Struct heron::rapier_plugin::rapier3d::parry::query::details::RayIntersection
source · pub struct RayIntersection {
pub toi: f32,
pub normal: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub feature: FeatureId,
}
Expand description
Structure containing the result of a successful ray cast.
Fields
toi: f32
The time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(toi)
or equivalently origin + dir * toi
where origin
is the origin of the ray;
dir
is its direction and toi
is the value of this field.
normal: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
The normal at the intersection point.
If the toi
is exactly zero, the normal might not be reliable.
feature: FeatureId
Feature at the intersection point.
Implementations
sourceimpl RayIntersection
impl RayIntersection
sourcepub fn new(
toi: f32,
normal: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
feature: FeatureId
) -> RayIntersection
pub fn new(
toi: f32,
normal: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
feature: FeatureId
) -> RayIntersection
Creates a new RayIntersection
.
pub fn transform_by(
&self,
transform: &Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> RayIntersection
Trait Implementations
sourceimpl Clone for RayIntersection
impl Clone for RayIntersection
sourcefn clone(&self) -> RayIntersection
fn clone(&self) -> RayIntersection
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for RayIntersection
impl Debug for RayIntersection
impl Copy for RayIntersection
Auto Trait Implementations
impl RefUnwindSafe for RayIntersection
impl Send for RayIntersection
impl Sync for RayIntersection
impl Unpin for RayIntersection
impl UnwindSafe for RayIntersection
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.