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herogpui_components/
spinner.rs

1//! Spinner — port of `@heroui/spinner` (v3).
2//!
3//! `size` is `sm | md | lg | xl` and `color` is
4//! `current | accent | success | warning | danger`, where `current` inherits
5//! the surrounding text color (used inside a pending `Button`). A caller can
6//! also name the diameter in pixels (`size_px`) or replace the arc with its
7//! own glyph (`glyph`); both keep the rotation, the reduced-motion
8//! suppression and the `role="status"` root.
9
10use std::time::Duration;
11
12use gpui::{
13    prelude::*, px, svg, Animation, AnimationExt, AnyElement, App, IntoElement, RenderOnce, Svg,
14    Window,
15};
16use herogpui_core::Color;
17use herogpui_theme::ActiveTheme;
18
19use crate::a11y::A11y as _;
20use crate::icons;
21
22/// Spinner diameter (`size` prop).
23#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
24pub enum SpinnerSize {
25    /// Small.
26    Sm,
27    #[default]
28    /// Medium.
29    Md,
30    /// Large.
31    Lg,
32    /// Extra large.
33    Xl,
34}
35
36impl SpinnerSize {
37    /// Every spinner size, in declaration order.
38    pub const ALL: [SpinnerSize; 4] = [
39        SpinnerSize::Sm,
40        SpinnerSize::Md,
41        SpinnerSize::Lg,
42        SpinnerSize::Xl,
43    ];
44
45    /// The spinner's diameter in pixels.
46    pub fn px(self) -> gpui::Pixels {
47        match self {
48            SpinnerSize::Sm => px(16.0),
49            SpinnerSize::Md => px(24.0),
50            SpinnerSize::Lg => px(32.0),
51            SpinnerSize::Xl => px(40.0),
52        }
53    }
54
55    /// A human-readable label for this size.
56    pub fn label(self) -> &'static str {
57        match self {
58            SpinnerSize::Sm => "Sm",
59            SpinnerSize::Md => "Md",
60            SpinnerSize::Lg => "Lg",
61            SpinnerSize::Xl => "Xl",
62        }
63    }
64}
65
66impl From<herogpui_core::Size> for SpinnerSize {
67    fn from(size: herogpui_core::Size) -> Self {
68        match size {
69            herogpui_core::Size::Sm => SpinnerSize::Sm,
70            herogpui_core::Size::Md => SpinnerSize::Md,
71            herogpui_core::Size::Lg => SpinnerSize::Lg,
72        }
73    }
74}
75
76/// A rotating arc spinner, animated on the GPU.
77#[must_use = "a component does nothing until it is rendered: add it as a child or return it from `render`"]
78#[derive(IntoElement)]
79pub struct Spinner {
80    id: gpui::ElementId,
81    size: SpinnerSize,
82    /// Explicit diameter from [`Spinner::size_px`], winning over `size` when
83    /// set.
84    size_px: Option<gpui::Pixels>,
85    color: Color,
86    /// Set by `color="current"`: the resolved colour of the surrounding text.
87    current_color: Option<gpui::Hsla>,
88    /// One full turn, in milliseconds. HeroUI's default `animate-spin-fast`
89    /// token is 750ms; the local setter also gives the gallery a deterministic
90    /// equivalent of its speed utility examples.
91    duration_ms: u64,
92    /// Caller glyph replacing the arc, from [`Spinner::glyph`].
93    glyph: Option<AnyElement>,
94    /// The `sx` slot, refined over the root style at the end of render.
95    sx: Option<Box<gpui::StyleRefinement>>,
96}
97
98impl Spinner {
99    /// Creates a spinner with the given id.
100    pub fn new(id: impl Into<gpui::ElementId>) -> Self {
101        Self {
102            id: id.into(),
103            size: SpinnerSize::default(),
104            size_px: None,
105            color: Color::Accent,
106            current_color: None,
107            duration_ms: 750,
108            glyph: None,
109            sx: None,
110        }
111    }
112
113    /// How long one full turn takes. v3 sets it with an animation utility.
114    pub fn duration_ms(mut self, ms: u64) -> Self {
115        self.duration_ms = ms.max(1);
116        self
117    }
118
119    /// Sets the spinner size.
120    pub fn size(mut self, size: impl Into<SpinnerSize>) -> Self {
121        self.size = size.into();
122        self
123    }
124
125    /// Overrides the diameter `size` derives. HeroUI names the arc's box with
126    /// Tailwind size utilities, so a caller needing an in-between diameter
127    /// (12, 14, 20px…) names it in pixels instead. The explicit diameter wins
128    /// whether it is set before or after [`Spinner::size`].
129    pub fn size_px(mut self, diameter: impl Into<gpui::Pixels>) -> Self {
130        self.size_px = Some(diameter.into());
131        self
132    }
133
134    /// Replaces the arc glyph with a caller element. The spinner keeps owning
135    /// the box and the motion: the resolved diameter sizes the container the
136    /// glyph centers in, the resolved colour (`color`/`current_color`) is
137    /// applied to the glyph the same way the arc's svg is coloured, and the
138    /// same repeated rotation — with the same reduced-motion suppression and
139    /// the same `role="status"` root — wraps the caller's element.
140    ///
141    /// Pass the `svg()` element itself rather than a div wrapper: gpui can
142    /// transform only svgs, so an svg nested deeper would sit still inside
143    /// the animated container.
144    pub fn glyph(mut self, glyph: impl IntoElement) -> Self {
145        self.glyph = Some(glyph.into_any_element());
146        self
147    }
148
149    /// Sets the color role.
150    pub fn color(mut self, color: Color) -> Self {
151        self.color = color;
152        self.current_color = None;
153        self
154    }
155
156    /// `color="current"`. gpui svgs do not inherit `text_color`, so the caller
157    /// passes the surrounding text colour explicitly.
158    pub fn current_color(mut self, color: gpui::Hsla) -> Self {
159        self.current_color = Some(color);
160        self
161    }
162
163    /// The one slot for caller-owned low-level styling: GPUI's styling methods
164    /// (`bg`, `text_color`, `w`, `h`, `p`, `rounded`, `border_color`, …)
165    /// applied to the spinner's root element after every value the size, the
166    /// colour and the active theme chose, so they win.
167    pub fn sx(mut self, style: impl FnOnce(gpui::Div) -> gpui::Div) -> Self {
168        crate::util::refine_sx(&mut self.sx, style);
169        self
170    }
171
172    /// The rendered diameter: the explicit [`Spinner::size_px`] override when
173    /// set, the documented [`SpinnerSize`] step otherwise.
174    fn diameter(&self) -> gpui::Pixels {
175        self.size_px.unwrap_or_else(|| self.size.px())
176    }
177}
178
179/// The rotation's normalized turn fraction, clamped against the easing's
180/// non-finite edge.
181fn spin_fraction(delta: f32) -> f32 {
182    if delta.is_finite() {
183        delta.clamp(0.0, 1.0)
184    } else {
185        0.0
186    }
187}
188
189/// Rotates the caller's svg glyph to `t` of a full turn. gpui can transform
190/// only svgs (`Svg::with_transformation` is an inherent method), so any other
191/// glyph is returned unchanged and the animation keeps scheduling its frames
192/// on wall time exactly as for the arc.
193fn rotate_glyph(glyph: AnyElement, t: f32) -> AnyElement {
194    let mut glyph = glyph;
195    let Some(shell) = glyph.downcast_mut::<Svg>() else {
196        return glyph;
197    };
198    // No API hands the svg back out by value and the transformation field is
199    // private, so swap a fresh svg into the shell and keep the caller's.
200    let caller = std::mem::replace(shell, svg());
201    caller
202        .with_transformation(gpui::Transformation::rotate(gpui::percentage(t)))
203        .into_any_element()
204}
205
206impl RenderOnce for Spinner {
207    fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
208        let color = self.current_color.unwrap_or(match self.color {
209            Color::Default => cx.colors().muted,
210            other => cx.role(other).color,
211        });
212        let diameter = self.diameter();
213
214        let glyph = match self.glyph {
215            None => {
216                let spinner = svg()
217                    .size(diameter)
218                    .flex_shrink_0()
219                    .path(icons::SPINNER)
220                    .text_color(color);
221                if ActiveTheme::reduce_motion(cx) {
222                    crate::util::apply_sx(spinner, &self.sx).into_any_element()
223                } else {
224                    // `with_animation` hands back an `AnimationElement`, which has no
225                    // style of its own to refine, so the slot lands on the svg the
226                    // rotation wraps.
227                    crate::util::apply_sx(spinner, &self.sx)
228                        .with_animation(
229                            self.id.clone(),
230                            Animation::new(Duration::from_millis(self.duration_ms)).repeat(),
231                            |svg, delta| {
232                                svg.with_transformation(gpui::Transformation::rotate(
233                                    gpui::percentage(spin_fraction(delta)),
234                                ))
235                            },
236                        )
237                        .into_any_element()
238                }
239            }
240            Some(mut custom) => {
241                // gpui svgs do not inherit the container's `text_color`, so
242                // the resolved colour reaches a caller svg the same way it
243                // reaches the arc: on the svg's own style. Every other glyph
244                // (text, divs) inherits it from the container below.
245                if let Some(svg) = custom.downcast_mut::<Svg>() {
246                    svg.style().text.color = Some(color);
247                }
248                let spinning = if ActiveTheme::reduce_motion(cx) {
249                    custom
250                } else {
251                    custom
252                        .with_animation(
253                            self.id.clone(),
254                            Animation::new(Duration::from_millis(self.duration_ms)).repeat(),
255                            |glyph, delta| rotate_glyph(glyph, spin_fraction(delta)),
256                        )
257                        .into_any_element()
258                };
259                let container = gpui::div()
260                    .flex()
261                    .items_center()
262                    .justify_center()
263                    .size(diameter)
264                    .flex_shrink_0()
265                    .text_color(color)
266                    .child(spinning);
267                // The slot lands on the spinner-owned container, the same
268                // "box around the glyph" the arc's svg occupies.
269                crate::util::apply_sx(container, &self.sx).into_any_element()
270            }
271        };
272
273        // The node sits on a box *around* the glyph rather than on the glyph
274        // itself, which is upstream's own anatomy:
275        // `@heroui/react/dist/components/spinner/spinner.js` imports no
276        // `react-aria-components` primitive at all and hard-codes
277        // `role: "status"` with `"aria-label": "Loading"` on its `dom.span`
278        // root, giving the `SpinnerPrimitive` svg inside it `aria-hidden: true`.
279        // (`Spinner` is a separate v3 export from `ProgressCircle`, which goes
280        // through `useProgressBar`; the two are not the same component.)
281        //
282        // It also has to be a separate element here: the rotation is applied
283        // by `Svg::with_transformation`, an inherent method on `Svg` that a
284        // `Stateful<Svg>` no longer exposes, so an id on the glyph and the
285        // animation cannot both survive. The `aria-hidden` half needs no
286        // builder — the glyph has no id, and an element with no id and no role
287        // produces no AccessKit node at all (`gpui-pre-0.3.3`'s
288        // `window/a11y.rs`), which is the stronger form of the same thing.
289        //
290        // Stated after the layout chain, not spliced into it:
291        // `.shots/design_audit.py` reads sizes and gaps out of builder chains
292        // with character-windowed regexes.
293        let root = gpui::div().flex().flex_shrink_0().child(glyph);
294        root.id(self.id).a11y_named(
295            crate::a11y::Role::Status,
296            &crate::a11y::Name::labelled(crate::i18n::ui_string(
297                crate::i18n::UiString::Loading,
298                cx,
299            )),
300        )
301    }
302}
303
304#[cfg(test)]
305mod tests {
306    use super::Spinner;
307
308    #[test]
309    fn default_speed_matches_heroui_spin_fast_token() {
310        assert_eq!(Spinner::new("spinner").duration_ms, 750);
311    }
312}
313
314crate::util::impl_component_styled!(Spinner);