Expand description
§hephae-render
Hephae’s core rendering module. This library provides the following for you to build your framework on:
Vertex: The heart of Hephae. Defines the vertex buffer layout, rendering pipeline specialization, batching parameters, and draw commands.Drawer: A render-worldComponentextracted from entities withHasDrawer<T>, acting as the “commander” to push out vertices and indices according to their logic-world entity parameters.VertexCommand: A “draw command” issued byDrawer, cached and sorted in the pipeline and modifies the GPU buffers directly when dispatched by camera views.HephaeRenderPlugin<T: Vertex>: Attaches Hephae vertex systems generic overTto the application.DrawerPlugin<T: Drawer>: Attaches Hephae vertex-drawer systems generic overTto the application.
The five of these are enough to build a sprite-less colorful 2D rendering system (see examples/quad.rs). Please refer
to the item-level documentations for more in-depth explanations and usage guides.
Modules§
- Defines base drawers that work with vertices and supply various vertex commands.
- Provides all the necessary resources for a working base rendering pipeline. Note that drawer-specific pipeline integration is provided by
DrawerPlugin. - Common imports for
hephae_render. - The heart of Hephae.
Structs§
- The entry point of Hephae, generic over
T.
Enums§
- Labels assigned to Hephae systems that are added to
Render.
Constants§
- Global handle to the global shader containing bind groups defining view uniform and tonemapping LUTs.