Style> )
fn set_class_typed<Type: 'static>(&self, style: impl Into<Style>)
fn set_class(&self, style: impl Into<Style>)
fn add_class(&self, style: impl Into<Style>)
fn class(self, style: impl Into<Style>) -> Self
fn class_tagged<Tag: Hash + 'static>( self, tag: Tag, style: impl Into<Style> ) -> Self
fn class_typed<Type: 'static>(self, style: impl Into<Style>) -> Self
fn set_class_signal<S, I>(&self, signal: S)where I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_signal<S, I>(self, signal: S) -> Selfwhere I: Into<Style>, S: Signal<Item = I> + 'static,
fn set_class_typed_signal<Type, S, I>(&self, signal: S)where Type: 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_typed_signal<Type, S, I>(self, signal: S) -> Selfwhere Type: 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn set_class_tagged_signal<Tag, S, I>(&self, tag: Tag, signal: S)where Tag: Hash + Copy + 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn class_tagged_signal<Tag, S, I>(self, tag: Tag, signal: S) -> Selfwhere Tag: Hash + Copy + 'static, I: Into<Style>, S: Signal<Item = I> + 'static,
fn get_attr<'k>(&self, key: impl Into<Cow<'k, str>>) -> Option<String>
fn set_attr<'k, 'v>( &self, key: impl Into<Cow<'k, str>>, value: impl Into<Cow<'v, str>> )
fn attr<'k, 'v>( self, key: impl Into<Cow<'k, str>>, value: impl Into<Cow<'v, str>> ) -> Self
fn set_bool_attr<'k>(&self, key: impl Into<Cow<'k, str>>, value: bool)
fn bool_attr<'k>(self, key: impl Into<Cow<'k, str>>, value: bool) -> Self
fn remove_attr<'k>(&self, key: impl Into<Cow<'k, str>>)
fn set_attr_signal<'k, 'v, S, K, V>(&self, attr: K, signal: S)where K: Into<Cow<'k, str>>, V: Into<Cow<'v, str>>, S: Signal<Item = V> + 'static,
fn attr_signal<'k, 'v, S, K, V>(self, attr: K, signal: S) -> Selfwhere K: Into<Cow<'k, str>>, V: Into<Cow<'v, str>>, S: Signal<Item = V> + 'static,
fn set_bool_attr_signal<'k, S, K>(&self, attr: K, signal: S)where K: Into<Cow<'k, str>>, S: Signal<Item = bool> + 'static,
fn bool_attr_signal<'k, S, K>(self, attr: K, signal: S) -> Selfwhere K: Into<Cow<'k, str>>, S: Signal<Item = bool> + 'static,
fn set_text<'a>(&self, text: impl Into<Cow<'a, str>>)
fn text<'a>(self, x: impl Into<Cow<'a, str>>) -> Self
fn set_text_signal<'a, S, I>(&self, signal: S)where I: Into<Cow<'a, str>>, S: Signal<Item = I> + 'static,
fn text_signal<'a, S, I>(self, x: S) -> Selfwhere I: Into<Cow<'a, str>>, S: Signal<Item = I> + 'static,
fn set_style(&self, style: impl AppendProperty)
fn style(self, style: impl AppendProperty) -> Self
fn remove_style(&self)
fn set_style_signal<S, I>(&self, signal: S)where I: AppendProperty, S: Signal<Item = I> + 'static,
fn style_signal<S, I>(self, signal: S) -> Selfwhere I: AppendProperty, S: Signal<Item = I> + 'static,
fn mark<T: 'static>(self) -> Self
fn unmark<T: 'static>(self) -> Self
fn mark_signal<T: 'static, S>(self, signal: S) -> Selfwhere S: Signal<Item = bool> + 'static,
fn with_component<T: 'static>(self, f: impl FnOnce(&Self) -> T) -> Self
fn replace_with<T: AsElement>(&self, other: T) -> T
fn parent(&self) -> Element
fn as_element(&self) -> Element
source§impl AsEntity for AnimateMotion
impl AsEntity for AnimateMotion
fn as_entity(&self) -> Entity
fn try_get_cmp<'a, C: 'static>( &self ) -> Option<OwningRef<StorageGuard<C, StorageRef<'a, C>>, C>>where Self: Sized,
fn try_get_cmp_mut<'a, C: 'static>( &self ) -> Option<OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>>where Self: Sized,
fn get_cmp<'a, C: 'static>( &self ) -> OwningRef<StorageGuard<C, StorageRef<'a, C>>, C>
fn get_cmp_mut<'a, C: 'static>( &self ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn get_cmp_mut_or<'a, C: 'static>( &self, f: impl FnOnce() -> C ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn get_cmp_mut_or_default<'a, C: 'static + Default>( &self ) -> OwningRefMut<StorageGuardMut<C, StorageRefMut<'a, C>>, C>
fn remove_cmp<C: 'static>(&self)where Self: Sized,
fn find_in_ancestors<Q: Query>(&self) -> Vec<Q::Fetch>
fn try_find_first_in_ancestors<Q: Query>(&self) -> Option<Q::Fetch>
fn find_first_in_ancestors<Q: Query>(&self) -> Q::Fetch
fn find_in_descendants<Q: Query>(&self) -> Vec<Q::Fetch>
fn find_in_children<Q: Query>(&self) -> Vec<Q::Fetch>
fn try_find_first_in_descendants<Q: Query>(&self) -> Option<Q::Fetch>
fn try_find_first_in_children<Q: Query>(&self) -> Option<Q::Fetch>
fn find_first_in_descendants<Q: Query>(&self) -> Q::Fetch
fn find_first_in_children<Q: Query>(&self) -> Q::Fetch
fn remove(&self)
fn add_component<T: 'static>(&self, component: T)
fn component<T: 'static>(self, component: T) -> Selfwhere Self: Sized,
fn has_cmp<C: 'static>(&self) -> boolwhere Self: Sized,
fn is_dead(&self) -> bool
fn spawn(&self, f: impl Future<Output = ()> + 'static)
fn spawn_in<F: FnOnce(&Self) -> Fut, Fut: Future<Output = ()> + 'static>( self, f: F ) -> Selfwhere Self: Sized,
source§impl Clone for AnimateMotion
impl Clone for AnimateMotion
source§fn clone(&self) -> AnimateMotion
fn clone(&self) -> AnimateMotion
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimateMotion
impl Debug for AnimateMotion
source§impl Hash for AnimateMotion
impl Hash for AnimateMotion
source§impl PartialEq<AnimateMotion> for AnimateMotion
impl PartialEq<AnimateMotion> for AnimateMotion
source§fn eq(&self, other: &AnimateMotion) -> bool
fn eq(&self, other: &AnimateMotion) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for AnimateMotion
impl Eq for AnimateMotion
impl StructuralEq for AnimateMotion
impl StructuralPartialEq for AnimateMotion
Auto Trait Implementations§
impl RefUnwindSafe for AnimateMotion
impl Send for AnimateMotion
impl Sync for AnimateMotion
impl Unpin for AnimateMotion
impl UnwindSafe for AnimateMotion
Blanket Implementations§
source§impl<T> BasicAttrs for Twhere
T: AsElement,
impl<T> BasicAttrs for Twhere T: AsElement,
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more