Struct Sequence
hate::scene::action
pub struct Sequence { /* fields omitted */ }
impl Sequence
fn new(actions: Vec<Box<Action>>) -> Self
impl Debug for Sequence
fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter.
impl Action for Sequence
fn begin(&mut self)
fn update(&mut self, dtime: Time)
fn end(&mut self)
fn is_finished(&self) -> bool
fn try_fork(&mut self) -> Option<Box<Action>>