1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593
//=======================================================================//
// TRAITS
//
//=======================================================================//
/// A trait for collections that allows to insert and remove a value but causes the application to
/// panic if the insert or remove was unsuccessful.
pub(crate) trait AssertedInsertRemove<T, U, V, X>
{
/// Insert `value` in the collection. Panics if the collection already contains `value`.
fn asserted_insert(&mut self, value: T) -> V;
#[allow(dead_code)]
/// Remove `value` from the collection. Panics if the collection does not contain `value`.
fn asserted_remove(&mut self, value: &U) -> X;
}
//=======================================================================//
// UI
//
//=======================================================================//
#[cfg(feature = "ui")]
pub(crate) mod ui_mod
{
//=======================================================================//
// IMPORTS
//
//=======================================================================//
use bevy::window::Window;
use bevy_egui::egui;
use glam::Vec2;
use crate::{map::editor::state::grid::Grid, utils::hull::Hull};
//=======================================================================//
// CONSTANTS
//
//=======================================================================//
/// The length of the sides of the vertex highlights.
pub const VX_HGL_SIDE: f32 = 5f32;
/// The squared length of the sides of the vertex highlights.
pub const VX_HGL_SIDE_SQUARED: f32 = VX_HGL_SIDE * VX_HGL_SIDE;
//=======================================================================//
// TRAITS
//
//=======================================================================//
/// A trait for collections that consumes them and returns None if they are empty.
pub(crate) trait NoneIfEmpty
{
/// Returns None is `self` is empty, otherwise returns `Some(self)`.
#[must_use]
fn none_if_empty(self) -> Option<Self>
where
Self: Sized;
}
impl<T> NoneIfEmpty for Vec<T>
{
#[inline]
fn none_if_empty(self) -> Option<Self> { (!self.is_empty()).then_some(self) }
}
//=======================================================================//
/// A trait for collections that replaces all the value with new ones.
/// This is helpful to preserve the accumulated capacity.
pub(crate) trait ReplaceValues<T>
{
/// Replaces all the contained values with the ones returned by `iter`.
fn replace_values<I: IntoIterator<Item = T>>(&mut self, iter: I);
}
impl<T> ReplaceValues<T> for Vec<T>
{
#[inline]
fn replace_values<I: IntoIterator<Item = T>>(&mut self, iter: I)
{
self.clear();
self.extend(iter);
}
}
impl<'a, T: 'a + Copy> ReplaceValues<&'a T> for Vec<T>
{
#[inline]
fn replace_values<I: IntoIterator<Item = &'a T>>(&mut self, iter: I)
{
self.clear();
self.extend(iter);
}
}
impl ReplaceValues<char> for String
{
#[inline]
fn replace_values<I: IntoIterator<Item = char>>(&mut self, iter: I)
{
self.clear();
self.extend(iter);
}
}
//=======================================================================//
/// A trait to replace values of variables with their default and return the original.
/// Equivalent to using `std::mem::take(value)`.
pub(crate) trait TakeValue
{
/// Replaces `self` with its default and returns its value.
#[must_use]
fn take_value(&mut self) -> Self;
}
//=======================================================================//
/// A trait for objects representing cameras.
pub(crate) trait Camera
{
/// The camera position.
#[must_use]
fn pos(&self) -> Vec2;
/// The camera scale.
#[must_use]
fn scale(&self) -> f32;
/// Returns a [`Hull`] representing the camera's viewport.
#[must_use]
fn viewport(&self, window: &Window, grid: Grid) -> Hull;
/// Returns the world position of 'p'.
#[inline]
#[must_use]
fn to_world_coordinates(&self, window: &Window, grid: Grid, p: Vec2) -> Vec2
{
let p = p * self.scale() -
(Vec2::new(window.width(), window.height()) * self.scale()) / 2f32;
let camera_pos = self.pos();
grid.point_projection(Vec2::new(p.x + camera_pos.x, -(p.y - camera_pos.y)))
}
/// Converts 'p' to UI coordinates.
#[inline]
#[must_use]
fn to_egui_coordinates(&self, window: &Window, grid: Grid, p: Vec2) -> egui::Pos2
{
let p = grid.transform_point(p);
let pos = self.pos();
let scale = self.scale();
let mut q = egui::Pos2::new(p.x, p.y);
q.y.toggle();
q.x += (window.width() * scale) / 2f32 - pos.x;
q.y += (window.height() * scale) / 2f32 + pos.y;
q.x /= scale;
q.y /= scale;
q
}
/// Sets the position of `self`.
fn set_pos(&mut self, pos: Vec2);
/// Moves the position of `self` by `delta`.
fn translate(&mut self, delta: Vec2);
/// Changes the scale of the the camera.
#[must_use]
fn change_scale(&mut self, units: f32) -> f32;
/// Zooms in/out by `units`.
fn zoom(&mut self, units: f32);
/// Zooms in.
#[inline]
fn zoom_in(&mut self) { self.zoom(1f32); }
/// Zooms out.
#[inline]
fn zoom_out(&mut self) { self.zoom(-1f32); }
/// Zooms `self` on a certain position by `units` amount.
fn zoom_on_ui_pos(
&mut self,
window: &Window,
grid: Grid,
world_pos: Vec2,
ui_pos: Vec2,
units: f32
)
{
_ = self.change_scale(units);
self.translate(
grid.transform_point(world_pos - self.to_world_coordinates(window, grid, ui_pos))
);
}
/// Like `scale_viewport_to_hull`, but also accounts for the UI on screen space.
fn scale_viewport_to_hull(
&mut self,
window: &Window,
grid: Grid,
hull: &Hull,
padding: f32
);
/// Returns the UI dimensions of the window divided by half and scaled to represent its
/// world dimensions.
#[inline]
#[must_use]
fn scaled_window_half_sizes(&self, window: &Window) -> (f32, f32)
{
((window.width() / 2f32) * self.scale(), (window.height() / 2f32) * self.scale())
}
}
//=======================================================================//
/// A trait to create an object from a static `str` and to get a static `str` representing the
/// object.
pub(crate) trait FromToStr
where
Self: Sized
{
/// Creates an instance of `Self` from `value`.
/// Returns None if it's not possible.
#[must_use]
fn from_str(value: &str) -> Option<Self>;
/// Returns a static `str` representing `self`.
#[must_use]
fn to_str(self) -> &'static str;
}
/// Implements [`FromToStr`] for [`bevy::input::keyboard::KeyCode`].
macro_rules! keycode_from_to_str {
($(($str:expr, $kc:ident)),+) => (
impl FromToStr for bevy::input::keyboard::KeyCode
{
#[inline]
fn from_str(value: &str) -> Option<Self>
{
match value
{
$($str => Some(bevy::input::keyboard::KeyCode::$kc),)+
_ => None
}
}
#[inline]
fn to_str(self) -> &'static str
{
match self
{
$(bevy::input::keyboard::KeyCode::$kc => $str,)+
_ => ""
}
}
}
);
}
keycode_from_to_str!(
("1", Digit1),
("2", Digit2),
("3", Digit3),
("4", Digit4),
("5", Digit5),
("6", Digit6),
("7", Digit7),
("8", Digit8),
("9", Digit9),
("0", Digit0),
("A", KeyA),
("B", KeyB),
("C", KeyC),
("D", KeyD),
("E", KeyE),
("F", KeyF),
("G", KeyG),
("H", KeyH),
("I", KeyI),
("J", KeyJ),
("K", KeyK),
("L", KeyL),
("M", KeyM),
("N", KeyN),
("O", KeyO),
("P", KeyP),
("Q", KeyQ),
("R", KeyR),
("S", KeyS),
("T", KeyT),
("U", KeyU),
("V", KeyV),
("W", KeyW),
("X", KeyX),
("Y", KeyY),
("Z", KeyZ),
("Escape", Escape),
("F1", F1),
("F2", F2),
("F3", F3),
("F4", F4),
("F5", F5),
("F6", F6),
("F7", F7),
("F8", F8),
("F9", F9),
("F10", F10),
("F11", F11),
("F12", F12),
("F13", F13),
("F14", F14),
("F15", F15),
("F16", F16),
("F17", F17),
("F18", F18),
("F19", F19),
("F20", F20),
("F21", F21),
("F22", F22),
("F23", F23),
("F24", F24),
("Insert", Insert),
("Home", Home),
("Delete", Delete),
("End", End),
("PageDown", PageDown),
("PageUp", PageUp),
("Left", ArrowLeft),
("Up", ArrowUp),
("Right", ArrowRight),
("Down", ArrowDown),
("Back", Backspace),
("Enter", Enter),
("Space", Space),
("Numpad0", Numpad0),
("Numpad1", Numpad1),
("Numpad2", Numpad2),
("Numpad3", Numpad3),
("Numpad4", Numpad4),
("Numpad5", Numpad5),
("Numpad6", Numpad6),
("Numpad7", Numpad7),
("Numpad8", Numpad8),
("Numpad9", Numpad9),
("+", NumpadAdd),
("'", Quote),
("\\", Backslash),
("CapsLock", CapsLock),
(",", Comma),
("Convert", Convert),
("NumpadDecimal", NumpadDecimal),
("Numpad /", NumpadDivide),
("=", Equal),
("`", Backquote),
("LAlt", AltLeft),
("[", BracketLeft),
("LCtrl", ControlLeft),
("LShift", ShiftLeft),
("LSuper", SuperLeft),
("-", Minus),
("Numpad *", NumpadMultiply),
("Numpad ,", NumpadComma),
("NumpadEnter", NumpadEnter),
("Numpad =", NumpadEqual),
(".", Period),
("RAlt", AltRight),
("]", BracketRight),
("RCtrl", ControlRight),
("RShift", ShiftRight),
("RWin", SuperRight),
(";", Semicolon),
("/", Slash),
("Numpad -", NumpadSubtract),
("Tab", Tab)
);
//=======================================================================//
/// A trait to implement value toggle for an object.
pub(crate) trait Toggle
{
/// Toggles 'self'.
fn toggle(&mut self);
}
impl Toggle for bool
{
#[inline]
fn toggle(&mut self) { *self = !*self; }
}
impl Toggle for f32
{
#[inline]
fn toggle(&mut self) { *self = -*self; }
}
//=======================================================================//
/// A trait to determine whether a point is inside the UI rectangle highlight of a point.
pub(crate) trait PointInsideUiHighlight
{
/// Whether `p` is inside the area of `self` while accounting for `camera_scale`.
#[must_use]
fn is_point_inside_ui_highlight(&self, p: Vec2, camera_scale: f32) -> bool;
}
impl PointInsideUiHighlight for Vec2
{
#[inline]
fn is_point_inside_ui_highlight(&self, p: Vec2, camera_scale: f32) -> bool
{
let half_side_length = bumped_vertex_highlight_side_length(camera_scale) / 2f32;
f32::abs(self.x - p.x) <= half_side_length && f32::abs(self.y - p.y) <= half_side_length
}
}
//=======================================================================//
// TYPES
//
//=======================================================================//
/// An on/off switch that pulses at a certain interval.
#[must_use]
#[derive(Clone, Copy)]
pub(crate) struct Blinker
{
/// The leftover amount of time it must pulse.
time: f32,
/// Whether the pulse is on or off.
onoff: bool,
/// The duration of the pulsation.
interval: f32
}
impl Blinker
{
/// Returns a new [`Blinker`].
#[inline]
pub const fn new(interval: f32) -> Self
{
Self {
time: interval,
onoff: true,
interval
}
}
/// Whether the [`Blinker`] is in the on state.
#[inline]
#[must_use]
pub const fn on(&self) -> bool { self.onoff }
/// Updates the state of the [`Blinker`].
#[inline]
pub fn update(&mut self, delta_time: f32) -> bool
{
self.time -= delta_time;
if self.time <= 0f32
{
let delta_time = self.time.abs();
self.time = self.interval;
self.onoff.toggle();
self.update(delta_time);
}
self.onoff
}
}
//=======================================================================//
// FUNCTIONS
//
//=======================================================================//
/// Returns the scaled length of the vertex highlight side.
#[inline]
#[must_use]
pub fn vertex_highlight_side_length(camera_scale: f32) -> f32 { camera_scale * VX_HGL_SIDE }
/// Returns a slightly increased length of the vertex highlight side.
#[inline]
#[must_use]
pub fn bumped_vertex_highlight_side_length(camera_scale: f32) -> f32
{
vertex_highlight_side_length(camera_scale) * 4f32
}
/// Returns a [`Hull`] describing a square with side `side_length` with center at the origin.
#[inline]
#[must_use]
fn square(side_length: f32) -> Hull
{
Hull::new(side_length, -side_length, -side_length, side_length)
}
/// Returns a [`Hull`] representing a vertex highlight with center at the origin.
#[inline]
#[must_use]
pub fn vertex_highlight_square(camera_scale: f32) -> Hull
{
square(vertex_highlight_side_length(camera_scale))
}
/// Returns a [`Hull`] representing a slightly buffed vertex highlight with center at the
/// origin.
#[inline]
#[must_use]
pub fn bumped_vertex_highlight_square(camera_scale: f32) -> Hull
{
square(bumped_vertex_highlight_side_length(camera_scale))
}
//=======================================================================//
/// Returns the number after to `n` in the residue class described by `div`.
#[inline]
#[must_use]
pub fn next(n: usize, div: usize) -> usize { next_n_steps(n, 1, div) }
/// Returns the number `s` steps ahead of `n` in the residue class described by `div`.
#[inline]
#[must_use]
pub fn next_n_steps(n: usize, s: usize, div: usize) -> usize
{
assert!(n < div, "n {n} is higher or equal than div {div}.");
let n = n + s;
if n >= div
{
n - div
}
else
{
n
}
}
/// Returns the element of `l` at the index after `n`.
#[inline]
#[must_use]
pub fn next_element<T>(n: usize, l: &[T]) -> &T { &l[next(n, l.len())] }
//=======================================================================//
/// Returns the number before `n` in the residue class described by `div`.
#[inline]
#[must_use]
pub fn prev(n: usize, div: usize) -> usize { prev_n_steps(n, 1, div) }
/// Returns the number `s` steps before `n` in the residue class described by `div`.
#[inline]
#[must_use]
pub fn prev_n_steps(n: usize, s: usize, div: usize) -> usize
{
assert!(n < div, "n {n} is higher or equal to div {div}.");
if n < s
{
n + div - s
}
else
{
n - s
}
}
/// Returns the element of `l` at the index before `n`.
#[inline]
#[must_use]
pub fn prev_element<T>(n: usize, l: &[T]) -> &T { &l[prev(n, l.len())] }
/// Returns the element of `l` at the index `s` steps before before `n`.
#[inline]
#[must_use]
pub fn prev_element_n_steps<T>(n: usize, s: usize, l: &[T]) -> &T
{
&l[prev_n_steps(n, s, l.len())]
}
}
#[cfg(feature = "ui")]
pub use ui_mod::*;