Expand description
Attributes/stat section model and bit-level serializer. Attributes/stat section model.
HP/mana/stamina values are stored in save bytes using fixed-point Q8.
Use [AttributeId] with Attributes::stat for typed lookup.
Use the HP/mana/stamina accessors on Attributes for game-visible units.
Structs§
- Attributes
- Character attributes as stored in the attributes bitstream.
- Stat
- Single stat entry with canonical save-stat metadata.
Enums§
- Attribute
Id - Typed identifier for supported attributes/stats in the save format.