herogpui_theme/provider.rs
1//! Global theme provider — the HeroGPUI equivalent of `HeroUIProvider`.
2
3use std::collections::HashMap;
4
5use gpui::{AnyWindowHandle, App, Global, SharedString, Subscription, Window, WindowAppearance};
6
7use crate::layout::LayoutTheme;
8use crate::semantic::{RoleColor, ThemeColors};
9use crate::theme::{Appearance, Theme};
10use herogpui_core::Color;
11
12/// Holds the active theme, any registered custom themes, and the opt-in
13/// "follow the OS appearance" mode.
14///
15/// The reduced-motion preference is deliberately *not* a field here. GPUI owns
16/// that flag (`App::reduce_motion`) and its own `Animation`/spring elements read
17/// it directly, so a copy on this global would be a second source of truth: a
18/// consumer app writing a plain `gpui::Animation`, or any GPUI internal such as
19/// animated-image playback, would keep animating after HeroGPUI was told to
20/// stop. `ActiveTheme::reduce_motion` therefore reads GPUI's flag and
21/// [`set_reduce_motion`] writes it, so the two cannot disagree.
22pub struct ThemeProvider {
23 active: SharedString,
24 themes: HashMap<SharedString, Theme>,
25 /// Set only by [`follow_system_appearance`]; nothing else may turn it on.
26 /// Following the OS is opt-in because an app that pins `Appearance::Light`
27 /// through `init_with`/`use_theme` means it, and must keep it.
28 follow_system_appearance: bool,
29 /// One retained appearance observer per followed window, keyed so a root
30 /// view that re-registers on rebuild replaces its observer instead of
31 /// stacking a second one. Retention is the point: `Subscription` is
32 /// unsubscribe-on-drop, so a discarded handle syncs once and then goes
33 /// quiet forever — the classic failure here.
34 appearance_observers: HashMap<AnyWindowHandle, Subscription>,
35}
36
37impl Global for ThemeProvider {}
38
39impl ThemeProvider {
40 /// Registers the provider with the default light theme.
41 ///
42 /// Call this once before opening the first window. Rendering a themed
43 /// component before initialization panics.
44 pub fn init(cx: &mut App) {
45 Self::init_with(Theme::light(), cx);
46 }
47
48 /// Registers the provider starting from an explicit theme.
49 ///
50 /// Call this once before opening the first window. Rendering a themed
51 /// component before initialization panics.
52 pub fn init_with(theme: Theme, cx: &mut App) {
53 let mut themes = HashMap::new();
54 themes.insert("light".into(), Theme::light());
55 themes.insert("dark".into(), Theme::dark());
56 let id = theme.id.clone();
57 themes.insert(id.clone(), theme);
58 // gpui does not surface the OS `prefers-reduced-motion` setting, so the
59 // env var stands in for it; `set_reduce_motion` is the app-level
60 // override, matching v3's `data-reduce-motion` precedence.
61 let reduce_motion = std::env::var("HEROGPUI_REDUCE_MOTION")
62 .is_ok_and(|v| v != "0" && !v.eq_ignore_ascii_case("false"));
63 cx.set_global(Self {
64 active: id,
65 themes,
66 follow_system_appearance: false,
67 appearance_observers: HashMap::new(),
68 });
69 // The global has to exist first: GPUI's setter refreshes every window
70 // when the value changes, and a themed window repainting before
71 // `set_global` would panic looking for the provider. GPUI's own default
72 // is a plain `false` seeded at app construction (it reads no OS
73 // setting), so writing the env-var seed here clobbers nothing.
74 cx.set_reduce_motion(reduce_motion);
75 }
76
77 pub fn get(cx: &App) -> &Self {
78 cx.global::<ThemeProvider>()
79 }
80
81 pub fn theme(&self) -> &Theme {
82 // `set_active` refuses ids that are not registered and `register`
83 // inserts before it activates, so the active id always resolves.
84 // Should that invariant ever break, fall back to the built-in light
85 // theme rather than panicking on every frame.
86 self.themes
87 .get(&self.active)
88 .or_else(|| self.themes.get("light"))
89 .expect("the built-in light theme is registered by `init_with` and never removed")
90 }
91
92 /// Whether a theme with this id has been registered.
93 pub fn contains(&self, id: &str) -> bool {
94 self.themes.contains_key(id)
95 }
96
97 pub fn active_id(&self) -> &SharedString {
98 &self.active
99 }
100
101 /// Registers and activates a custom theme.
102 pub fn register(&mut self, theme: Theme) {
103 self.active = theme.id.clone();
104 self.themes.insert(theme.id.clone(), theme);
105 }
106
107 /// Registers a theme without activating it, replacing any theme with
108 /// the same id. The active theme is unchanged (re-inserting the active
109 /// id swaps its tokens in place).
110 pub fn insert(&mut self, theme: Theme) {
111 self.themes.insert(theme.id.clone(), theme);
112 }
113
114 /// The ids of every registered theme, sorted.
115 pub fn theme_ids(&self) -> Vec<SharedString> {
116 let mut ids: Vec<_> = self.themes.keys().cloned().collect();
117 ids.sort();
118 ids
119 }
120
121 /// Activates a previously registered theme by id.
122 ///
123 /// An id that was never registered is refused: the active theme stays as
124 /// it was and the error carries the rejected id.
125 pub fn set_active(&mut self, id: impl Into<SharedString>) -> Result<(), UnknownThemeError> {
126 let id = id.into();
127 if !self.themes.contains_key(&id) {
128 return Err(UnknownThemeError { id });
129 }
130 self.active = id;
131 Ok(())
132 }
133
134 /// Whether the OS light/dark appearance is being followed — the state a
135 /// three-way "Light / Dark / System" setting needs to render itself.
136 pub fn follows_system_appearance(&self) -> bool {
137 self.follow_system_appearance
138 }
139}
140
141/// Convenience extension trait giving every GPUI context access to the theme.
142///
143/// Works with `&App`, `&mut App`, `Context<T>` (they deref to `App`).
144pub trait ActiveTheme {
145 fn theme(&self) -> &Theme;
146 fn colors(&self) -> &ThemeColors;
147 fn layout(&self) -> &LayoutTheme;
148 fn components(&self) -> &crate::ComponentThemes;
149 fn role(&self, color: Color) -> &RoleColor;
150 fn is_dark_theme(&self) -> bool;
151 /// Whether animations should be suppressed. Components must check this
152 /// before animating; v3 requires no opt-in from the caller.
153 fn reduce_motion(&self) -> bool;
154}
155
156impl ActiveTheme for App {
157 fn theme(&self) -> &Theme {
158 ThemeProvider::get(self).theme()
159 }
160
161 fn colors(&self) -> &ThemeColors {
162 &self.theme().colors
163 }
164
165 fn layout(&self) -> &LayoutTheme {
166 &self.theme().layout
167 }
168
169 fn components(&self) -> &crate::ComponentThemes {
170 &self.theme().components
171 }
172
173 fn role(&self, color: Color) -> &RoleColor {
174 match color {
175 Color::Default => &self.colors().default,
176 Color::Accent => &self.colors().accent,
177 Color::Success => &self.colors().success,
178 Color::Warning => &self.colors().warning,
179 Color::Danger => &self.colors().danger,
180 }
181 }
182
183 fn is_dark_theme(&self) -> bool {
184 self.theme().is_dark()
185 }
186
187 fn reduce_motion(&self) -> bool {
188 // GPUI's flag is the single source of truth (see `ThemeProvider`), and
189 // `App::reduce_motion` is spelled out rather than called as
190 // `self.reduce_motion()` because that would resolve to this very trait
191 // method through the inherent-first rule only by luck — inherent wins,
192 // so the shorthand happens to work and reads like infinite recursion.
193 App::reduce_motion(self)
194 }
195}
196
197/// Sets the global theme and schedules every open window to repaint.
198pub fn set_theme(theme: Theme, cx: &mut App) {
199 let provider = cx.global_mut::<ThemeProvider>();
200 provider.register(theme);
201 cx.refresh_windows();
202}
203
204/// The error [`use_theme`] and [`ThemeProvider::set_active`] return for an id
205/// that no registered theme carries (ids are case-sensitive: `"Dark"` is not
206/// `"dark"`).
207#[derive(Clone, Debug, PartialEq, Eq)]
208pub struct UnknownThemeError {
209 /// The id that was asked for.
210 pub id: SharedString,
211}
212
213impl std::fmt::Display for UnknownThemeError {
214 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
215 write!(
216 f,
217 "no theme is registered under the id {:?}",
218 self.id.as_ref()
219 )
220 }
221}
222
223impl std::error::Error for UnknownThemeError {}
224
225/// Activates one of the registered themes by id (`"light"`, `"dark"`, custom)
226/// and schedules every open window to repaint.
227///
228/// An unknown id is an error, not a panic: the active theme is left unchanged,
229/// no window repaints, and the rejected id comes back in
230/// [`UnknownThemeError`].
231pub fn use_theme(id: impl Into<SharedString>, cx: &mut App) -> Result<(), UnknownThemeError> {
232 let provider = cx.global_mut::<ThemeProvider>();
233 provider.set_active(id)?;
234 cx.refresh_windows();
235 Ok(())
236}
237
238/// Sets the app-level reduced-motion preference — the equivalent of putting
239/// `data-reduce-motion="true"` on the document element — and schedules every
240/// open window to repaint. Every animated component honours it without opt-in,
241/// and so does every plain `gpui::Animation`: the value is stored in GPUI's own
242/// global, which its animation elements consult themselves.
243pub fn set_reduce_motion(v: bool, cx: &mut App) {
244 cx.set_reduce_motion(v);
245 // GPUI's setter already refreshes on a *change*; this repaints on a
246 // no-change write too, which is the contract `theme_repaint.rs` pins for
247 // every provider mutation.
248 cx.refresh_windows();
249}
250
251/// Flips the reduced-motion preference.
252pub fn toggle_reduce_motion(cx: &mut App) {
253 let next = !App::reduce_motion(cx);
254 set_reduce_motion(next, cx);
255}
256
257/// Follows the OS light/dark appearance for as long as `window` stays open,
258/// activating the registered `"light"` or `"dark"` theme to match.
259///
260/// Opt-in on purpose: without this call the app keeps whatever theme it
261/// activated, so pinning a single appearance stays possible. Call it once per
262/// window, from the window's root-view constructor. A custom theme pair can
263/// join in by registering under the ids `"light"` and `"dark"`, which is what
264/// the switch reads.
265///
266/// The current appearance is applied immediately, so a window opened on a dark
267/// desktop does not paint one light frame first.
268///
269/// `App::should_auto_hide_scrollbars` is read by the painted `Scrollbar`
270/// overlay: thumbs hide after idle when the OS preference is on, and stay
271/// painted when it is off.
272pub fn follow_system_appearance(window: &mut Window, cx: &mut App) {
273 // The per-window `appearance()` over `App::window_appearance()`: it is the
274 // value the observer below reports, so the immediate sync and every later
275 // sync agree, and the app-level platform query is the one that misbehaves
276 // on Linux (longbridge/gpui-kit#104).
277 let subscription = window.observe_window_appearance(|window, cx| {
278 apply_system_appearance(window.appearance(), cx);
279 });
280 let handle = window.window_handle();
281 let appearance = window.appearance();
282
283 let provider = cx.global_mut::<ThemeProvider>();
284 provider.follow_system_appearance = true;
285 // Moving the `Subscription` into the global is what keeps the observer
286 // alive; binding it to a local here would unsubscribe at the end of this
287 // function and the OS switch would silently stop arriving.
288 provider.appearance_observers.insert(handle, subscription);
289
290 apply_system_appearance(appearance, cx);
291}
292
293/// Stops following the OS appearance, leaving the active theme as it is.
294pub fn stop_following_system_appearance(cx: &mut App) {
295 let provider = cx.global_mut::<ThemeProvider>();
296 provider.follow_system_appearance = false;
297 // Dropping the subscriptions is the unsubscribe. Clearing only the flag
298 // would leave live observers calling back into a mode that is off.
299 provider.appearance_observers.clear();
300}
301
302/// Activates the theme matching one OS appearance, if the mode is still on.
303fn apply_system_appearance(appearance: WindowAppearance, cx: &mut App) {
304 let provider = ThemeProvider::get(cx);
305 if !provider.follows_system_appearance() {
306 return;
307 }
308 let id = match Appearance::from(appearance) {
309 Appearance::Light => "light",
310 Appearance::Dark => "dark",
311 };
312 // A window reports its appearance on unrelated occasions too (and every
313 // followed window reports the same OS switch), so skip the no-op rather
314 // than repainting every window once per redundant notification.
315 if provider.active_id().as_ref() == id {
316 return;
317 }
318 // Both ids are registered by `init_with`; a custom pair replaces them
319 // under the same ids, so this cannot miss.
320 let _ = use_theme(id, cx);
321}
322
323/// Switches between the light and dark defaults.
324pub fn toggle_light_dark(cx: &mut App) {
325 let dark = cx.theme().is_dark();
326 let next = if dark { "light" } else { "dark" };
327 // Registered by `init_with`, so this cannot miss.
328 let _ = use_theme(next, cx);
329}