[][src]Enum hltas::types::VectorialStrafingConstraints

pub enum VectorialStrafingConstraints {
    VelocityYaw {
        tolerance: f32,
    },
    AvgVelocityYaw {
        tolerance: f32,
    },
    Yaw {
        yaw: f32,
        tolerance: f32,
    },
    YawRange {
        from: f32,
        to: f32,
    },
}

Constraints for the vectorial strafing algorithm.

Variants

VelocityYaw

Constrains the player yaw relative the velocity yaw.

Fields of VelocityYaw

tolerance: f32

The player's yaw should remain within velocity yaw ± tolerance degrees.

AvgVelocityYaw

Constrains the player yaw relative the yaw of velocity averaged over last two frames.

Fields of AvgVelocityYaw

tolerance: f32

The player's yaw should remain within average velocity yaw ± tolerance degrees.

Yaw

Constrains the player yaw relative to the given yaw.

Fields of Yaw

yaw: f32

The target yaw in degrees.

tolerance: f32

The player's yaw should remain within yaw ± tolerance degrees.

YawRange

Constrains the player yaw to the given range.

The range is in degrees, mod 360, inclusive from both sides. The order matters: from 10 to 350 results in a wide angle range, and from 350 to 10 results in a narrow angle range opposite to the first one.

Fields of YawRange

from: f32

The lowest yaw angle of the range in degrees.

to: f32

The highest yaw angle of the range in degrees.

Trait Implementations

impl Clone for VectorialStrafingConstraints[src]

impl Copy for VectorialStrafingConstraints[src]

impl Debug for VectorialStrafingConstraints[src]

impl PartialEq<VectorialStrafingConstraints> for VectorialStrafingConstraints[src]

impl StructuralPartialEq for VectorialStrafingConstraints[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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    T: Clone
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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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