Enum heron::rapier_plugin::rapier3d::geometry::ColliderMassProps
pub enum ColliderMassProps {
Density(f32),
MassProperties(Box<MassProperties, Global>),
}
Expand description
The mass-properties of a collider.
Variants
Density(f32)
The collider is given a density.
Its actual MassProperties
are computed automatically with
the help of [SharedShape::mass_properties
].
MassProperties(Box<MassProperties, Global>)
The collider is given explicit mass-properties.
Implementations
impl ColliderMassProps
impl ColliderMassProps
pub fn mass_properties(&self, shape: &(dyn Shape + 'static)) -> MassProperties
pub fn mass_properties(&self, shape: &(dyn Shape + 'static)) -> MassProperties
The mass-properties of this collider.
If self
is the Density
variant, then this computes the mass-properties based
on the given shape.
If self
is the MassProperties
variant, then this returns the stored mass-properties.
Trait Implementations
impl Clone for ColliderMassProps
impl Clone for ColliderMassProps
fn clone(&self) -> ColliderMassProps
fn clone(&self) -> ColliderMassProps
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Default for ColliderMassProps
impl Default for ColliderMassProps
fn default() -> ColliderMassProps
fn default() -> ColliderMassProps
Returns the “default value” for a type. Read more
impl From<MassProperties> for ColliderMassProps
impl From<MassProperties> for ColliderMassProps
fn from(mprops: MassProperties) -> ColliderMassProps
fn from(mprops: MassProperties) -> ColliderMassProps
Converts to this type from the input type.
impl PartialEq<ColliderMassProps> for ColliderMassProps
impl PartialEq<ColliderMassProps> for ColliderMassProps
fn eq(&self, other: &ColliderMassProps) -> bool
fn eq(&self, other: &ColliderMassProps) -> bool
impl StructuralPartialEq for ColliderMassProps
Auto Trait Implementations
impl RefUnwindSafe for ColliderMassProps
impl Send for ColliderMassProps
impl Sync for ColliderMassProps
impl Unpin for ColliderMassProps
impl UnwindSafe for ColliderMassProps
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.