Struct heron::rapier_plugin::rapier3d::dynamics::RigidBodyBuilder
pub struct RigidBodyBuilder {
pub position: Isometry<f32, Unit<Quaternion<f32>>, 3>,
pub linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub gravity_scale: f32,
pub linear_damping: f32,
pub angular_damping: f32,
pub additional_mass_properties: MassProperties,
pub can_sleep: bool,
pub sleeping: bool,
pub ccd_enabled: bool,
pub dominance_group: i8,
pub user_data: u128,
/* private fields */
}
Expand description
A builder for rigid-bodies.
Fields
position: Isometry<f32, Unit<Quaternion<f32>>, 3>
The initial position of the rigid-body to be built.
linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
The linear velocity of the rigid-body to be built.
angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
The angular velocity of the rigid-body to be built.
gravity_scale: f32
The scale factor applied to the gravity affecting the rigid-body to be built, 1.0
by default.
linear_damping: f32
Damping factor for gradually slowing down the translational motion of the rigid-body, 0.0
by default.
angular_damping: f32
Damping factor for gradually slowing down the angular motion of the rigid-body, 0.0
by default.
additional_mass_properties: MassProperties
The additional mass properties of the rigid-body being built. See RigidBodyBuilder::additional_mass_properties
for more information.
can_sleep: bool
Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
sleeping: bool
Whether or not the rigid-body is to be created asleep.
ccd_enabled: bool
Whether continuous collision-detection is enabled for the rigid-body to be built.
CCD prevents tunneling, but may still allow limited interpenetration of colliders.
dominance_group: i8
The dominance group of the rigid-body to be built.
user_data: u128
An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
Implementations
impl RigidBodyBuilder
impl RigidBodyBuilder
pub fn new(body_type: RigidBodyType) -> RigidBodyBuilder
pub fn new(body_type: RigidBodyType) -> RigidBodyBuilder
Initialize a new builder for a rigid body which is either fixed, dynamic, or kinematic.
pub fn new_static() -> RigidBodyBuilder
👎Deprecated: use RigidBodyBuilder::fixed()
instead
pub fn new_static() -> RigidBodyBuilder
RigidBodyBuilder::fixed()
insteadInitializes the builder of a new fixed rigid body.
pub fn new_kinematic_velocity_based() -> RigidBodyBuilder
👎Deprecated: use RigidBodyBuilder::kinematic_velocity_based()
instead
pub fn new_kinematic_velocity_based() -> RigidBodyBuilder
RigidBodyBuilder::kinematic_velocity_based()
insteadInitializes the builder of a new velocity-based kinematic rigid body.
pub fn new_kinematic_position_based() -> RigidBodyBuilder
👎Deprecated: use RigidBodyBuilder::kinematic_position_based()
instead
pub fn new_kinematic_position_based() -> RigidBodyBuilder
RigidBodyBuilder::kinematic_position_based()
insteadInitializes the builder of a new position-based kinematic rigid body.
pub fn fixed() -> RigidBodyBuilder
pub fn fixed() -> RigidBodyBuilder
Initializes the builder of a new fixed rigid body.
pub fn kinematic_velocity_based() -> RigidBodyBuilder
pub fn kinematic_velocity_based() -> RigidBodyBuilder
Initializes the builder of a new velocity-based kinematic rigid body.
pub fn kinematic_position_based() -> RigidBodyBuilder
pub fn kinematic_position_based() -> RigidBodyBuilder
Initializes the builder of a new position-based kinematic rigid body.
pub fn dynamic() -> RigidBodyBuilder
pub fn dynamic() -> RigidBodyBuilder
Initializes the builder of a new dynamic rigid body.
pub fn gravity_scale(self, scale_factor: f32) -> RigidBodyBuilder
pub fn gravity_scale(self, scale_factor: f32) -> RigidBodyBuilder
Sets the scale applied to the gravity force affecting the rigid-body to be created.
pub fn dominance_group(self, group: i8) -> RigidBodyBuilder
pub fn dominance_group(self, group: i8) -> RigidBodyBuilder
Sets the dominance group of this rigid-body.
pub fn translation(
self,
translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
pub fn translation(
self,
translation: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
Sets the initial translation of the rigid-body to be created.
pub fn rotation(
self,
angle: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
pub fn rotation(
self,
angle: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
Sets the initial orientation of the rigid-body to be created.
pub fn position(
self,
pos: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> RigidBodyBuilder
pub fn position(
self,
pos: Isometry<f32, Unit<Quaternion<f32>>, 3>
) -> RigidBodyBuilder
Sets the initial position (translation and orientation) of the rigid-body to be created.
pub fn user_data(self, data: u128) -> RigidBodyBuilder
pub fn user_data(self, data: u128) -> RigidBodyBuilder
An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.
pub fn additional_mass_properties(
self,
props: MassProperties
) -> RigidBodyBuilder
pub fn additional_mass_properties(
self,
props: MassProperties
) -> RigidBodyBuilder
Sets the additional mass properties of the rigid-body being built.
Note that “additional” means that the final mass properties of the rigid-bodies depends on the initial mass-properties of the rigid-body (set by this method) to which is added the contributions of all the colliders with non-zero density attached to this rigid-body.
Therefore, if you want your provided mass properties to be the final mass properties of your rigid-body, don’t attach colliders to it, or only attach colliders with densities equal to zero.
pub fn locked_axes(self, locked_axes: LockedAxes) -> RigidBodyBuilder
pub fn locked_axes(self, locked_axes: LockedAxes) -> RigidBodyBuilder
Sets the axes along which this rigid-body cannot translate or rotate.
pub fn lock_translations(self) -> RigidBodyBuilder
pub fn lock_translations(self) -> RigidBodyBuilder
Prevents this rigid-body from translating because of forces.
pub fn restrict_translations(
self,
allow_translations_x: bool,
allow_translations_y: bool,
allow_translations_z: bool
) -> RigidBodyBuilder
pub fn restrict_translations(
self,
allow_translations_x: bool,
allow_translations_y: bool,
allow_translations_z: bool
) -> RigidBodyBuilder
Only allow translations of this rigid-body around specific coordinate axes.
pub fn lock_rotations(self) -> RigidBodyBuilder
pub fn lock_rotations(self) -> RigidBodyBuilder
Prevents this rigid-body from rotating because of forces.
pub fn restrict_rotations(
self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> RigidBodyBuilder
pub fn restrict_rotations(
self,
allow_rotations_x: bool,
allow_rotations_y: bool,
allow_rotations_z: bool
) -> RigidBodyBuilder
Only allow rotations of this rigid-body around specific coordinate axes.
pub fn additional_mass(self, mass: f32) -> RigidBodyBuilder
pub fn additional_mass(self, mass: f32) -> RigidBodyBuilder
Sets the additional mass of the rigid-body being built.
This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn mass(self, mass: f32) -> RigidBodyBuilder
👎Deprecated: renamed to additional_mass
.
pub fn mass(self, mass: f32) -> RigidBodyBuilder
additional_mass
.Sets the additional mass of the rigid-body being built.
This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn additional_principal_angular_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
pub fn additional_principal_angular_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
Sets the additional principal angular inertia of this rigid-body.
This is only the “additional” angular inertia because the total angular inertia of the rigid-body is equal to the sum of this additional value and the angular inertia computed from the colliders (with non-zero densities) attached to this rigid-body.
pub fn principal_angular_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
👎Deprecated: renamed to additional_principal_angular_inertia
.
pub fn principal_angular_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
additional_principal_angular_inertia
.Sets the principal angular inertia of this rigid-body.
pub fn principal_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
👎Deprecated: renamed to additional_principal_angular_inertia
.
pub fn principal_inertia(
self,
inertia: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
additional_principal_angular_inertia
.Use self.principal_angular_inertia
instead.
pub fn linear_damping(self, factor: f32) -> RigidBodyBuilder
pub fn linear_damping(self, factor: f32) -> RigidBodyBuilder
Sets the damping factor for the linear part of the rigid-body motion.
The higher the linear damping factor is, the more quickly the rigid-body will slow-down its translational movement.
pub fn angular_damping(self, factor: f32) -> RigidBodyBuilder
pub fn angular_damping(self, factor: f32) -> RigidBodyBuilder
Sets the damping factor for the angular part of the rigid-body motion.
The higher the angular damping factor is, the more quickly the rigid-body will slow-down its rotational movement.
pub fn linvel(
self,
linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
pub fn linvel(
self,
linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
Sets the initial linear velocity of the rigid-body to be created.
pub fn angvel(
self,
angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
pub fn angvel(
self,
angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>
) -> RigidBodyBuilder
Sets the initial angular velocity of the rigid-body to be created.
pub fn can_sleep(self, can_sleep: bool) -> RigidBodyBuilder
pub fn can_sleep(self, can_sleep: bool) -> RigidBodyBuilder
Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub fn ccd_enabled(self, enabled: bool) -> RigidBodyBuilder
pub fn ccd_enabled(self, enabled: bool) -> RigidBodyBuilder
Sets whether or not continuous collision-detection is enabled for this rigid-body.
CCD prevents tunneling, but may still allow limited interpenetration of colliders.
pub fn sleeping(self, sleeping: bool) -> RigidBodyBuilder
pub fn sleeping(self, sleeping: bool) -> RigidBodyBuilder
Sets whether or not the rigid-body is to be created asleep.
Trait Implementations
impl Clone for RigidBodyBuilder
impl Clone for RigidBodyBuilder
fn clone(&self) -> RigidBodyBuilder
fn clone(&self) -> RigidBodyBuilder
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreimpl Debug for RigidBodyBuilder
impl Debug for RigidBodyBuilder
impl Into<RigidBody> for RigidBodyBuilder
impl Into<RigidBody> for RigidBodyBuilder
impl PartialEq<RigidBodyBuilder> for RigidBodyBuilder
impl PartialEq<RigidBodyBuilder> for RigidBodyBuilder
fn eq(&self, other: &RigidBodyBuilder) -> bool
fn eq(&self, other: &RigidBodyBuilder) -> bool
impl StructuralPartialEq for RigidBodyBuilder
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyBuilder
impl Send for RigidBodyBuilder
impl Sync for RigidBodyBuilder
impl Unpin for RigidBodyBuilder
impl UnwindSafe for RigidBodyBuilder
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