herogpui_components/spinner.rs
1//! Spinner — port of `@heroui/spinner` (v3).
2//!
3//! `size` is `sm | md | lg | xl` and `color` is
4//! `current | accent | success | warning | danger`, where `current` inherits
5//! the surrounding text color (used inside a pending `Button`). A caller can
6//! also name the diameter in pixels (`size_px`) or replace the arc with its
7//! own glyph (`glyph`); both keep the rotation, the reduced-motion
8//! suppression and the `role="status"` root.
9
10use std::time::Duration;
11
12use gpui::{
13 prelude::*, px, svg, Animation, AnimationExt, AnyElement, App, IntoElement, RenderOnce, Svg,
14 Window,
15};
16use herogpui_core::Color;
17use herogpui_theme::ActiveTheme;
18
19use crate::a11y::A11y as _;
20use crate::icons;
21
22/// Spinner diameter (`size` prop).
23#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
24pub enum SpinnerSize {
25 Sm,
26 #[default]
27 Md,
28 Lg,
29 Xl,
30}
31
32impl SpinnerSize {
33 pub const ALL: [SpinnerSize; 4] = [
34 SpinnerSize::Sm,
35 SpinnerSize::Md,
36 SpinnerSize::Lg,
37 SpinnerSize::Xl,
38 ];
39
40 pub fn px(self) -> gpui::Pixels {
41 match self {
42 SpinnerSize::Sm => px(16.0),
43 SpinnerSize::Md => px(24.0),
44 SpinnerSize::Lg => px(32.0),
45 SpinnerSize::Xl => px(40.0),
46 }
47 }
48
49 pub fn label(self) -> &'static str {
50 match self {
51 SpinnerSize::Sm => "Sm",
52 SpinnerSize::Md => "Md",
53 SpinnerSize::Lg => "Lg",
54 SpinnerSize::Xl => "Xl",
55 }
56 }
57}
58
59impl From<herogpui_core::Size> for SpinnerSize {
60 fn from(size: herogpui_core::Size) -> Self {
61 match size {
62 herogpui_core::Size::Sm => SpinnerSize::Sm,
63 herogpui_core::Size::Md => SpinnerSize::Md,
64 herogpui_core::Size::Lg => SpinnerSize::Lg,
65 }
66 }
67}
68
69/// A rotating arc spinner, animated on the GPU.
70#[derive(IntoElement)]
71pub struct Spinner {
72 id: gpui::ElementId,
73 size: SpinnerSize,
74 /// Explicit diameter from [`Spinner::size_px`], winning over `size` when
75 /// set.
76 size_px: Option<gpui::Pixels>,
77 color: Color,
78 /// Set by `color="current"`: the resolved colour of the surrounding text.
79 current_color: Option<gpui::Hsla>,
80 /// One full turn, in milliseconds. HeroUI's default `animate-spin-fast`
81 /// token is 750ms; the local setter also gives the gallery a deterministic
82 /// equivalent of its speed utility examples.
83 duration_ms: u64,
84 /// Caller glyph replacing the arc, from [`Spinner::glyph`].
85 glyph: Option<AnyElement>,
86 /// The `sx` slot, refined over the root style at the end of render.
87 sx: Option<Box<gpui::StyleRefinement>>,
88}
89
90impl Spinner {
91 pub fn new(id: impl Into<gpui::ElementId>) -> Self {
92 Self {
93 id: id.into(),
94 size: SpinnerSize::default(),
95 size_px: None,
96 color: Color::Accent,
97 current_color: None,
98 duration_ms: 750,
99 glyph: None,
100 sx: None,
101 }
102 }
103
104 /// How long one full turn takes. v3 sets it with an animation utility.
105 pub fn duration_ms(mut self, ms: u64) -> Self {
106 self.duration_ms = ms.max(1);
107 self
108 }
109
110 pub fn size(mut self, size: impl Into<SpinnerSize>) -> Self {
111 self.size = size.into();
112 self
113 }
114
115 /// Overrides the diameter `size` derives. HeroUI names the arc's box with
116 /// Tailwind size utilities, so a caller needing an in-between diameter
117 /// (12, 14, 20px…) names it in pixels instead. The explicit diameter wins
118 /// whether it is set before or after [`Spinner::size`].
119 pub fn size_px(mut self, diameter: impl Into<gpui::Pixels>) -> Self {
120 self.size_px = Some(diameter.into());
121 self
122 }
123
124 /// Replaces the arc glyph with a caller element. The spinner keeps owning
125 /// the box and the motion: the resolved diameter sizes the container the
126 /// glyph centers in, the resolved colour (`color`/`current_color`) is
127 /// applied to the glyph the same way the arc's svg is coloured, and the
128 /// same repeated rotation — with the same reduced-motion suppression and
129 /// the same `role="status"` root — wraps the caller's element.
130 ///
131 /// Pass the `svg()` element itself rather than a div wrapper: gpui can
132 /// transform only svgs, so an svg nested deeper would sit still inside
133 /// the animated container.
134 pub fn glyph(mut self, glyph: impl IntoElement) -> Self {
135 self.glyph = Some(glyph.into_any_element());
136 self
137 }
138
139 pub fn color(mut self, color: Color) -> Self {
140 self.color = color;
141 self.current_color = None;
142 self
143 }
144
145 /// `color="current"`. gpui svgs do not inherit `text_color`, so the caller
146 /// passes the surrounding text colour explicitly.
147 pub fn current_color(mut self, color: gpui::Hsla) -> Self {
148 self.current_color = Some(color);
149 self
150 }
151
152 /// The one slot for caller-owned low-level styling: GPUI's styling methods
153 /// (`bg`, `text_color`, `w`, `h`, `p`, `rounded`, `border_color`, …)
154 /// applied to the spinner's root element after every value the size, the
155 /// colour and the active theme chose, so they win.
156 pub fn sx(mut self, style: impl FnOnce(gpui::Div) -> gpui::Div) -> Self {
157 self.sx = Some(crate::util::capture_sx(style));
158 self
159 }
160
161 /// The rendered diameter: the explicit [`Spinner::size_px`] override when
162 /// set, the documented [`SpinnerSize`] step otherwise.
163 fn diameter(&self) -> gpui::Pixels {
164 self.size_px.unwrap_or_else(|| self.size.px())
165 }
166}
167
168/// The rotation's normalized turn fraction, clamped against the easing's
169/// non-finite edge.
170fn spin_fraction(delta: f32) -> f32 {
171 if delta.is_finite() {
172 delta.clamp(0.0, 1.0)
173 } else {
174 0.0
175 }
176}
177
178/// Rotates the caller's svg glyph to `t` of a full turn. gpui can transform
179/// only svgs (`Svg::with_transformation` is an inherent method), so any other
180/// glyph is returned unchanged and the animation keeps scheduling its frames
181/// on wall time exactly as for the arc.
182fn rotate_glyph(glyph: AnyElement, t: f32) -> AnyElement {
183 let mut glyph = glyph;
184 let Some(shell) = glyph.downcast_mut::<Svg>() else {
185 return glyph;
186 };
187 // No API hands the svg back out by value and the transformation field is
188 // private, so swap a fresh svg into the shell and keep the caller's.
189 let caller = std::mem::replace(shell, svg());
190 caller
191 .with_transformation(gpui::Transformation::rotate(gpui::percentage(t)))
192 .into_any_element()
193}
194
195impl RenderOnce for Spinner {
196 fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
197 let color = self.current_color.unwrap_or(match self.color {
198 Color::Default => cx.colors().muted,
199 other => cx.role(other).color,
200 });
201 let diameter = self.diameter();
202
203 let glyph = match self.glyph {
204 None => {
205 let spinner = svg()
206 .size(diameter)
207 .flex_shrink_0()
208 .path(icons::SPINNER)
209 .text_color(color);
210 if ActiveTheme::reduce_motion(cx) {
211 crate::util::apply_sx(spinner, &self.sx).into_any_element()
212 } else {
213 // `with_animation` hands back an `AnimationElement`, which has no
214 // style of its own to refine, so the slot lands on the svg the
215 // rotation wraps.
216 crate::util::apply_sx(spinner, &self.sx)
217 .with_animation(
218 self.id.clone(),
219 Animation::new(Duration::from_millis(self.duration_ms)).repeat(),
220 |svg, delta| {
221 svg.with_transformation(gpui::Transformation::rotate(
222 gpui::percentage(spin_fraction(delta)),
223 ))
224 },
225 )
226 .into_any_element()
227 }
228 }
229 Some(mut custom) => {
230 // gpui svgs do not inherit the container's `text_color`, so
231 // the resolved colour reaches a caller svg the same way it
232 // reaches the arc: on the svg's own style. Every other glyph
233 // (text, divs) inherits it from the container below.
234 if let Some(svg) = custom.downcast_mut::<Svg>() {
235 svg.style().text.color = Some(color);
236 }
237 let spinning = if ActiveTheme::reduce_motion(cx) {
238 custom
239 } else {
240 custom
241 .with_animation(
242 self.id.clone(),
243 Animation::new(Duration::from_millis(self.duration_ms)).repeat(),
244 |glyph, delta| rotate_glyph(glyph, spin_fraction(delta)),
245 )
246 .into_any_element()
247 };
248 let container = gpui::div()
249 .flex()
250 .items_center()
251 .justify_center()
252 .size(diameter)
253 .flex_shrink_0()
254 .text_color(color)
255 .child(spinning);
256 // The slot lands on the spinner-owned container, the same
257 // "box around the glyph" the arc's svg occupies.
258 crate::util::apply_sx(container, &self.sx).into_any_element()
259 }
260 };
261
262 // The node sits on a box *around* the glyph rather than on the glyph
263 // itself, which is upstream's own anatomy:
264 // `@heroui/react/dist/components/spinner/spinner.js` imports no
265 // `react-aria-components` primitive at all and hard-codes
266 // `role: "status"` with `"aria-label": "Loading"` on its `dom.span`
267 // root, giving the `SpinnerPrimitive` svg inside it `aria-hidden: true`.
268 // (`Spinner` is a separate v3 export from `ProgressCircle`, which goes
269 // through `useProgressBar`; the two are not the same component.)
270 //
271 // It also has to be a separate element here: the rotation is applied
272 // by `Svg::with_transformation`, an inherent method on `Svg` that a
273 // `Stateful<Svg>` no longer exposes, so an id on the glyph and the
274 // animation cannot both survive. The `aria-hidden` half needs no
275 // builder — the glyph has no id, and an element with no id and no role
276 // produces no AccessKit node at all (`gpui-pre-0.3.3`'s
277 // `window/a11y.rs`), which is the stronger form of the same thing.
278 //
279 // Stated after the layout chain, not spliced into it:
280 // `.shots/design_audit.py` reads sizes and gaps out of builder chains
281 // with character-windowed regexes.
282 let root = gpui::div().flex().flex_shrink_0().child(glyph);
283 root.id(self.id).a11y_named(
284 crate::a11y::Role::Status,
285 &crate::a11y::Name::labelled("Loading"),
286 )
287 }
288}
289
290#[cfg(test)]
291mod tests {
292 use super::Spinner;
293
294 #[test]
295 fn default_speed_matches_heroui_spin_fast_token() {
296 assert_eq!(Spinner::new("spinner").duration_ms, 750);
297 }
298}