Struct heron::rapier_plugin::rapier3d::geometry::ColliderMaterial
pub struct ColliderMaterial {
pub friction: f32,
pub restitution: f32,
pub friction_combine_rule: CoefficientCombineRule,
pub restitution_combine_rule: CoefficientCombineRule,
}
Expand description
The constraints solver-related properties of this collider (friction, restitution, etc.)
Fields
friction: f32
The friction coefficient of this collider.
The greater the value, the stronger the friction forces will be.
Should be >= 0
.
restitution: f32
The restitution coefficient of this collider.
Increase this value to make contacts with this collider more “bouncy”.
Should be >= 0
and should generally not be greater than 1
(perfectly elastic
collision).
friction_combine_rule: CoefficientCombineRule
The rule applied to combine the friction coefficients of two colliders in contact.
restitution_combine_rule: CoefficientCombineRule
The rule applied to combine the restitution coefficients of two colliders.
Implementations
impl ColliderMaterial
impl ColliderMaterial
pub fn new(friction: f32, restitution: f32) -> ColliderMaterial
pub fn new(friction: f32, restitution: f32) -> ColliderMaterial
Creates a new collider material with the given friction and restitution coefficients.
Trait Implementations
impl Clone for ColliderMaterial
impl Clone for ColliderMaterial
fn clone(&self) -> ColliderMaterial
fn clone(&self) -> ColliderMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for ColliderMaterial
impl Debug for ColliderMaterial
impl Default for ColliderMaterial
impl Default for ColliderMaterial
fn default() -> ColliderMaterial
fn default() -> ColliderMaterial
Returns the “default value” for a type. Read more
impl PartialEq<ColliderMaterial> for ColliderMaterial
impl PartialEq<ColliderMaterial> for ColliderMaterial
fn eq(&self, other: &ColliderMaterial) -> bool
fn eq(&self, other: &ColliderMaterial) -> bool
impl Copy for ColliderMaterial
impl StructuralPartialEq for ColliderMaterial
Auto Trait Implementations
impl RefUnwindSafe for ColliderMaterial
impl Send for ColliderMaterial
impl Sync for ColliderMaterial
impl Unpin for ColliderMaterial
impl UnwindSafe for ColliderMaterial
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]sourceimpl<T> Instrument for T
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sourcefn in_current_span(self) -> Instrumented<Self>
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impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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The inverse inclusion map: attempts to construct
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from the equivalent element of its
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Checks if
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Use with care! Same as
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The inclusion map: converts
self
to the equivalent element of its superset.