Struct gvr_sys::gvr_rectf
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#[repr(C)]pub struct gvr_rectf { pub left: f32, pub right: f32, pub bottom: f32, pub top: f32, }
A floating point 2D rect. Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.
Fields
left: f32
right: f32
bottom: f32
top: f32