pub struct RigidBodyBuilder {
    pub position: Isometry<f32, Unit<Quaternion<f32>>, 3>,
    pub linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
    pub angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
    pub gravity_scale: f32,
    pub linear_damping: f32,
    pub angular_damping: f32,
    pub additional_mass_properties: MassProperties,
    pub can_sleep: bool,
    pub sleeping: bool,
    pub ccd_enabled: bool,
    pub dominance_group: i8,
    pub user_data: u128,
    /* private fields */
}
Expand description

A builder for rigid-bodies.

Fields

position: Isometry<f32, Unit<Quaternion<f32>>, 3>

The initial position of the rigid-body to be built.

linvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>

The linear velocity of the rigid-body to be built.

angvel: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>

The angular velocity of the rigid-body to be built.

gravity_scale: f32

The scale factor applied to the gravity affecting the rigid-body to be built, 1.0 by default.

linear_damping: f32

Damping factor for gradually slowing down the translational motion of the rigid-body, 0.0 by default.

angular_damping: f32

Damping factor for gradually slowing down the angular motion of the rigid-body, 0.0 by default.

additional_mass_properties: MassProperties

The additional mass properties of the rigid-body being built. See RigidBodyBuilder::additional_mass_properties for more information.

can_sleep: bool

Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.

sleeping: bool

Whether or not the rigid-body is to be created asleep.

ccd_enabled: bool

Whether continuous collision-detection is enabled for the rigid-body to be built.

CCD prevents tunneling, but may still allow limited interpenetration of colliders.

dominance_group: i8

The dominance group of the rigid-body to be built.

user_data: u128

An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.

Implementations

Initialize a new builder for a rigid body which is either fixed, dynamic, or kinematic.

👎Deprecated: use RigidBodyBuilder::fixed() instead

Initializes the builder of a new fixed rigid body.

👎Deprecated: use RigidBodyBuilder::kinematic_velocity_based() instead

Initializes the builder of a new velocity-based kinematic rigid body.

👎Deprecated: use RigidBodyBuilder::kinematic_position_based() instead

Initializes the builder of a new position-based kinematic rigid body.

Initializes the builder of a new fixed rigid body.

Initializes the builder of a new velocity-based kinematic rigid body.

Initializes the builder of a new position-based kinematic rigid body.

Initializes the builder of a new dynamic rigid body.

Sets the scale applied to the gravity force affecting the rigid-body to be created.

Sets the dominance group of this rigid-body.

Sets the initial translation of the rigid-body to be created.

Sets the initial orientation of the rigid-body to be created.

Sets the initial position (translation and orientation) of the rigid-body to be created.

An arbitrary user-defined 128-bit integer associated to the rigid-bodies built by this builder.

Sets the additional mass properties of the rigid-body being built.

Note that “additional” means that the final mass properties of the rigid-bodies depends on the initial mass-properties of the rigid-body (set by this method) to which is added the contributions of all the colliders with non-zero density attached to this rigid-body.

Therefore, if you want your provided mass properties to be the final mass properties of your rigid-body, don’t attach colliders to it, or only attach colliders with densities equal to zero.

Sets the axes along which this rigid-body cannot translate or rotate.

Prevents this rigid-body from translating because of forces.

Only allow translations of this rigid-body around specific coordinate axes.

Prevents this rigid-body from rotating because of forces.

Only allow rotations of this rigid-body around specific coordinate axes.

Sets the additional mass of the rigid-body being built.

This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.

👎Deprecated: renamed to additional_mass.

Sets the additional mass of the rigid-body being built.

This is only the “additional” mass because the total mass of the rigid-body is equal to the sum of this additional mass and the mass computed from the colliders (with non-zero densities) attached to this rigid-body.

Sets the additional principal angular inertia of this rigid-body.

This is only the “additional” angular inertia because the total angular inertia of the rigid-body is equal to the sum of this additional value and the angular inertia computed from the colliders (with non-zero densities) attached to this rigid-body.

👎Deprecated: renamed to additional_principal_angular_inertia.

Sets the principal angular inertia of this rigid-body.

👎Deprecated: renamed to additional_principal_angular_inertia.

Use self.principal_angular_inertia instead.

Sets the damping factor for the linear part of the rigid-body motion.

The higher the linear damping factor is, the more quickly the rigid-body will slow-down its translational movement.

Sets the damping factor for the angular part of the rigid-body motion.

The higher the angular damping factor is, the more quickly the rigid-body will slow-down its rotational movement.

Sets the initial linear velocity of the rigid-body to be created.

Sets the initial angular velocity of the rigid-body to be created.

Sets whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.

Sets whether or not continuous collision-detection is enabled for this rigid-body.

CCD prevents tunneling, but may still allow limited interpenetration of colliders.

Sets whether or not the rigid-body is to be created asleep.

Build a new rigid-body with the parameters configured with this builder.

Trait Implementations

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