1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
//! Types to represent and build HCL body structures.

use super::{Attribute, Block, IntoNodeMap, Structure};
use crate::{Map, Value};
use serde::{Deserialize, Serialize};
use std::vec::IntoIter;

/// Represents an HCL config file body.
///
/// A `Body` consists of zero or more [`Attribute`] and [`Block`] HCL structures.
#[derive(Deserialize, Serialize, Debug, PartialEq, Default, Clone)]
#[serde(rename = "$hcl::body")]
pub struct Body(pub Vec<Structure>);

impl Body {
    /// Consumes `self` and returns the wrapped `Vec<Structure>`.
    pub fn into_inner(self) -> Vec<Structure> {
        self.0
    }

    /// Creates a new [`BodyBuilder`] to start building a new `Body`.
    pub fn builder() -> BodyBuilder {
        BodyBuilder::default()
    }

    /// Returns an iterator over all [`Structure`]s of the `Body`.
    pub fn iter(&self) -> Iter<'_> {
        Iter {
            inner: self.0.iter(),
        }
    }

    /// Returns an iterator over all [`Structure`]s of the `Body` that allows modifying the
    /// structures.
    pub fn iter_mut(&mut self) -> IterMut<'_> {
        IterMut {
            inner: self.0.iter_mut(),
        }
    }

    /// Returns an iterator over all [`Attribute`]s of the `Body`.
    pub fn attributes(&self) -> AttributeIter<'_> {
        AttributeIter { inner: self.iter() }
    }

    /// Returns an iterator over all [`Attribute`]s of the `Body` that allows modifying the
    /// attributes.
    pub fn attributes_mut(&mut self) -> AttributeIterMut<'_> {
        AttributeIterMut {
            inner: self.iter_mut(),
        }
    }

    /// Returns an iterator over all [`Block`]s of the `Body`.
    pub fn blocks(&self) -> BlockIter<'_> {
        BlockIter { inner: self.iter() }
    }

    /// Returns an iterator over all [`Block`]s of the `Body` that allows modifying the blocks.
    pub fn blocks_mut(&mut self) -> BlockIterMut<'_> {
        BlockIterMut {
            inner: self.iter_mut(),
        }
    }
}

/// Immutable body iterator.
///
/// This struct is created by the [`iter`](Body::iter) method on a [`Body`].
pub struct Iter<'a> {
    inner: std::slice::Iter<'a, Structure>,
}

impl<'a> Iterator for Iter<'a> {
    type Item = &'a Structure;

    fn next(&mut self) -> Option<Self::Item> {
        self.inner.next()
    }
}

/// Mutable body iterator.
///
/// This struct is created by the [`iter_mut`](Body::iter_mut) method on a [`Body`].
pub struct IterMut<'a> {
    inner: std::slice::IterMut<'a, Structure>,
}

impl<'a> Iterator for IterMut<'a> {
    type Item = &'a mut Structure;

    fn next(&mut self) -> Option<Self::Item> {
        self.inner.next()
    }
}

/// Immutable `Attribute` iterator.
///
/// This struct is created by the [`attributes`](Body::attributes) method on a [`Body`].
pub struct AttributeIter<'a> {
    inner: Iter<'a>,
}

impl<'a> Iterator for AttributeIter<'a> {
    type Item = &'a Attribute;

    fn next(&mut self) -> Option<Self::Item> {
        for structure in &mut self.inner {
            if let Structure::Attribute(attr) = structure {
                return Some(attr);
            }
        }

        None
    }
}

/// Mutable `Attribute` iterator.
///
/// This struct is created by the [`attributes_mut`](Body::attributes_mut) method on a [`Body`].
pub struct AttributeIterMut<'a> {
    inner: IterMut<'a>,
}

impl<'a> Iterator for AttributeIterMut<'a> {
    type Item = &'a mut Attribute;

    fn next(&mut self) -> Option<Self::Item> {
        for structure in &mut self.inner {
            if let Structure::Attribute(attr) = structure {
                return Some(attr);
            }
        }

        None
    }
}

/// Immutable `Block` iterator.
///
/// This struct is created by the [`blocks`](Body::blocks) method on a [`Body`].
pub struct BlockIter<'a> {
    inner: Iter<'a>,
}

impl<'a> Iterator for BlockIter<'a> {
    type Item = &'a Block;

    fn next(&mut self) -> Option<Self::Item> {
        for structure in &mut self.inner {
            if let Structure::Block(block) = structure {
                return Some(block);
            }
        }

        None
    }
}

/// Mutable `Block` iterator.
///
/// This struct is created by the [`blocks_mut`](Body::blocks_mut) method on a [`Body`].
pub struct BlockIterMut<'a> {
    inner: IterMut<'a>,
}

impl<'a> Iterator for BlockIterMut<'a> {
    type Item = &'a mut Block;

    fn next(&mut self) -> Option<Self::Item> {
        for structure in &mut self.inner {
            if let Structure::Block(block) = structure {
                return Some(block);
            }
        }

        None
    }
}

impl From<Body> for Value {
    fn from(body: Body) -> Value {
        Value::Object(body.into())
    }
}

impl From<Body> for Map<String, Value> {
    fn from(body: Body) -> Map<String, Value> {
        body.into_node_map()
            .into_iter()
            .map(|(k, v)| (k, v.into()))
            .collect()
    }
}

impl<S> FromIterator<S> for Body
where
    S: Into<Structure>,
{
    fn from_iter<I>(iter: I) -> Self
    where
        I: IntoIterator<Item = S>,
    {
        Body(iter.into_iter().map(Into::into).collect())
    }
}

impl IntoIterator for Body {
    type Item = Structure;

    type IntoIter = IntoIter<Self::Item>;

    fn into_iter(self) -> Self::IntoIter {
        self.0.into_iter()
    }
}

/// `BodyBuilder` builds a HCL [`Body`].
///
/// The builder allows to build the `Body` by adding attributes and other nested blocks via chained
/// method calls. A call to [`.build()`](BodyBuilder::build) produces the final `Body`.
///
/// ## Example
///
/// ```
/// use hcl::{Body, Block};
///
/// let body = Body::builder()
///     .add_block(
///         Block::builder("resource")
///             .add_label("aws_s3_bucket")
///             .add_label("mybucket")
///             .add_attribute(("name", "mybucket"))
///             .build()
///     )
///     .build();
/// ```
#[derive(Debug, Default)]
pub struct BodyBuilder(Vec<Structure>);

impl BodyBuilder {
    /// Adds an `Attribute` to the body.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_attribute<A>(self, attr: A) -> BodyBuilder
    where
        A: Into<Attribute>,
    {
        self.add_structure(attr.into())
    }

    /// Adds `Attribute`s to the body from an iterator.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_attributes<I>(self, iter: I) -> BodyBuilder
    where
        I: IntoIterator,
        I::Item: Into<Attribute>,
    {
        self.add_structures(iter.into_iter().map(Into::into))
    }

    /// Adds a `Block` to the body.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_block<B>(self, block: B) -> BodyBuilder
    where
        B: Into<Block>,
    {
        self.add_structure(block.into())
    }

    /// Adds `Block`s to the body from an iterator.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_blocks<I>(self, iter: I) -> BodyBuilder
    where
        I: IntoIterator,
        I::Item: Into<Block>,
    {
        self.add_structures(iter.into_iter().map(Into::into))
    }

    /// Adds a `Structure` to the body.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_structure<S>(mut self, structure: S) -> BodyBuilder
    where
        S: Into<Structure>,
    {
        self.0.push(structure.into());
        self
    }

    /// Adds `Structure`s to the body from an iterator.
    ///
    /// Consumes `self` and returns a new `BodyBuilder`.
    pub fn add_structures<I>(mut self, iter: I) -> BodyBuilder
    where
        I: IntoIterator,
        I::Item: Into<Structure>,
    {
        self.0.extend(iter.into_iter().map(Into::into));
        self
    }

    /// Consumes `self` and builds the [`Body`] from the structures added via the builder methods.
    pub fn build(self) -> Body {
        Body::from_iter(self.0)
    }
}