pub struct HalfSpace {
    pub normal: Unit<Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>>,
}
Expand description

A half-space delimited by an infinite plane.

Fields

normal: Unit<Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>>

The halfspace planar boundary’s outward normal.

Implementations

Computes the world-space AABB of this half-space.

Computes the local-space AABB of this half-space.

Computes the world-space bounding sphere of this half-space, transformed by pos.

Computes the local-space bounding sphere of this half-space.

Builds a new halfspace from its center and its normal.

Computes a scaled version of this half-space.

Returns None if self.normal scaled by scale is zero (the scaled half-space degenerates to a single point).

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Projects a point on self. Read more
Projects a point on the boundary of self and returns the id of the feature the point was projected on. Read more
Computes the minimal distance between a point and self.
Tests if the given point is inside of self.
Projects a point on self, unless the projection lies further than the given max distance. Read more
Projects a point on self transformed by m, unless the projection lies further than the given max distance.
Projects a point on self transformed by m.
Computes the minimal distance between a point and self transformed by m.
Projects a point on the boundary of self transformed by m and returns the id of the feature the point was projected on. Read more
Tests if the given point is inside of self transformed by m.
Computes the time of impact, and normal between this transformed shape and a ray.
Computes the time of impact between this transform shape and a ray.
Tests whether a ray intersects this transformed shape.
Computes the time of impact between this transform shape and a ray.
Computes the time of impact, and normal between this transformed shape and a ray.
Tests whether a ray intersects this transformed shape.
Clones this shape into a boxed trait-object.
Computes the AABB of this shape.
Computes the bounding-sphere of this shape.
Computes the AABB of this shape with the given position.
Is this shape known to be convex? Read more
Compute the mass-properties of this shape given its uniform density.
Gets the type tag of this shape.
Gets the underlying shape as an enum.
Computes the bounding-sphere of this shape with the given position.
Convents this shape into its support mapping, if it has one.
Converts this shape to a polygonal feature-map, if it is one.
The shape’s normal at the given point located on a specific feature.
Computes the swept AABB of this shape, i.e., the space it would occupy by moving from the given start position to the given end position. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more