#[non_exhaustive]
pub struct HakariBuilderSummary { pub hakari_package: Option<String>, pub resolver: CargoResolverVersion, pub unify_target_host: UnifyTargetHost, pub output_single_feature: bool, pub dep_format_version: DepFormatVersion, pub workspace_hack_line_style: WorkspaceHackLineStyle, pub platforms: Vec<String>, pub traversal_excludes: PackageSetSummary, pub final_excludes: PackageSetSummary, pub registries: BTreeMap<String, String>, }
Expand description

A HakariBuilder in serializable form. This forms the configuration file format for hakari.

For an example, see the cargo-hakari README.

Requires the cli-support feature to be enabled.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§hakari_package: Option<String>

The name of the Hakari package in the workspace.

§resolver: CargoResolverVersion

The Cargo resolver version used.

For more information, see the documentation for CargoResolverVersion.

§unify_target_host: UnifyTargetHost

Unification across target and host.

§output_single_feature: bool

Whether all dependencies were unified.

§dep_format_version: DepFormatVersion

Format version for hakari.

§workspace_hack_line_style: WorkspaceHackLineStyle

Format kind for workspace-hack = { ... } lines.

§platforms: Vec<String>

The platforms used by the HakariBuilder.

§traversal_excludes: PackageSetSummary

The list of packages excluded during graph traversals.

§final_excludes: PackageSetSummary

The list of packages excluded from the final output.

§registries: BTreeMap<String, String>

The list of alternate registries, as a map of name to URL.

This is a temporary workaround until Cargo issue #9052 is resolved.

Implementations§

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impl HakariBuilderSummary

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pub fn new(builder: &HakariBuilder<'_>) -> Result<Self, TargetSpecError>

Creates a new HakariBuilderSummary from a builder.

Requires the cli-support feature to be enabled.

Returns an error if there are any custom platforms. Serializing custom platforms is currently unsupported.

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pub fn to_hakari_builder<'g>( &self, graph: &'g PackageGraph ) -> Result<HakariBuilder<'g>, Error>

Creates a HakariBuilder from this summary and a PackageGraph.

Returns an error if this summary references a package that’s not present, or if there was some other issue while creating a HakariBuilder from this summary.

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pub fn to_string(&self) -> Result<String, Error>

Serializes this summary to a TOML string.

Returns an error if writing out the TOML was unsuccessful.

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pub fn write_comment(&self, out: impl Write) -> Result<(), TomlOutError>

Serializes this summary to a TOML string, and adds # comment markers to the beginning of each line.

Returns an error if writing out the TOML was unsuccessful.

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pub fn write_to_string(&self, dst: &mut String) -> Result<(), Error>

Writes out the contents of this summary as TOML to the given string.

Returns an error if writing out the TOML was unsuccessful.

Trait Implementations§

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impl Clone for HakariBuilderSummary

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fn clone(&self) -> HakariBuilderSummary

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HakariBuilderSummary

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for HakariBuilderSummary

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for HakariBuilderSummary

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fn eq(&self, other: &HakariBuilderSummary) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for HakariBuilderSummary

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for HakariBuilderSummary

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impl StructuralPartialEq for HakariBuilderSummary

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impl<T> Any for T
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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