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//! Options for [spawning] an [`Actor`] or [`SyncActor`].
//!
//! [spawning]: crate::spawn::Spawn
//! [`Actor`]: crate::actor::Actor
//! [`SyncActor`]: crate::actor::SyncActor
use std::cmp::Ordering;
use std::num::NonZeroU8;
use std::ops::Mul;
use std::time::Duration;
/// Options for [spawning] an [`Actor`].
///
/// [spawning]: crate::spawn::Spawn
/// [`Actor`]: crate::actor::Actor
///
/// # Examples
///
/// Using the default options.
///
/// ```
/// use heph_rt::spawn::ActorOptions;
///
/// let opts = ActorOptions::default();
/// # drop(opts); // Silence unused variable warning.
/// ```
///
/// Giving an actor a high priority.
///
/// ```
/// use heph_rt::spawn::options::{ActorOptions, Priority};
///
/// let opts = ActorOptions::default().with_priority(Priority::HIGH);
/// # drop(opts); // Silence unused variable warning.
/// ```
#[derive(Clone, Debug)]
#[must_use]
pub struct ActorOptions {
priority: Priority,
ready: bool,
}
impl ActorOptions {
/// Returns the priority set in the options.
pub const fn priority(&self) -> Priority {
self.priority
}
/// Set the scheduling priority.
pub const fn with_priority(mut self, priority: Priority) -> Self {
self.priority = priority;
self
}
/// Returns `true` if the actor is ready to run when spawned.
///
/// See [`mark_ready`] for more information.
///
/// [`mark_ready`]: ActorOptions::mark_ready
pub const fn is_ready(&self) -> bool {
self.ready
}
/// This option will marks the actor as ready to run (or not) when spawned.
///
/// By default newly spawned actors will be considered to be ready to run
/// once they are spawned. However some actors might not want to run
/// immediately and wait for an external event before running. Such an
/// external event can for example be a `TcpStream` becoming ready to read
/// or write.
pub const fn mark_ready(mut self, ready: bool) -> Self {
self.ready = ready;
self
}
}
impl Default for ActorOptions {
fn default() -> ActorOptions {
ActorOptions {
priority: Priority::default(),
ready: true,
}
}
}
/// Priority for an actor in the scheduler.
///
/// Actors with a higher priority will be scheduled to run more often and
/// quicker (after they return [`Poll::Pending`]) then actors with a lower
/// priority.
///
/// [`Poll::Pending`]: std::task::Poll::Pending
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
#[repr(transparent)]
pub struct Priority(NonZeroU8);
impl Priority {
/// Low priority.
///
/// Other actors have priority over this actor.
pub const LOW: Priority = Priority(NonZeroU8::new(15).unwrap());
/// Normal priority.
///
/// Most actors should run at this priority, hence its also the default
/// priority.
pub const NORMAL: Priority = Priority(NonZeroU8::new(10).unwrap());
/// High priority.
///
/// Takes priority over other actors.
pub const HIGH: Priority = Priority(NonZeroU8::new(5).unwrap());
}
impl Default for Priority {
fn default() -> Priority {
Priority::NORMAL
}
}
impl Ord for Priority {
fn cmp(&self, other: &Self) -> Ordering {
other.0.cmp(&self.0)
}
}
impl PartialOrd for Priority {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
other.0.partial_cmp(&self.0)
}
fn lt(&self, other: &Self) -> bool {
other.0 < self.0
}
fn le(&self, other: &Self) -> bool {
other.0 <= self.0
}
fn gt(&self, other: &Self) -> bool {
other.0 > self.0
}
fn ge(&self, other: &Self) -> bool {
other.0 >= self.0
}
}
/// Implementation detail, please ignore.
#[doc(hidden)]
impl Mul<Priority> for Duration {
type Output = Duration;
fn mul(self, rhs: Priority) -> Duration {
self * u32::from(rhs.0.get())
}
}
#[test]
fn priority_duration_multiplication() {
let duration = Duration::from_millis(1);
let high = duration * Priority::HIGH;
let normal = duration * Priority::NORMAL;
let low = duration * Priority::LOW;
assert!(high < normal);
assert!(normal < low);
assert!(high < low);
}
/// Options for spawning a [`SyncActor`].
///
/// [`SyncActor`]: crate::actor::SyncActor
///
/// # Examples
///
/// Using the default options.
///
/// ```
/// use heph_rt::spawn::SyncActorOptions;
///
/// let opts = SyncActorOptions::default();
/// # drop(opts); // Silence unused variable warning.
/// ```
///
/// Setting the name of the thread that runs the synchronous actor.
///
/// ```
/// use heph_rt::spawn::SyncActorOptions;
///
/// let opts = SyncActorOptions::default().with_name("My sync actor".to_owned());
/// # drop(opts); // Silence unused variable warning.
/// ```
#[derive(Debug, Default)]
#[must_use]
pub struct SyncActorOptions {
thread_name: Option<String>,
}
impl SyncActorOptions {
/// Returns the name of the synchronous actor, if any.
pub fn name(&self) -> Option<&str> {
self.thread_name.as_deref()
}
/// Removes the name.
pub(crate) fn take_name(self) -> Option<String> {
self.thread_name
}
/// Set the name of the actor. This is for example used in the naming of the
/// thread in which the actor runs.
///
/// Defaults to "Sync actor `$n`", where `$n` is some number.
pub fn with_name(mut self, thread_name: String) -> Self {
self.thread_name = Some(thread_name);
self
}
}
/// Options for spawning a [`Future`].
///
/// [`Future`]: std::future::Future
///
/// # Examples
///
/// Using the default options.
///
/// ```
/// use heph_rt::spawn::FutureOptions;
///
/// let opts = FutureOptions::default();
/// # drop(opts); // Silence unused variable warning.
/// ```
///
/// Giving an actor a high priority.
///
/// ```
/// use heph_rt::spawn::options::{FutureOptions, Priority};
///
/// let opts = FutureOptions::default().with_priority(Priority::HIGH);
/// # drop(opts); // Silence unused variable warning.
/// ```
#[derive(Clone, Debug, Default)]
#[must_use]
pub struct FutureOptions {
priority: Priority,
}
impl FutureOptions {
/// Returns the priority set in the options.
pub const fn priority(&self) -> Priority {
self.priority
}
/// Set the scheduling priority.
pub const fn with_priority(mut self, priority: Priority) -> Self {
self.priority = priority;
self
}
}