Struct hldemo::UserCmd
[−]
[src]
pub struct UserCmd { pub lerp_msec: i16, pub msec: u8, pub viewangles: [f32; 3], pub forwardmove: f32, pub sidemove: f32, pub upmove: f32, pub lightlevel: i8, pub buttons: u16, pub impulse: i8, pub weaponselect: i8, pub impact_index: i32, pub impact_position: [f32; 3], }
Fields
lerp_msec: i16
msec: u8
viewangles: [f32; 3]
forwardmove: f32
sidemove: f32
upmove: f32
lightlevel: i8
impulse: i8
weaponselect: i8
impact_index: i32
impact_position: [f32; 3]