Struct Scene
hate::scene
pub struct Scene { /* fields omitted */ }
impl Scene
fn new(layers: Vec<Layer>) -> Self
fn draw(&self, context: &mut Context)
fn add_action(&mut self, action: Box<Action>)
fn tick(&mut self, dtime: Time)
impl Debug for Scene
fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter.