Struct hldemo::WeaponAnimData
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pub struct WeaponAnimData { pub anim: i32, pub body: i32, }
Fields
anim: i32
body: i32
Trait Implementations
impl Debug for WeaponAnimData
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impl PartialEq for WeaponAnimData
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fn eq(&self, __arg_0: &WeaponAnimData) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &WeaponAnimData) -> bool
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This method tests for !=
.