pub struct Polygon {
pub verts: Vec<Vec3>,
}
Simple triangulate using a fan of triangles, and the center of the vertex
This will work for convex polygons. concave polygons may become weird
offset the polygon by pretending its 2D, offsetting all line segments,
and calculating the intersection points in an inefficient manner :)
Performs copy-assignment from
source
.
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Formats the value using the given formatter.
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Converts to this type from the input type.
Converts to this type from the input type.
scale from a certain position.
scale from a Pose, by applying only the scale element from the pose
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.