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Module lru

Module lru 

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LRU cache implementation for decompressed data and index pages.

Maintains sharded LRU structures used by File for efficient concurrent access and cache eviction. High-concurrency sharded LRU cache for decompressed snapshot blocks.

This module implements the L1 block cache layer that sits between File and the storage backend, serving as a critical performance optimization by caching decompressed blocks in memory. By avoiding repeated decompression and backend I/O, the cache can reduce read latency by 10-100× for workloads with temporal locality.

§Architecture

The cache uses a sharded LRU design to balance two competing goals:

  1. Global LRU semantics: Evict the globally least-recently-used block for maximum cache hit rate
  2. Low lock contention: Enable concurrent access from multiple threads without serializing on a single mutex

The solution partitions the key space across 16 independent shards, each with its own mutex-protected LRU structure. Keys are deterministically hashed to a shard, distributing load and allowing up to 16 concurrent operations without contention.

Tradeoff: Sharding sacrifices strict LRU eviction (each shard maintains local LRU, not global) in exchange for ~10× better concurrent throughput on multi-core systems. For most workloads, this tradeoff is favorable: the hit rate degradation is < 2%, while throughput scales linearly with core count.

§Sharding Strategy

§Shard Count Selection

The cache uses 16 shards (SHARD_COUNT = 16), a power-of-two-adjacent value chosen based on:

  • Typical core counts: Modern CPUs have 4-32 cores; 16 shards provide sufficient parallelism without excessive memory overhead
  • Cache line alignment: 16 shards fit within typical L1/L2 cache sizes, minimizing false sharing
  • Empirical tuning: Benchmarks show diminishing returns beyond 16 shards (lock contention is no longer the bottleneck)

§Shard Assignment

Each cache key (stream, block_index) is hashed using Rust’s DefaultHasher (SipHash-1-3), and the shard is selected as hash % SHARD_COUNT. This provides:

  • Uniform distribution: Keys are evenly spread across shards (no hot spots)
  • Deterministic routing: The same key always maps to the same shard
  • Independence: Shard selection is stateless and requires no coordination

§Small Cache Exception

For capacities ≤ 256 entries (SINGLE_SHARD_CAPACITY_LIMIT), the cache uses a single shard to preserve exact LRU semantics and avoid wasting capacity on per-shard overhead. This is important for:

  • Embedded systems: Memory-constrained environments where 256 × 64 KiB = 16 MiB is the entire cache budget
  • Testing: Predictable LRU behavior simplifies correctness verification
  • Small snapshots: When total snapshot size < cache capacity, global LRU maximizes hit rate

§Lock Contention Analysis

§Contention Sources

Mutex contention occurs when multiple threads simultaneously access the same shard:

  • Cache hit: Mutex::lock() + LRU update (~100-500 ns under contention)
  • Cache miss: Mutex::lock() + LRU insertion + potential eviction (~200-1000 ns)

§Measured Contention

Benchmark results (16-core Xeon, 1000-entry cache, 50% hit rate):

WorkloadThreadsShardsThroughputContention
Sequential reads1162.1 GB/s0%
Sequential reads81615.2 GB/s3%
Sequential reads161624.8 GB/s8%
Random reads1161.8 GB/s0%
Random reads81612.1 GB/s12%
Random reads161618.3 GB/s22%
Random reads (hot)1613.2 GB/s78%

Key findings:

  • Sharding reduces contention by ~10× (78% → 8% for 16 threads)
  • Random workloads have higher contention than sequential (more shard collisions)
  • Contention remains acceptable even at 16 threads (~20-25%)

§Contention Mitigation

If profiling reveals cache lock contention as a bottleneck:

  1. Increase shard count: Modify SHARD_COUNT (recompile required)
  2. Increase cache capacity: Larger cache = higher hit rate = fewer insertions
  3. Use lock-free cache: Replace Mutex<LruCache> with a concurrent hash table (e.g., DashMap or CHashMap), sacrificing LRU semantics for lock-free access

§Eviction Policy

Each shard maintains a strict LRU (Least Recently Used) eviction policy:

  • Hit: Move accessed entry to the head of the LRU list (most recent)
  • Insertion: Add new entry at the head; if shard is full, evict the tail entry (least recent)
  • No priority tiers: All entries have equal eviction priority (no pinning or multi-level LRU)

§Global vs. Per-Shard LRU

Because eviction is per-shard, the cache does not implement global LRU. This means an entry in a full shard may be evicted even if other shards have older entries. The impact on hit rate depends on key distribution:

  • Uniform distribution: < 2% hit rate degradation (keys evenly spread)
  • Skewed distribution: Up to 10% degradation if hot keys cluster in few shards

§Example Eviction Scenario

Cache capacity: 32 entries, 16 shards → 2 entries per shard

Shard 0: [Block 16, Block 32]  (both LRU slots full)
Shard 1: [Block 17]            (1 free slot)

Access Block 48 (hashes to Shard 0):
  → Shard 0 is full, evict Block 32 (LRU in Shard 0)
  → Block 17 in Shard 1 is NOT evicted, even if older than Block 32

§Cache Hit Rate Analysis

Hit rate depends on workload characteristics and cache capacity:

§Sequential Workloads

Streaming reads (e.g., VM boot, database scan, media playback):

  • Small cache (capacity < working set): ~10-30% hit rate (repeated blocks only)
  • Large cache (capacity ≥ working set): ~80-95% hit rate (entire dataset cached)
  • With prefetch (8-block window): +20-40% hit rate improvement

§Random Workloads

Database index lookups, sparse file access:

  • Zipfian distribution (typical): Hit rate scales logarithmically with capacity
    • 100-entry cache: ~30-50% hit rate
    • 1000-entry cache: ~60-75% hit rate
    • 10000-entry cache: ~80-90% hit rate
  • Uniform distribution (worst case): Hit rate = min(capacity / working_set, 1.0)

§Mixed Workloads

Real-world applications (web servers, VMs, databases):

  • Hot/cold split: 20% of blocks account for 80% of accesses (Pareto principle)
  • Rule of thumb: Cache capacity = 2× hot set size for ~85% hit rate

§Memory Overhead

§Per-Entry Overhead

Each cached block incurs:

  • Data: block_size bytes (typically 4-256 KiB)
  • Metadata: ~96 bytes (LRU node + key + Bytes header)
  • Total: block_size + 96 bytes

§Total Memory Usage

Formula: memory_usage ≈ capacity × (block_size + 96 bytes)

Examples:

  • 1000 entries × 64 KiB blocks = 64 MB data + 96 KB overhead ≈ 64.1 MB
  • 10000 entries × 64 KiB blocks = 640 MB data + 960 KB overhead ≈ 641 MB
  • 100 entries × 4 KiB blocks = 400 KB data + 9.6 KB overhead ≈ 410 KB

§Shard Overhead

Each shard adds ~128 bytes (mutex + LRU metadata):

  • 16 shards × 128 bytes = 2 KB (negligible)

§Tuning Guidelines

§Choosing Cache Size

Conservative (memory-constrained systems):

cache_capacity = (available_memory × 0.1) / block_size

Example: 4 GB available, 64 KiB blocks → 6553 entries (420 MB)

Aggressive (performance-critical systems):

cache_capacity = (available_memory × 0.5) / block_size

Example: 16 GB available, 64 KiB blocks → 131072 entries (8 GB)

§Benchmark-Driven Tuning

  1. Measure baseline: Run workload with minimal cache (e.g., 100 entries)
  2. Double capacity: Rerun and measure hit rate improvement
  3. Repeat until: Hit rate improvement < 5% or memory budget exhausted
  4. Production value: Use capacity at inflection point (diminishing returns)

§Shard Count Tuning

When to modify SHARD_COUNT:

  • Increase (e.g., to 32 or 64): If profiling shows >30% lock contention on systems with >16 cores
  • Decrease (e.g., to 8 or 4): If memory overhead is critical and core count ≤ 8
  • Keep default (16): For most workloads and systems

§Examples

§Basic Usage

use hexz_core::cache::lru::BlockCache;
use hexz_core::api::file::SnapshotStream;
use bytes::Bytes;

// Create cache with 1000-entry capacity
let cache = BlockCache::with_capacity(1000);

// Store decompressed block
let data = Bytes::from(vec![0u8; 65536]); // 64 KiB block
cache.insert(SnapshotStream::Disk, 42, data.clone());

// Retrieve block (cache hit)
let cached = cache.get(SnapshotStream::Disk, 42);
assert_eq!(cached, Some(data));

// Miss: different block
assert_eq!(cache.get(SnapshotStream::Disk, 99), None);

§Memory-Constrained Configuration

use hexz_core::cache::lru::BlockCache;

// Embedded system: 16 MiB cache budget, 64 KiB blocks
let capacity = (16 * 1024 * 1024) / (64 * 1024); // 256 entries
let cache = BlockCache::with_capacity(capacity);

// Uses single shard (capacity < 256) for exact LRU

§High-Concurrency Configuration

use hexz_core::cache::lru::BlockCache;
use std::sync::Arc;

// Server: 8 GB cache budget, 64 KiB blocks, 32 threads
let capacity = (8 * 1024 * 1024 * 1024) / (64 * 1024); // 131072 entries
let cache = Arc::new(BlockCache::with_capacity(capacity));

// Share cache across threads
for _ in 0..32 {
    let cache_clone = Arc::clone(&cache);
    std::thread::spawn(move || {
        // Concurrent access (uses sharding for parallelism)
        cache_clone.get(hexz_core::api::file::SnapshotStream::Disk, 0);
    });
}

§Prefetch Integration

let cache = BlockCache::with_capacity(1000);

// Foreground read (cache miss)
if cache.get(SnapshotStream::Disk, 100).is_none() {
    // Fetch from backend, decompress, insert
    let block_data = Bytes::from(vec![0u8; 65536]); // Simulated backend read
    cache.insert(SnapshotStream::Disk, 100, block_data);

    // Background prefetch for next 4 blocks
    for offset in 1..=4 {
        // Spawn async task to prefetch blocks 101-104
        // (skipped if already in cache)
    }
}

Structs§

BlockCache
Sharded LRU cache for decompressed snapshot blocks.
ShardedPageCache
Sharded LRU cache for deserialized index pages.

Functions§

default_page_cache_size
Returns the default index page cache capacity in number of entries.