1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
use super::{Attribute, Block, IntoNodeMap, Structure};
use crate::{Map, Value};
use serde::{Deserialize, Serialize};
use std::vec::IntoIter;
#[derive(Deserialize, Serialize, Debug, PartialEq, Default, Clone)]
#[serde(rename = "$hcl::body")]
pub struct Body(pub Vec<Structure>);
impl Body {
pub fn into_inner(self) -> Vec<Structure> {
self.0
}
pub fn builder() -> BodyBuilder {
BodyBuilder::default()
}
pub fn iter(&self) -> Iter<'_> {
Iter {
inner: self.0.iter(),
}
}
pub fn iter_mut(&mut self) -> IterMut<'_> {
IterMut {
inner: self.0.iter_mut(),
}
}
pub fn attributes(&self) -> AttributeIter<'_> {
AttributeIter { inner: self.iter() }
}
pub fn attributes_mut(&mut self) -> AttributeIterMut<'_> {
AttributeIterMut {
inner: self.iter_mut(),
}
}
pub fn blocks(&self) -> BlockIter<'_> {
BlockIter { inner: self.iter() }
}
pub fn blocks_mut(&mut self) -> BlockIterMut<'_> {
BlockIterMut {
inner: self.iter_mut(),
}
}
}
pub struct Iter<'a> {
inner: std::slice::Iter<'a, Structure>,
}
impl<'a> Iterator for Iter<'a> {
type Item = &'a Structure;
fn next(&mut self) -> Option<Self::Item> {
self.inner.next()
}
}
pub struct IterMut<'a> {
inner: std::slice::IterMut<'a, Structure>,
}
impl<'a> Iterator for IterMut<'a> {
type Item = &'a mut Structure;
fn next(&mut self) -> Option<Self::Item> {
self.inner.next()
}
}
pub struct AttributeIter<'a> {
inner: Iter<'a>,
}
impl<'a> Iterator for AttributeIter<'a> {
type Item = &'a Attribute;
fn next(&mut self) -> Option<Self::Item> {
for structure in &mut self.inner {
if let Structure::Attribute(attr) = structure {
return Some(attr);
}
}
None
}
}
pub struct AttributeIterMut<'a> {
inner: IterMut<'a>,
}
impl<'a> Iterator for AttributeIterMut<'a> {
type Item = &'a mut Attribute;
fn next(&mut self) -> Option<Self::Item> {
for structure in &mut self.inner {
if let Structure::Attribute(attr) = structure {
return Some(attr);
}
}
None
}
}
pub struct BlockIter<'a> {
inner: Iter<'a>,
}
impl<'a> Iterator for BlockIter<'a> {
type Item = &'a Block;
fn next(&mut self) -> Option<Self::Item> {
for structure in &mut self.inner {
if let Structure::Block(block) = structure {
return Some(block);
}
}
None
}
}
pub struct BlockIterMut<'a> {
inner: IterMut<'a>,
}
impl<'a> Iterator for BlockIterMut<'a> {
type Item = &'a mut Block;
fn next(&mut self) -> Option<Self::Item> {
for structure in &mut self.inner {
if let Structure::Block(block) = structure {
return Some(block);
}
}
None
}
}
impl From<Body> for Value {
fn from(body: Body) -> Value {
Value::Object(body.into())
}
}
impl From<Body> for Map<String, Value> {
fn from(body: Body) -> Map<String, Value> {
body.into_node_map()
.into_iter()
.map(|(k, v)| (k, v.into()))
.collect()
}
}
impl<S> FromIterator<S> for Body
where
S: Into<Structure>,
{
fn from_iter<I>(iter: I) -> Self
where
I: IntoIterator<Item = S>,
{
Body(iter.into_iter().map(Into::into).collect())
}
}
impl IntoIterator for Body {
type Item = Structure;
type IntoIter = IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
#[derive(Debug, Default)]
pub struct BodyBuilder(Vec<Structure>);
impl BodyBuilder {
pub fn add_attribute<A>(self, attr: A) -> BodyBuilder
where
A: Into<Attribute>,
{
self.add_structure(attr.into())
}
pub fn add_attributes<I>(self, iter: I) -> BodyBuilder
where
I: IntoIterator,
I::Item: Into<Attribute>,
{
self.add_structures(iter.into_iter().map(Into::into))
}
pub fn add_block<B>(self, block: B) -> BodyBuilder
where
B: Into<Block>,
{
self.add_structure(block.into())
}
pub fn add_blocks<I>(self, iter: I) -> BodyBuilder
where
I: IntoIterator,
I::Item: Into<Block>,
{
self.add_structures(iter.into_iter().map(Into::into))
}
pub fn add_structure<S>(mut self, structure: S) -> BodyBuilder
where
S: Into<Structure>,
{
self.0.push(structure.into());
self
}
pub fn add_structures<I>(mut self, iter: I) -> BodyBuilder
where
I: IntoIterator,
I::Item: Into<Structure>,
{
self.0.extend(iter.into_iter().map(Into::into));
self
}
pub fn build(self) -> Body {
Body::from_iter(self.0)
}
}