Struct harmony::Harmony [] [src]

pub struct Harmony<'a> {
    pub start: Coord,
    pub end: Coord,
    pub owner: &'a Player,
}

Fields

start: Coord end: Coord owner: &'a Player

Trait Implementations

impl<'a> Hash for Harmony<'a>
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl<'a> Eq for Harmony<'a>
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impl<'a> Debug for Harmony<'a>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<'a> Clone for Harmony<'a>
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fn clone(&self) -> Harmony<'a>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<'a> Copy for Harmony<'a>
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impl<'a> PartialEq for Harmony<'a>
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fn eq(&self, rhs: &Harmony) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &Rhs) -> bool
1.0.0

This method tests for !=.