pub type LicenseType = License;Aliased Type§
#[repr(u32)]pub enum LicenseType {
LicenseNone = 0,
HoudiniEngine = 1,
LicenseHoudini = 2,
HoudiniFx = 3,
EngineIndie = 4,
HoudiniIndie = 5,
UnityUnreal = 6,
HoudiniEducation = 7,
EngineEducation = 8,
LicenseMax = 9,
}