Struct heron::prelude::Collisions

source ·
pub struct Collisions(_);
Expand description

Component which will be filled (if present) with a list of entities with which the current entity is currently in contact.

Implementations

Returns the number of colliding entities.

Returns true if there is no colliding entities.

Returns true if the collisions contains the specified entity.

An iterator visiting all colliding entities in arbitrary order.

An iterator visiting all data from colliding entities in arbitrary order.

Trait Implementations

Returns the “default value” for a type. Read more
Returns the type name of the underlying type.
Returns the [TypeInfo] of the underlying type. Read more
Returns the value as a Box<dyn Any>.
Returns the value as a &dyn Any.
Returns the value as a &mut dyn Any.
Casts this type to a reflected value
Casts this type to a mutable reflected value
Clones the value as a Reflect trait object. Read more
Performs a type-checked assignment of a reflected value to this value. Read more
Applies a reflected value to this value. Read more
Returns an enumeration of “kinds” of type. Read more
Returns a mutable enumeration of “kinds” of type. Read more
Returns a “partial equality” comparison result. Read more
Returns a hash of the value (which includes the type). Read more
Debug formatter for the value. Read more
Returns a serializable version of the value. Read more
Returns a reference to the value of the field with index index as a &dyn Reflect. Read more
Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect. Read more
Returns the number of fields in the tuple struct.
Returns an iterator over the values of the tuple struct’s fields.
Clones the struct into a [DynamicTupleStruct].
Returns the compile-time info for the underlying type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given [World]
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Returns a mutable reference to the value of the field with index index, downcast to T. Read more
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The inclusion map: converts self to the equivalent element of its superset.
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