Struct hecs::EntityBuilder[][src]

pub struct EntityBuilder { /* fields omitted */ }
Expand description

Helper for incrementally constructing a bundle of components with dynamic component types

Prefer reusing the same builder over creating new ones repeatedly.

let mut world = World::new();
let mut builder = EntityBuilder::new();
builder.add(123).add("abc");
let e = world.spawn(builder.build()); // builder can now be reused
assert_eq!(*world.get::<i32>(e).unwrap(), 123);
assert_eq!(*world.get::<&str>(e).unwrap(), "abc");

Implementations

Create a builder representing an entity with no components

Add component to the entity.

If the bundle already contains a component of type T, it will be dropped and replaced with the most recently added one.

Add all components in bundle to the entity.

If the bundle contains any component which matches the type of a component already in the EntityBuilder, the newly added component from the bundle will replace the old component and the old component will be dropped.

Checks to see if the component of type T exists

Borrow the component of type T, if it exists

Uniquely borrow the component of type T, if it exists

Enumerate the types of the entity builder’s components

Construct a Bundle suitable for spawning

Drop previously added components

The builder is cleared implicitly when an entity is built, so this doesn’t usually need to be called.

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.