Crate hephae_render

Source
Expand description

§hephae-render

Hephae’s core rendering module. This library provides the following for you to build your framework on:

  • Vertex: The heart of Hephae. Defines the vertex buffer layout, rendering pipeline specialization, batching parameters, and draw commands.
  • Drawer: A render-world Component extracted from entities with HasDrawer<T>, acting as the “commander” to push out vertices and indices according to their logic-world entity parameters.
  • VertexCommand: A “draw command” issued by Drawer, cached and sorted in the pipeline and modifies the GPU buffers directly when dispatched by camera views.

The three of these are enough to build a sprite-less colorful 2D rendering system (see examples/quad.rs). Please refer to the item-level documentations for more in-depth explanations and usage guides.

Modules§

drawer
Defines base drawers that work with vertices and supply various vertex commands.
image_bind
Utilities to store and keep track of Images as BindGroups in the render world.
pipeline
Provides all the necessary resources for a working base rendering pipeline.
plugin
App plugins for hephae_render.
prelude
Common imports for hephae_render.
vertex
The heart of Hephae.

Enums§

HephaeRenderSystems
Labels assigned to Hephae systems that are added to bevy_render::Render.

Constants§

HEPHAE_VIEW_BINDINGS_HANDLE
Global handle to the global shader containing bind groups defining view uniform and tonemapping LUTs.