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use crate::{Hff, TableView};
/// A depth first iterator over hff content.
pub struct DepthFirstIter<'a> {
/// The hff structure we are following.
hff: &'a Hff,
/// The current index of iteration.
index: usize,
/// Stack of expected siblings at each depth.
count: Vec<usize>,
}
impl<'a> DepthFirstIter<'a> {
/// Create a depth first iterator over tables in the tree.
pub fn new(hff: &'a Hff) -> DepthFirstIter {
Self {
hff,
index: 0,
count: vec![],
}
}
}
impl<'a> Iterator for DepthFirstIter<'a> {
// Depth and table view.
type Item = (usize, TableView<'a>);
fn next(&mut self) -> Option<Self::Item> {
let tables = self.hff.tables_array();
if self.index < tables.len() {
// We have more data.
let table = &tables[self.index];
// Remove stack entries which have expired.
while let Some(top) = self.count.pop() {
if top > 0 {
self.count.push(top - 1);
break;
}
}
// Store the current depth before adding children.
let depth = self.count.len();
// If the table has children, add to the stack.
if table.child_count() > 0 {
self.count.push(table.child_count() as usize);
}
let view = TableView::new(self.hff, self.index);
self.index += 1;
Some((depth, view))
} else {
// We're done.
None
}
/*
println!("{}: {:?}", self.index, self.sibling);
while let Some(sibling) = self.sibling.pop() {
// Get the table we intend to return for information purposes.
let table = self.hff.tables_array()[self.index];
if sibling == self.index {
// We're done with the level.
// If the current item has more siblings, push that in.
if table.sibling() > 0 {
self.sibling.push(self.index + table.sibling() as usize);
break;
}
} else {
// Push the sibling back on the stack.
self.sibling.push(sibling);
// If the current table has siblings, push that on the stack.
if table.sibling() > 0 {
self.sibling.push(self.index + table.sibling() as usize);
}
break;
}
}
if self.index < self.hff.tables_array().len() {
let view = TableView::new(self.hff, self.index);
self.index += 1;
Some((depth, view))
} else {
None
}
*/
}
}