Crate hextree

source ·
Expand description

hextree provides tree structures that represent geographic regions with H3 cells.

The primary structures are:

You can think of HexTreeMap vs. HexTreeSet as HashMap vs. HashSet.

For the rest of the documentation, we will use hextree to refer to the general data structure.

How is this different from HashMap<Cell, V>?

The key feature of a hextree is that its keys (H3 cells) are hierarchical. For instance, if you previously inserted an entry for a low-res cell, but later query for a higher-res child cell, the tree returns the value for the lower res cell. Additionally, with compaction, trees can automatically coalesce adjacent high-res cells into their parent cell. For very large regions, the compaction process can continue to lowest resolution cells (res-0), possibly removing millions of redundant cells from the tree. For example, a set of 4,795,661 res-7 cells representing North America coalesces into a 42,383 element HexTreeSet.

A hextree’s internal structure exactly matches the semantics of an H3 cell. The root of the tree has 122 resolution-0 nodes, followed by 15 levels of 7-ary nodes. The level of an occupied node, or leaf node, is the same as its corresponding H3 cell resolution.

Features

  • serde-support: support for serialization via serde.

Re-exports

Modules

  • User pluggable compaction.
  • A HexTreeMap is a structure for mapping geographical regions to values.

Structs

Enums

  • Error type for this crate.

Type Definitions

  • A HexTreeSet is a structure for representing geographical regions and efficiently testing performing hit-tests on that region. Or, in other words: I have a region defined; does it contain this point on earth?
  • Result type for this crate