pub type SessionState = State;
Aliased Type§
#[repr(i32)]pub enum SessionState {
Ready = 0,
ReadyWithFatalErrors = 1,
ReadyWithCookErrors = 2,
StartingCook = 3,
Cooking = 4,
StartingLoad = 5,
Loading = 6,
Max = 7,
}
pub type SessionState = State;
#[repr(i32)]pub enum SessionState {
Ready = 0,
ReadyWithFatalErrors = 1,
ReadyWithCookErrors = 2,
StartingCook = 3,
Cooking = 4,
StartingLoad = 5,
Loading = 6,
Max = 7,
}