Struct heron::rapier_plugin::rapier2d::dynamics::MultibodyJointHandle
pub struct MultibodyJointHandle(pub Index);
Expand description
The unique handle of an multibody_joint added to a MultibodyJointSet
.
Tuple Fields
0: Index
Implementations
impl MultibodyJointHandle
impl MultibodyJointHandle
pub fn into_raw_parts(self) -> (u32, u32)
pub fn into_raw_parts(self) -> (u32, u32)
Converts this handle into its (index, generation) components.
pub fn from_raw_parts(id: u32, generation: u32) -> MultibodyJointHandle
pub fn from_raw_parts(id: u32, generation: u32) -> MultibodyJointHandle
Reconstructs an handle from its (index, generation) components.
pub fn invalid() -> MultibodyJointHandle
pub fn invalid() -> MultibodyJointHandle
An always-invalid rigid-body handle.
Trait Implementations
impl Clone for MultibodyJointHandle
impl Clone for MultibodyJointHandle
fn clone(&self) -> MultibodyJointHandle
fn clone(&self) -> MultibodyJointHandle
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Debug for MultibodyJointHandle
impl Debug for MultibodyJointHandle
impl Default for MultibodyJointHandle
impl Default for MultibodyJointHandle
fn default() -> MultibodyJointHandle
fn default() -> MultibodyJointHandle
Returns the “default value” for a type. Read more
impl Hash for MultibodyJointHandle
impl Hash for MultibodyJointHandle
impl IndexedData for MultibodyJointHandle
impl IndexedData for MultibodyJointHandle
fn default() -> MultibodyJointHandle
fn default() -> MultibodyJointHandle
Creates a new default instance of
Self
.impl PartialEq<MultibodyJointHandle> for MultibodyJointHandle
impl PartialEq<MultibodyJointHandle> for MultibodyJointHandle
fn eq(&self, other: &MultibodyJointHandle) -> bool
fn eq(&self, other: &MultibodyJointHandle) -> bool
impl Copy for MultibodyJointHandle
impl Eq for MultibodyJointHandle
impl StructuralEq for MultibodyJointHandle
impl StructuralPartialEq for MultibodyJointHandle
Auto Trait Implementations
impl RefUnwindSafe for MultibodyJointHandle
impl Send for MultibodyJointHandle
impl Sync for MultibodyJointHandle
impl Unpin for MultibodyJointHandle
impl UnwindSafe for MultibodyJointHandle
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> DynHash for Twhere
T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.