[][src]Struct hecs::Archetype

pub struct Archetype { /* fields omitted */ }

A collection of entities having the same component types

Accessing Archetypes is only required for complex dynamic scheduling. To manipulate entities, go through the World.

Implementations

impl Archetype[src]

pub fn component_types(&self) -> impl Iterator<Item = TypeId> + '_[src]

Enumerate the types of the components of entities stored in this archetype.

Convenient for dispatching logic which needs to be performed on sets of type ids. For example, suppose you're building a scripting system, and you want to integrate the scripting language with your ECS. This functionality allows you to iterate through all of the archetypes of the world with [World::archetypes] and extract all possible combinations of component types which are currently stored in the World. From there, you can then create a mapping of archetypes to wrapper objects for your scripting language that provide functionality based off of the components of any given Entity, and bind them onto an Entity when passed into your scripting language by looking up the Entity's archetype using EntityRef::component_types.

pub fn access<Q: Query>(&self) -> Option<Access>[src]

How, if at all, Q will access entities in this archetype

Trait Implementations

impl Drop for Archetype[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.