[][src]Struct gw2api::v1::world_names::World

pub struct World { /* fields omitted */ }

Struct containing an unorded list of (localized) world names.

Implementations

impl World[src]

pub fn get_all(client: &Client) -> Result<Vec<World>, ApiError>[src]

Retrieve all world names that are in the game.

pub fn id(&self) -> &str[src]

Returns the id of the world.

pub fn name(&self) -> &str[src]

Returns the localized name of the world.

Trait Implementations

impl Debug for World[src]

impl<'de> Deserialize<'de> for World[src]

impl PartialEq<World> for World[src]

impl StructuralPartialEq for World[src]

Auto Trait Implementations

impl RefUnwindSafe for World

impl Send for World

impl Sync for World

impl Unpin for World

impl UnwindSafe for World

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Sealed<T> for T where
    T: ?Sized

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.