Struct hedron::planar::Polygon

source ·
pub struct Polygon {
    pub verts: Vec<Vec3>,
}

Fields§

§verts: Vec<Vec3>

Implementations§

Simple triangulate using a fan of triangles, and the center of the vertex This will work for convex polygons. concave polygons may become weird

offset the polygon by pretending its 2D, offsetting all line segments, and calculating the intersection points in an inefficient manner :)

Trait Implementations§

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Converts to this type from the input type.
Converts to this type from the input type.
scale from a certain position.
scale from a Pose, by applying only the scale element from the pose

Auto Trait Implementations§

Blanket Implementations§

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Performs the conversion.